@barnee Thanks for the replies, the CIS ones sound good, and I like the idea of Gibraltar actually being important in 1914. I might also give the Spanish objectives in North Africa to motivate them to spread out a bit more. Not quite sure what to do with China yet, but they will probably be with the Central Powers (I know they weren’t historically, but it balances the game better). I’m thinking maybe I will give them IPCs for capturing Korea and parts of south Asia.
National Advantages, National Objectives, and Technology in '42 2e
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How can we best incorporate these rules in '42 2e??
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working on it
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Would prefer this not happen officially…think 42.2 is fine without it.
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thanks Oz. and i agree it should be optional perhaps, but isn’t EVERY rule optional really lol?
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Im working on a 3 tiered House Rule system, that players can work their way up to and increase the complexity of a game:
DEFCON 3 (simple additions that change how the board works)
- Straits (Denmark and Gibraltar)
- Scramble (victory cities can scramble 1 plane)
- Capital Ship repair (battleships have to move to a victory city to repair)
DEFCON 2 (moderate additions that change how economics works, and some units)
- National Objectives (3 IPCs per objective)
- Raiding (National Objective bonuses susceptible to naval interdiction)
- Carriers as capital ships (2 hits as 1940, 16 IPCs)
- AAA + ART = Coastal Defense
DEFCON 1 (major additions that drastically change the game)
- National Advantages
- Technology
- Alternative Setups (1942+, 1941, etc)
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sounds very promising!





