TheHeavyJ (allies) v. Kilroy (axis) AA Revised Game 9
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - British
British spend 10 on tech rolls
British roll 4,6 for Heavy Bomber and gets 1 hit
British discover Heavy BomberActivate Technology - British
British activating Heavy BomberPurchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Egypt to French Equatorial AfricaCombat - British
Battle in Germany
British attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
AA guns fire in Germany : 0/2 hits
British roll dice for 1 battleship in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 2 bombers and 1 infantry in Germany, round 1 : 1/6 hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Germany, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 2 bombers in Germany, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Germany, round 2 : 1/3 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 3 : 3/3 hits
Germans roll dice for 1 fighter and 1 infantry in Germany, round 3 : 1/2 hits
1 bomber owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Germany
British captures 30PUs while taking Germans capital
British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 bombers and 1 infantryNon Combat Move - British
Place Units - British
1 bomber placed in United Kingdom
1 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 42 PUs; end with 72 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
Australia : 1 flag, 3 infantry
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Karelia S.S.R. : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber and 1 factory
New Zealand : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 1 battleship and 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 30 / 30
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to Wake IslandPlace Units - Japanese
1 submarine and 1 transport placed in 60 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 artillery and 2 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 2 submarines
61 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 carrier
52 Sea Zone : 1 flag, 1 battleship and 1 transport
60 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 34 / 34
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 for Heavy Bomber and gets 0 hitsPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Libya to French Equatorial Africa
1 artillery moved from Libya to Anglo Egypt
1 infantry moved from Libya to Algeria
1 fighter moved from Anglo Egypt to Balkans
1 bomber moved from United Kingdom to Balkans
1 bomber moved from Eastern United States to Balkans
1 fighter moved from Hawaiian Islands to 61 Sea ZoneCombat - Americans
Battle in Balkans
Americans attack with 2 bombers and 1 fighter
Germans defend with 2 armour
Americans roll dice for 2 bombers and 1 fighter in Balkans, round 1 : 2/3 hits
Germans roll dice for 2 armour in Balkans, round 1 : 2/2 hits
1 fighter owned by the Americans , 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Balkans
Americans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour
Casualties for Americans: 1 bomber and 1 fighter
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans roll dice for 1 fighter in 61 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 transport in 61 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 61 Sea Zone to Buryatia S.S.R.
1 bomber moved from Balkans to Caucasus
3 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
3 armour moved from 8 Sea Zone to United Kingdom
2 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer placed in 55 Sea Zone
2 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 5 infantry
Hawaiian Islands : 1 flag, 1 infantry
United Kingdom : 1 flag, 3 armour and 2 infantry
French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 bomber
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Buryatia S.S.R. : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 artillery
8 Sea Zone : 1 flag, 2 destroyers and 3 transports
55 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
1 armour moved from Caucasus to Sinkiang
2 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Belorussia to Eastern Europe
3 armour moved from Caucasus to Eastern Europe
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Sinkiang, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Sinkiang, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Eastern Europe
Russians attack with 3 armour and 4 infantry
Germans defend with 4 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Europe, round 1 : 4/7 hits
Germans roll dice for 4 armour in Eastern Europe, round 1 : 2/4 hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Russia to NovosibirskPlace Units - Russians
4 armour placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Novosibirsk : 1 flag, 3 infantry
Eastern Europe : 1 flag, 3 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Sinkiang : 1 flag, 1 armour and 2 infantry
Balkans : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 5 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 37 / 37
Germans : 13 / 0
British : 42 / 72
Japanese : 32 / 34
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Combat Move - Germans
1 armour moved from Southern Europe to Germany
1 fighter moved from Southern Europe to Germany
1 fighter moved from Southern Europe to 5 Sea Zone
1 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Germany
1 battleship moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in 5 Sea Zone
Germans attack with 1 fighter
British defend with 1 battleship and 1 transport
Germans roll dice for 1 fighter in 5 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans lost in 5 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 8 Sea Zone
Germans attack with 1 battleship and 2 submarines
Americans defend with 2 destroyers and 3 transports
Germans roll dice for 2 submarines in 8 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 3 transports in 8 Sea Zone, round 1 : 1/5 hits
2 transports owned by the Americans and 1 submarine owned by the Germans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 1 transport in 8 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 40
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 3 transports
Battle in Germany
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 aaGun, 1 armour and 1 factory
AA guns fire in Germany : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Germany, round 1 : 1/4 hits
British roll dice for 1 armour in Germany, round 1 : 0/1 hits
1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Germany to Southern EuropeTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
French West Africa : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 fighter
Western Europe : 1 flag, 1 aaGun
8 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Russians : 37 / 37
Germans : 23 / 23
British : 32 / 72
Japanese : 32 / 34
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - British
British buy 1 battleship, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 armour moved from Karelia S.S.R. to Germany
1 bomber moved from United Kingdom to Germany
1 armour moved from India to French Indochina
3 infantry moved from India to French Indochina
2 infantry moved from French Equatorial Africa to French West AfricaCombat - British
Battle in Germany
British attack with 2 armour and 1 bomber
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Germany : 0/1 hits
British roll dice for 1 battleship in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 2 armour and 1 bomber in Germany, round 1 : 3/4 hits
Germans roll dice for 1 armour and 1 infantry in Germany, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Battle in French West Africa
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in French West Africa, round 1 : 0/2 hits
Germans roll dice for 1 armour in French West Africa, round 1 : 0/1 hits
British roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits
Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in French Indochina
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in French Indochina, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
1 battleship placed in 6 Sea Zone
2 bombers and 1 infantry placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 69 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Australia : 1 flag, 3 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 2 bombers, 1 factory and 3 infantry
Norway : 1 flag
French Indochina : 1 flag, 1 armour and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers and 1 factory
New Zealand : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 battleship and 1 transport
6 Sea Zone : 1 flag, 1 battleship
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 34
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Manchuria to China
1 infantry moved from Manchuria to China
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French Indochina
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 52 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 55 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship and 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 1 transport
Battle in French Indochina
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 3 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in French Indochina, round 1 : 2/3 hits
British roll dice for 1 armour and 3 infantry in French Indochina, round 1 : 2/4 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in French Indochina
Japanese roll dice for 1 bomber in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in French Indochina, round 2 : 1/2 hits
1 bomber owned by the Japanese lost in French Indochina
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 bomber and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
6 infantry placed in Japan
1 submarine and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 10 infantry
Caroline Islands : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 submarine and 1 transport
55 Sea Zone : 1 flag, 1 battleship and 2 submarines
60 Sea Zone : 1 flag, 2 carriers, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 29
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Buryatia S.S.R. to 55 Sea Zone
2 fighters moved from Western United States to 55 Sea Zone
1 bomber moved from Caucasus to 36 Sea Zone
1 armour moved from French Equatorial Africa to Trans-Jordan
1 artillery moved from Anglo Egypt to Trans-JordanCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship and 2 submarines
Americans roll dice for 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 55 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for Americans: 2 fighters
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to India
1 fighter moved from 55 Sea Zone to Western United StatesPlace Units - Americans
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
India : 1 flag, 1 bomber
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 5 fighters and 5 infantry
Hawaiian Islands : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour and 1 artillery
United Kingdom : 1 flag, 3 armour and 2 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 29
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Balkans to Southern Europe
1 armour moved from Eastern Europe to Western Europe
Russians take Western Europe from Germans
2 armour moved from Eastern Europe to Southern Europe
2 infantry moved from Eastern Europe to Germany
1 infantry moved from Belorussia to Eastern Europe
4 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Sinkiang to China
2 infantry moved from Sinkiang to China
4 armour moved from Caucasus to Sinkiang
3 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Russia to Novosibirsk
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in China
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in China, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in China
Russians roll dice for 1 armour and 2 infantry in China, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in China, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in China, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern Europe
Russians attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 factory and 1 fighter
Russians roll dice for 2 armour and 2 infantry in Southern Europe, round 1 : 1/4 hits
Germans roll dice for 1 fighter in Southern Europe, round 1 : 0/1 hits
1 fighter owned by the Germans lost in Southern Europe
Russians win, taking Southern Europe from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - Russians
Place Units - Russians
6 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 53 PUs totalTerritory Summary for Russians :
Germany : 1 flag, 2 infantry
Manchuria : 1 flag, 3 infantry
Soviet Far East : 1 flag, 2 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Novosibirsk : 1 flag, 4 infantry
Eastern Europe : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun and 1 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 armour and 3 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 6 armour, 1 factory and 2 infantry
China : 1 flag, 1 armour and 2 infantryProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 46 / 69
Japanese : 24 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Combat Move - Germans
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZoneNon Combat Move - Germans
Turn Complete - Germans
Territory Summary for Germans :
10 Sea Zone : 1 flag, 1 battleship and 1 submarine
Production/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 46 / 69
Japanese : 24 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - British
British spend 5 on tech rolls
British roll 5 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 1 battleship, 1 bomber, 1 factory and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to 10 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
1 submarine moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
2 bombers moved from India to 60 Sea Zone
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
1 armour moved from French Indochina to Kwantung
3 infantry moved from India to French Indochina
1 infantry moved from Eastern Canada to Western CanadaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 60 Sea Zone
British attack with 2 bombers
Japanese defend with 2 carriers, 1 submarine and 2 transports
British roll dice for 2 bombers in 60 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 2 carriers and 2 transports in 60 Sea Zone, round 1 : 1/4 hits
1 bomber owned by the British , 2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
British roll dice for 1 bomber in 60 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 carriers in 60 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British and 2 carriers owned by the Japanese lost in 60 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 26
Casualties for Japanese: 2 carriers, 1 submarine and 2 transports
Casualties for British: 2 bombers
Battle in 10 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship and 1 submarine
British roll dice for 2 bombers in 10 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 battleship in 10 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 bomberNon Combat Move - British
1 bomber moved from 10 Sea Zone to Western United StatesPlace Units - British
1 factory placed in French Indochina
1 battleship and 1 transport placed in 35 Sea Zone
1 bomber placed in IndiaTurn Complete - British
British collect 49 PUs; end with 51 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Australia : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 bomber and 1 factory
Western United States : 1 flag, 1 bomber
Kwantung : 1 flag, 1 armour and 1 infantry
Norway : 1 flag
French Indochina : 1 flag, 1 factory and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
New Zealand : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 2 battleships
5 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 battleship and 1 transport
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 29
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Place Units - Japanese
1 transport placed in 60 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 17 infantry
Caroline Islands : 1 flag, 1 infantry
55 Sea Zone : 1 flag, 1 submarine
60 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 21
Americans : 44 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 for Heavy Bomber and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from India to Japan
1 fighter moved from Western United States to 55 Sea Zone
1 fighter moved from Western United States to 60 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 fighter in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Battle in 60 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans roll dice for 1 fighter in 60 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 transport in 60 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 transport in 60 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
AA raid costs 3 PUsNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to Kwantung
1 bomber moved from Japan to Kwantung
1 fighter moved from 55 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory and 5 infantry
Kwantung : 1 flag, 1 bomber and 1 fighter
Hawaiian Islands : 1 flag, 4 fighters and 1 infantry
Trans-Jordan : 1 flag, 1 armour and 1 artillery
United Kingdom : 1 flag, 3 armour and 2 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 52 / 53
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,4 for Heavy Bomber and gets 0 hitsPurchase Units - Russians
Russians buy 1 bomber, 1 factory and 1 fighter; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from China to Manchuria
2 infantry moved from China to Kwantung
2 armour moved from Sinkiang to Manchuria
2 armour moved from Sinkiang to Kwantung
3 infantry moved from Sinkiang to China
1 armour moved from Yakut S.S.R. to Soviet Far East
6 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Balkans to GermanyNon Combat Move - Russians
Place Units - Russians
1 factory placed in Manchuria
1 bomber and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 55 PUs totalTerritory Summary for Russians :
Germany : 1 flag, 3 infantry
Manchuria : 1 flag, 3 armour, 1 factory and 3 infantry
Soviet Far East : 1 flag, 1 armour and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Eastern Europe : 1 flag, 1 infantry
Kwantung : 1 flag, 2 armour and 2 infantry
Yakut S.S.R. : 1 flag, 6 armour
Western Europe : 1 flag, 1 aaGun and 1 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 infantry
Balkans : 1 flag
Evenki National Okrug : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 bomber, 1 factory and 1 fighter
China : 1 flag, 3 infantryProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 49 / 51
Japanese : 21 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - British
British spend 10 on tech rolls
British roll 1,3 for Long Range Aircraft and gets 0 hitsPurchase Units - British
British buy 2 bombers; Remaining resources: 11 PUs;Combat Move - British
1 bomber moved from Western United States to Manchuria
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 battleship moved from 36 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 bomber moved from India to East Indies
2 battleships moved from 7 Sea Zone to 11 Sea Zone
1 transport moved from 47 Sea Zone to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 submarine moved from 47 Sea Zone to 37 Sea ZoneCombat - British
Battle in East Indies
British attack with 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber and 1 infantry in East Indies, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 bomber owned by the British and 2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
2 bombers placed in French IndochinaTurn Complete - British
British collect 57 PUs; end with 68 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Manchuria : 1 flag, 1 bomber
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 factory
Kwantung : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 1 infantry
Norway : 1 flag
French Indochina : 1 flag, 2 bombers, 1 factory and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
New Zealand : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 transport
11 Sea Zone : 1 flag, 2 battleships
37 Sea Zone : 1 flag, 1 submarine and 1 transport
48 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 57 / 68
Japanese : 13 / 18
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 5,1,3 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Wake Island to JapanNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 1 fighter and 18 infantry
Caroline Islands : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 52 / 55
Germans : 0 / 0
British : 57 / 68
Japanese : 13 / 13
Americans : 44 / 46