Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Romania
            3 artilleries and 19 infantry moved from Karelia to Finland
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 armour moved from Caucasus to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
            3 armour and 2 artilleries moved from Bessarabia to Romania
            2 armour moved from Ukraine to Romania
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Northwest Persia to Caucasus
Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Finland
                Russians attack with 3 artilleries and 19 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 artilleries and 19 infantry in Finland, round 1 :  5/22 hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 1 :  1/3 hits
                    1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 1 :  0/4 hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 1 :  1/2 hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 :  1/3 hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 :  1/2 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 4 :  0/1 hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 :  0/2 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 5 :  1/1 hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 armour in Bryansk, round 6 :  1/1 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 6 :  1/1 hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
            Battle in Romania
                Russians attack with 5 armour, 2 artilleries and 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
Non Combat Move - Russians
            2 aaGuns moved from Karelia to Finland
            1 armour and 1 mech_infantry moved from Caucasus to Ukraine
Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
    Romania : 1 flag, 5 armour, 2 artilleries and 1 infantry
    Eastern Poland : 1 flag, 1 infantry
    Bessarabia : 1 flag, 2 infantry
    Russia : 1 flag, 1 airfield, 1 factory_major and 20 infantry
    Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor
    Caucasus : 1 flag, 1 infantry
    119 Sea Zone : 1 flag, 1 submarine
    125 Sea Zone : 1 flag
    Iraq : 1 flag
    Northwest Persia : 1 flag
    Finland : 1 flag, 2 aaGuns, 3 artilleries and 18 infantry
Production/PUs Summary :
Germans : 54 / 67
    Russians : 40 / 46
    Japanese : 53 / 60
    Americans : 54 / 74
    Chinese : 8 / 6
    British : 27 / 0
    UK_Pacific : 5 / 5
    Italians : 8 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 5 cruisers; Remaining resources: 0 PUs;
Combat Move - Japanese
            2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 35 Sea Zone
            9 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 fighter, 10 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            10 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Burma to India
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            6 fighters and 6 tactical_bombers moved from Yunnan to India
            1 fighter moved from 37 Sea Zone to India
            1 bomber moved from Shan State to India
            3 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 9 infantry moved from 39 Sea Zone to India
Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 10 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 10 infantry in Hawaiian Islands, round 1 :  2/10 hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 1 :  0/2 hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 10 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 :  1/2 hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
                British defend with 3 aaGuns, 1 airfield, 2 armour, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                    AA guns fire in India :  0/9 hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 1 :  11/26 hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrys in India, round 1 :  5/16 hits
                    8 infantry owned by the British , 5 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 :  8/21 hits
                    UK_Pacific roll dice for 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys in India, round 2 :  5/8 hits
                    1 infantry owned by the British , 2 armour owned by the British , 4 infantry owned by the Japanese , 3 mech_infantrys owned by the British , 2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Japanese: 9 infantry and 1 mech_infantry
                Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrys
Non Combat Move - Japanese
            1 bomber moved from India to Malaya
            2 fighters moved from India to 39 Sea Zone
            5 fighters and 6 tactical_bombers moved from India to Shan State
            1 infantry moved from Hopei to Anhwe
            1 bomber moved from Japan to Burma
            1 fighter moved from Japan to French Indo China
Place Units - Japanese
            5 cruisers placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,3,4,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
            Japanese collect 47 PUs (11 lost to blockades); end with 52 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Shensi : 1 flag
    Yunnan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 artillery
    Szechwan : 1 flag
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 5 fighters and 6 tactical_bombers
    Burma : 1 flag, 1 bomber
    India : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 10 infantry
    French Indo China : 1 flag, 1 fighter
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    35 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
    39 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
    26 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
    6 Sea Zone : 1 flag, 5 cruisers
Production/PUs Summary :
Germans : 54 / 67
    Russians : 40 / 46
    Japanese : 58 / 67
    Americans : 53 / 74
    Chinese : 7 / 6
    British : 27 / 0
    UK_Pacific : 2 / 0
    Italians : 8 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
hey guys, i did not ask if you wanted to scramble in sz 39 for brevity’s sake. as well as the battle calculator said you had a 1% chance at holding india with the fighters, and a 0% chance at defending sz39 with a scramble.
if you would like to scramble feel free to roll the battle with the dice server and edit the map…
It’s literally impossible at this point for US or ANZAC to get a VC back by the end of this turn. Congratulations on a Pacific Victory!
Good luck in the remainder of the tournament!
thanks for the game guys it was fun.
Nice game everyone! Best of luck in the rest of the tourney.
Damn, the allies are meant to lose, that is how global is. Russia should get +1 bomber, would make the game more exciting and fair. I think I might just houserule that if I ever play global FTF again.
Great game everyone.
It looks like it will be awhile before our next tournament game, so if you want to play another anytime we’re in!