Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP-LS01_Brothers in Arms_vs_QCoorrantineV
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter moved from Burma to Java
2 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Egypt
British undo move 1.
British undo move 1.
British undo move 1.
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 38
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 2
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 38
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 16
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
When I tried to place my minor factory in Egypt, I got a “no more constructions allowed” message, so I edited it in. I think this means that it will give it to me to place again, so next British turn I will place the factory, then delete it.
I also used the edit to NCM 1 inf from Egypt to Alexandria. I did this before placements, and before ending turn, so I hope it’s okay. (If it isn’t I’ll change it back)
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The edit is fine with us. For all we care, you can edit any NCM as long as no further combat has occured (i.e. edit US NCM as long as China has had no combat).
However, in your post yeterday, there was no mention of the attack on SZ 96. That makes a huge change because it kills a TRN, which is essential to the Italian counter-attack. We might have chosen to scramble in that case.
I’ll have to check with my teammates to see what we’ll do.
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Yes we will talk about that possible scramble. Also Amcube, I forgot to let you know that I didn’t let you scramble in the Philipines. I assumed this was OK with you considering the results. I don’t think you would’ve scrambled anyway with that fleet in z35 anyway. The ftr was very helpful for you on the islands anyway. I won the battle but paid dearly for it- got some bad luck there and your dice took advantage of it.
BTW- who is playing with you??? I think you need at least one partner for this tourny.
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Also, I don’t believe you can place 4 new infantry on Yunnan since you just conquered it- per rules I believe.
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Need to check for China, but the game has let players do that for a long time. Guess it would’ve been fixed now if it was forbidden.
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Yeah i think that is ok. He couldn’t land a fighter there but he can mobilize new infantry (militia I guess)
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I I wasn’t sure about the China move, feel free to Edit that if you want.
As far as the Italy combat goes, I am VERY sorry about forgetting to mention the attack in sz 96.
If you want to scramble, I could set up the turn again, and use edit mode to change the results of the other battles to what these ones are. This was you have the advantage of knowing what my NCM’s and battle results will be as compensation for wasting your time with this I guess.
Again, I am VERY sorry for being stupid enough to forget to mention that battle. It slipped my mind when I was typing up that post.
My partner is my brother. For now he will be playing the French and ANZAC, but since he is my brother it is closer to us sharing all of the countries between the two of us.
No problem with the Philippines, I wouldn’t have scrambled the fighter.
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No worries, stuff happens all the time.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 5/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland
1 bomber and 2 fighters moved from Greece to France
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,2,3
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 bomber and 2 fighters
Tobruk : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major
Italian Somaliland : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
95 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
Greece : 1 flag, 1 armour and 2 infantryProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 38
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 16
Italians : 15 / 6
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
5 rolls for convoy? There were only 4 units?. Maybe it is bugged in regards of the AC having 2 hits. Should I add 2 IPC to the Italian PU?
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2 for each plane and 1 for the cruiser. Ouch!
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China placement IS legal- just checked the rulebook on this. Its the only country that can place units (that being only inf/art) on the same turn it conquers a territory. Can’t land its plane there though which I know you didn’t.
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Ah yes, I forgot, planes are 2 dice. Gasp!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 3 fighters and 2 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 cruiser
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 39 / 76
Russians : 37 / 38
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 16
Italians : 15 / 6
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 fighter and 2 infantry
Nigeria : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 36 / 76
Russians : 37 / 38
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 16
Italians : 15 / 6
ANZAC : 14 / 20
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 infantry moved from France to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland BelgiumCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 2 transports; Americans defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for British: 2 transports
Casualties for Americans: 1 cruiser
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Norway to Finland
3 artilleries moved from France to Western Germany
5 infantry moved from Yugoslavia to Greater Southern Germany
5 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Western Germany to France
3 armour moved from Yugoslavia to Western Germany
5 armour moved from France to Western Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
5 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 artillery moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 8 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
2 infantry placed in Western Germany
2 transports placed in 112 Sea Zone
8 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,3,4
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 16 infantry moved from Novgorod to Karelia
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
1 infantry and 1 tactical_bomber placed in Russia
Russians undo move 2.
Russians undo move 2.
2 infantry and 1 tactical_bomber placed in Novgorod
Russians undo move 1.
2 armour and 1 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 6 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
Karelia : 1 flag, 2 aaGuns, 4 artilleries and 16 infantry
Bryansk : 1 flag, 5 infantry
Bessarabia : 1 flag, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Caucasus : 1 flag, 2 infantry
114 Sea Zone : 1 flag, 1 cruiser
127 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 41 / 49
Russians : 37 / 37
Japanese : 37 / 40
Americans : 54 / 77
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 16
Italians : 15 / 6
ANZAC : 14 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
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