@mrcunego
Uhh…I’m afraid you will need admin right in order to install. Are you successful installing other programs?
TripleA 1.6.1.2 Stable has been released
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The main improvement with this release, (besides all the extra little bug fixes to make it a Stable release), is that I have figured out a way to make TripleA fully backwards compatible.
I spent about 25 hours over the last week and half getting this working.
Essentially, I made extensive modifications to the main engine, as well as modifications to the old 1.5.2.1 and 1.6 releases. Then I include 1.5.2.1 and 1.6 engine jars (the java files) with the latest release (1.6.1.1).
Now, when you try to open an old savegame, TripleA will see if any of the old jars included with it can run it, and if so, will run that jar as a new application automatically loading that savegame.
Similarly I have figured out how to make the lobbies backwards compatible too. When you join the lobby (using 1.6.1.1) and host a game, then try to load an old savegame, 1.6.1.1 will get one of the old jars to run it and connect to the lobby as a host automatically. (And when someone tries to join that game from the lobby, they will run that old version of triplea in order to join.)
TripleA’s version system is 4 numbers (major, minor, point, and micro).
Each engine (the jar file) is only able to load savegames made with an engine with the same first 3 numbers (x_x_x_y), and it ignores the last number.
When playing a live game with someone, each person must have the exact same version to play together.This means that 1.6.1.1 will be able to load any of the following savegames:
1.5.2
1.5.2.1
1.6
1.6.1
1.6.1.1I hope everyone can download this version, and give it a spin!
thx,
Veqrynps: don’t forget to donate to our cause:
http://tripleadev.1671093.n2.nabble.com/2010-2012-Donation-Drive-tp7485464.html -
Having trouble downloading this. Seems to take and hour. Is this normal. I’ve got Windows7.
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the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirror
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Thanks for all your hard work Veq.
triplea is awesome.
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Great improvement! 1611 runs pretty fine. I tested loading older savegames - works perfectly!
Thank you!And thanks a lot for the new Global map, too!
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It’s so nice that this game is constantly upgraded… we are blessed.
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the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirror
You’re talking Greek to me. Can you explain this further??? Also, I uninstalled TripleA and tried to install this new one. Took a long time and still wouldn’t let it download fully. Allowed it anyway but got an error message. I’ll have to show it to you next time I try.
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the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirrorYou’re talking Greek to me. Can you explain this further??? Also, I uninstalled TripleA and tried to install this new one. Took a long time and still wouldn’t let it download fully. Allowed it anyway but got an error message. I’ll have to show it to you next time I try.
don’t bother,
just re-download it
sourceforge (our hosting webservice) has been slow these days
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Got it this time- thanks. :-)
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Any bug reports on 1.6.1.1??
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Where can i find the Global map for 1.6.1.1 and how to install it ?
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Where can i find the Global map for 1.6.1.1 and how to install it ?
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last minute call for any bug reports?
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Just the game notes RE Kamikaze’s and Russian NO.
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TripleA 1.6.1.2 is released
(i just updated this thread instead of making a new one…)Major Bug fixes since 1.6.1.1:
- Fixed null pointer for undoing a placement made by UK in global 1940 maps, caused by the new no-air-checking delegate [players will need to update their 1940 maps though]. (veqryn)
- Fixed integer array error in Strategy Bombing with Heavy Bombers, causing the second half of all rolls to not be rolled, thereby defaulting to one each. (veqryn)
- Fixing “Edit Unit Bombing Damage” for maps that use territory based damage, such as ww2v3. (veqryn)
Major New Engine Features since 1.6.1.1:
- Improving “Draw Territory Borders On Top” so that it will automatically switch to “medium” if you are on “low/default” and are zooming, and switch back once you stop zooming out. (veqryn)
- Creating framework for TripleA to use proxies to connect to the internet. Allowing map downloading, PBEM/PBF, and dice servers to use a proxy. (veqryn)
- Improving the menu “GAME -> SHOW DICE STATS” to give information per player, as well as totals. (veqryn)
- Allowing new option for the Play By Email / Play By Forum poster, to “Include Overall Dice Statistics” in the post/email. (veqryn)
- Allowing people to hold SHIFT down while their mouse is over a territory in order to keep that territory in the Territory Panel, no matter where they move their mouse afterwards. (frigoref)
- Creating a simple Ping method inside of the Chat Controller, that will ping all computers once every minute, hopefully improving everyone’s connections. (Sean Bridges & veqryn)
**Basically, what this means is that:
1. You can how use Play By Forum behind a proxy (like a vpn, or from work, etc).
2. You now have an awesome Dice Stats option in the “Game” menu. You can also print the dice stats as part of your Turn Summary.
3. When Zooming out, territory borders will always be drawn on top of the artwork, so you can ALWAYS see Sea Zone borders, etc.
4. Live Games in the lobby, and network games, should have more stable connections.**
Also, just like the last release, this one is fully backwards compatible with your current game saves!
So go update TripleA, and also update any maps like Global that need updating!
thx,
veqryn -
Dice stats settle luck debates.