@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
TheHeavyJ (allies) v. Kilroy (axis) AA Revised Game 9
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Manchuria to China
1 infantry moved from Manchuria to China
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French Indochina
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 52 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship and 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 1 transport
Battle in French Indochina
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 3 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in French Indochina, round 1 : 2/3 hits
British roll dice for 1 armour and 3 infantry in French Indochina, round 1 : 2/4 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 1 bomber in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in French Indochina, round 2 : 1/2 hits
1 bomber owned by the Japanese lost in French Indochina
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 bomber and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
6 infantry placed in Japan
1 submarine and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 10 infantry
Caroline Islands : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 submarine and 1 transport
55 Sea Zone : 1 flag, 1 battleship and 2 submarines
60 Sea Zone : 1 flag, 2 carriers, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 29
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Buryatia S.S.R. to 55 Sea Zone
2 fighters moved from Western United States to 55 Sea Zone
1 bomber moved from Caucasus to 36 Sea Zone
1 armour moved from French Equatorial Africa to Trans-Jordan
1 artillery moved from Anglo Egypt to Trans-JordanCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship and 2 submarines
Americans roll dice for 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 55 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for Americans: 2 fighters
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to India
1 fighter moved from 55 Sea Zone to Western United StatesPlace Units - Americans
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
India : 1 flag, 1 bomber
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 5 fighters and 5 infantry
Hawaiian Islands : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour and 1 artillery
United Kingdom : 1 flag, 3 armour and 2 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 29
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Balkans to Southern Europe
1 armour moved from Eastern Europe to Western Europe
Russians take Western Europe from Germans
2 armour moved from Eastern Europe to Southern Europe
2 infantry moved from Eastern Europe to Germany
1 infantry moved from Belorussia to Eastern Europe
4 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Sinkiang to China
2 infantry moved from Sinkiang to China
4 armour moved from Caucasus to Sinkiang
3 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Russia to Novosibirsk
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in China
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in China, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in China
Russians roll dice for 1 armour and 2 infantry in China, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in China, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in China, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern Europe
Russians attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 factory and 1 fighter
Russians roll dice for 2 armour and 2 infantry in Southern Europe, round 1 : 1/4 hits
Germans roll dice for 1 fighter in Southern Europe, round 1 : 0/1 hits
1 fighter owned by the Germans lost in Southern Europe
Russians win, taking Southern Europe from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - Russians
Place Units - Russians
6 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 53 PUs totalTerritory Summary for Russians :
Germany : 1 flag, 2 infantry
Manchuria : 1 flag, 3 infantry
Soviet Far East : 1 flag, 2 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Novosibirsk : 1 flag, 4 infantry
Eastern Europe : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun and 1 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 armour and 3 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 6 armour, 1 factory and 2 infantry
China : 1 flag, 1 armour and 2 infantryProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 46 / 69
Japanese : 24 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Combat Move - Germans
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZoneNon Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
10 Sea Zone : 1 flag, 1 battleship and 1 submarine
Production/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 46 / 69
Japanese : 24 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - British
British spend 5 on tech rolls
British roll 5 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 1 battleship, 1 bomber, 1 factory and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to 10 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
1 submarine moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
2 bombers moved from India to 60 Sea Zone
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
1 armour moved from French Indochina to Kwantung
3 infantry moved from India to French Indochina
1 infantry moved from Eastern Canada to Western CanadaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 60 Sea Zone
British attack with 2 bombers
Japanese defend with 2 carriers, 1 submarine and 2 transports
British roll dice for 2 bombers in 60 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 2 carriers and 2 transports in 60 Sea Zone, round 1 : 1/4 hits
1 bomber owned by the British , 2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
British roll dice for 1 bomber in 60 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 carriers in 60 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British and 2 carriers owned by the Japanese lost in 60 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 26
Casualties for Japanese: 2 carriers, 1 submarine and 2 transports
Casualties for British: 2 bombers
Battle in 10 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 bombers in 10 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 battleship in 10 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 bomberNon Combat Move - British
1 bomber moved from 10 Sea Zone to Western United StatesPlace Units - British
1 factory placed in French Indochina
1 battleship and 1 transport placed in 35 Sea Zone
1 bomber placed in IndiaTurn Complete - British
British collect 49 PUs; end with 51 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Australia : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 bomber and 1 factory
Western United States : 1 flag, 1 bomber
Kwantung : 1 flag, 1 armour and 1 infantry
Norway : 1 flag
French Indochina : 1 flag, 1 factory and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
New Zealand : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 2 battleships
5 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 battleship and 1 transport
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Place Units - Japanese
1 transport placed in 60 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 17 infantry
Caroline Islands : 1 flag, 1 infantry
55 Sea Zone : 1 flag, 1 submarine
60 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 21
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 for Heavy Bomber and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from India to Japan
1 fighter moved from Western United States to 55 Sea Zone
1 fighter moved from Western United States to 60 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 fighter in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Battle in 60 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans roll dice for 1 fighter in 60 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 transport in 60 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 transport in 60 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
AA raid costs 3 PUsNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to Kwantung
1 bomber moved from Japan to Kwantung
1 fighter moved from 55 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory and 5 infantry
Kwantung : 1 flag, 1 bomber and 1 fighter
Hawaiian Islands : 1 flag, 4 fighters and 1 infantry
Trans-Jordan : 1 flag, 1 armour and 1 artillery
United Kingdom : 1 flag, 3 armour and 2 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,4 for Heavy Bomber and gets 0 hitsPurchase Units - Russians
Russians buy 1 bomber, 1 factory and 1 fighter; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from China to Manchuria
2 infantry moved from China to Kwantung
2 armour moved from Sinkiang to Manchuria
2 armour moved from Sinkiang to Kwantung
3 infantry moved from Sinkiang to China
1 armour moved from Yakut S.S.R. to Soviet Far East
6 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Balkans to GermanyNon Combat Move - Russians
Place Units - Russians
1 factory placed in Manchuria
1 bomber and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 55 PUs totalTerritory Summary for Russians :
Germany : 1 flag, 3 infantry
Manchuria : 1 flag, 3 armour, 1 factory and 3 infantry
Soviet Far East : 1 flag, 1 armour and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Eastern Europe : 1 flag, 1 infantry
Kwantung : 1 flag, 2 armour and 2 infantry
Yakut S.S.R. : 1 flag, 6 armour
Western Europe : 1 flag, 1 aaGun and 1 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 infantry
Balkans : 1 flag
Evenki National Okrug : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 fighter
China : 1 flag, 3 infantryProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - British
British spend 10 on tech rolls
British roll 1,3 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 2 bombers; Remaining resources: 11 PUs;Combat Move - British
1 bomber moved from Western United States to Manchuria
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 battleship moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 bomber moved from India to East Indies
2 battleships moved from 7 Sea Zone to 11 Sea Zone
1 transport moved from 47 Sea Zone to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 submarine moved from 47 Sea Zone to 37 Sea ZoneCombat - British
Battle in East Indies
British attack with 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber and 1 infantry in East Indies, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 bomber owned by the British and 2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
2 bombers placed in French IndochinaTurn Complete - British
British collect 57 PUs; end with 68 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Manchuria : 1 flag, 1 bomber
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 factory
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 1 infantry
Norway : 1 flag
French Indochina : 1 flag, 2 bombers, 1 factory and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
New Zealand : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 transport
11 Sea Zone : 1 flag, 2 battleships
37 Sea Zone : 1 flag, 1 submarine and 1 transport
48 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 57 / 68
Japanese : 13 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 5,1,3 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Wake Island to JapanNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 1 fighter and 18 infantry
Caroline Islands : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 57 / 68
Japanese : 13 / 13
Americans : 44 / 46





