@donutgold hey there, all ok?
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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I would rather keep the battleship so that Italy does not get its NO for no Allied surface ships.
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Do you want me to edit the units/income? Or do you have save game you’d rather use.
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No, I didn’t save at that point unfortunately. Sorry…
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No problem, I’ll edit it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
Airborne Attack Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit ModeCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 57 Sea Zone to 61 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 17 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from Nigeria to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 17 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
with Italian income edited down to 29 IPC to reflect presence of Allied surface ship having remained in the Med.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Baltic States to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians -
Need Interceptor orders for SBR
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Russia will intercept with all 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Baltic States to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
13 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 aaGuns, 2 armour, 3 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Novosibirsk to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 1 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 fighters moved from Vologda to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Finland to Norway
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from 99 Sea Zone to Northwest PersiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 fighter
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Kansu
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 4 tactical_bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 armour moved from Hunan to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Please check your messages when you have a chance.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 54 Sea Zone to 37 Sea Zone -
The US got 5 hits in round 1 … do you have a particular OOL? Or should I keep you posted round by round?
I ask because retreat is possible and subs are involved, so I don’t want to assume anything.
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*in SZ37
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Good point.
OOL - hits on ACs and BBs, then CRU, AC, 1 BB, DD, BB, 4 FTR
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You have 4 tactical bombers not fighters (I would think that would alter your OOL)
(got to go to bed now, g’night … hopefully can roll in the morning)