@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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with Italian income edited down to 29 IPC to reflect presence of Allied surface ship having remained in the Med.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Baltic States to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians -
Need Interceptor orders for SBR
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Russia will intercept with all 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Baltic States to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
13 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 aaGuns, 2 armour, 3 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Novosibirsk to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 1 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 fighters moved from Vologda to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Finland to Norway
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from 99 Sea Zone to Northwest PersiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 fighter
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Kansu
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 4 tactical_bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 armour moved from Hunan to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Please check your messages when you have a chance.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 54 Sea Zone to 37 Sea Zone -
The US got 5 hits in round 1 … do you have a particular OOL? Or should I keep you posted round by round?
I ask because retreat is possible and subs are involved, so I don’t want to assume anything.
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*in SZ37
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Good point.
OOL - hits on ACs and BBs, then CRU, AC, 1 BB, DD, BB, 4 FTR
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You have 4 tactical bombers not fighters (I would think that would alter your OOL)
(got to go to bed now, g’night … hopefully can roll in the morning)
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I’ll keep the OOL the same except to keep the BB to the end.
G’night!
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You mean just one BB?
I am attaching the map in case you want to look.
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The map shows the battle at the start of round 2, US roll 5 again
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Both pls
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 5/12 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports in 37 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 tactical_bombers and 3 transports in 37 Sea Zone, round 2 : 4/9 hits
2 submarines owned by the Americans , 2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 2 battleships, 2 tactical_bombers and 3 transports in 37 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 2 battleships owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Hawaiian Islands to Queensland
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Gibraltar to French West AfricaPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese





