Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Here is the save with the corrected Finland edit.
Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
in the bar if it’s not there already, hit list games, install World War II Global.
Awesome. Thanks!
You missed the 1 German infantry in Finland…
That’s what I get for posting right before bed. Italy can edit that back in on their turn.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
I appreciate the thought, but I’ve come to realize that the small oversights I make are actually a big part of the game. I mean, a lot of the appeal is complexity, at least for me.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 flag, 1 battleship
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 cruiser
92 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 3 submarines
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.1, time: 07:52:28
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Smolensk
8 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Belarus to Smolensk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
AA guns fire in Smolensk : 0/6 hits
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 1 : 14/50 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Smolensk, round 1 : 15/35 hits
12 infantry owned by the Russians , 15 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 6 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 18/35 hits
Russians roll dice for 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/23 hits
17 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 10/31 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 21 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Belarus to Eastern Poland
4 artilleries and 11 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Novgorod
5 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
5 artilleries moved from Poland to 115 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 11 transports moved from 115 Sea Zone to 114 Sea Zone
6 mech_infantrys moved from Germany to 114 Sea Zone
5 artilleries, 6 mech_infantrys and 11 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
5 artilleries, 1 infantry and 6 mech_infantrys moved from 115 Sea Zone to Novgorod
3 artilleries and 2 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Novgorod
1 artillery and 2 infantry moved from Norway to Finland
Place Units - Germans
3 armour placed in Novgorod
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 1 aaGun
Germany : 1 flag, 1 factory_major, 10 infantry and 4 mech_infantrys
Belarus : 1 flag, 4 artilleries and 11 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag, 9 armour, 6 artilleries and 4 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 60 / 67
Russians : 34 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 artilleries and 19 infantry moved from Karelia to Finland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour moved from Caucasus to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
3 armour and 2 artilleries moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 3 artilleries and 19 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 19 infantry in Finland, round 1 : 5/22 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 5 armour, 2 artilleries and 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Romania : 1 flag, 5 armour, 2 artilleries and 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 20 infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flag, 2 aaGuns, 3 artilleries and 18 infantry
Production/PUs Summary :
Germans : 54 / 67
Russians : 40 / 46
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 cruisers; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 35 Sea Zone
9 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 10 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
10 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Burma to India
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
6 fighters and 6 tactical_bombers moved from Yunnan to India
1 fighter moved from 37 Sea Zone to India
1 bomber moved from Shan State to India
3 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 9 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 10 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 10 infantry in Hawaiian Islands, round 1 : 2/10 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/9 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 1 : 11/26 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrys in India, round 1 : 5/16 hits
8 infantry owned by the British , 5 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 8/21 hits
UK_Pacific roll dice for 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys in India, round 2 : 5/8 hits
1 infantry owned by the British , 2 armour owned by the British , 4 infantry owned by the Japanese , 3 mech_infantrys owned by the British , 2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 9 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from India to Malaya
2 fighters moved from India to 39 Sea Zone
5 fighters and 6 tactical_bombers moved from India to Shan State
1 infantry moved from Hopei to Anhwe
1 bomber moved from Japan to Burma
1 fighter moved from Japan to French Indo China
Place Units - Japanese
5 cruisers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,3,4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
Japanese collect 47 PUs (11 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 5 fighters and 6 tactical_bombers
Burma : 1 flag, 1 bomber
India : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 10 infantry
French Indo China : 1 flag, 1 fighter
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
39 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
26 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 flag, 5 cruisers
Production/PUs Summary :
Germans : 54 / 67
Russians : 40 / 46
Japanese : 58 / 67
Americans : 53 / 74
Chinese : 7 / 6
British : 27 / 0
UK_Pacific : 2 / 0
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
hey guys, i did not ask if you wanted to scramble in sz 39 for brevity’s sake. as well as the battle calculator said you had a 1% chance at holding india with the fighters, and a 0% chance at defending sz39 with a scramble.
if you would like to scramble feel free to roll the battle with the dice server and edit the map…
It’s literally impossible at this point for US or ANZAC to get a VC back by the end of this turn. Congratulations on a Pacific Victory!
Good luck in the remainder of the tournament!
thanks for the game guys it was fun.
Nice game everyone! Best of luck in the rest of the tourney.
Damn, the allies are meant to lose, that is how global is. Russia should get +1 bomber, would make the game more exciting and fair. I think I might just houserule that if I ever play global FTF again.
Great game everyone.
It looks like it will be awhile before our next tournament game, so if you want to play another anytime we’re in!