That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
Xdap 3- dominators(allies+4) vs allweneedistank
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No, no no. Just leave them where they were. That was the point I was making. It may even come in handy later on, who knows?
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@Shin:
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
@Shin:
The stack of Russians up north, naturally.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
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Could someone post how to download the most recent map for triple A (the one we are playing) - I had to install triple A on another computer.
Thanks
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Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 92 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Manchuria to Chahar
Chinese take Jehol from Japanese
Chinese take Chahar from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Morocco
Americans attack with 1 artillery, 5 bombers and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
4 bombers moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsGame History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs totalGame History
Round :5
Combat Move - British
Non Combat Move - British
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Malta to Greece
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here is the save with the corrected Finland edit.
Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
in the bar if it’s not there already, hit list games, install World War II Global. -
Awesome. Thanks!
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You missed the 1 German infantry in Finland…
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That’s what I get for posting right before bed. Italy can edit that back in on their turn.
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sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
I appreciate the thought, but I’ve come to realize that the small oversights I make are actually a big part of the game. I mean, a lot of the appeal is complexity, at least for me.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 flag, 1 battleship
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 cruiser
92 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 3 submarines
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.1, time: 07:52:28
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Smolensk
8 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Belarus to SmolenskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
AA guns fire in Smolensk : 0/6 hits
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 1 : 14/50 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Smolensk, round 1 : 15/35 hits
12 infantry owned by the Russians , 15 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 6 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 18/35 hits
Russians roll dice for 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/23 hits
17 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 10/31 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 21 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Belarus to Eastern Poland
4 artilleries and 11 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Novgorod
5 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
5 artilleries moved from Poland to 115 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 11 transports moved from 115 Sea Zone to 114 Sea Zone
6 mech_infantrys moved from Germany to 114 Sea Zone
5 artilleries, 6 mech_infantrys and 11 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
5 artilleries, 1 infantry and 6 mech_infantrys moved from 115 Sea Zone to Novgorod
3 artilleries and 2 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Novgorod
1 artillery and 2 infantry moved from Norway to FinlandPlace Units - Germans
3 armour placed in Novgorod
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 1 aaGun
Germany : 1 flag, 1 factory_major, 10 infantry and 4 mech_infantrys
Belarus : 1 flag, 4 artilleries and 11 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag, 9 armour, 6 artilleries and 4 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 60 / 67
Russians : 34 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 artilleries and 19 infantry moved from Karelia to Finland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour moved from Caucasus to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
3 armour and 2 artilleries moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 3 artilleries and 19 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 19 infantry in Finland, round 1 : 5/22 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 5 armour, 2 artilleries and 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 aaGuns moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Caucasus to UkrainePlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Romania : 1 flag, 5 armour, 2 artilleries and 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 20 infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flag, 2 aaGuns, 3 artilleries and 18 infantryProduction/PUs Summary :
Germans : 54 / 67
Russians : 40 / 46
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 cruisers; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 cruisers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 35 Sea Zone
9 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 10 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
10 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Burma to India
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
6 fighters and 6 tactical_bombers moved from Yunnan to India
1 fighter moved from 37 Sea Zone to India
1 bomber moved from Shan State to India
3 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 9 infantry moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 10 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 10 infantry in Hawaiian Islands, round 1 : 2/10 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/9 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 1 : 11/26 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrys in India, round 1 : 5/16 hits
8 infantry owned by the British , 5 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 8/21 hits
UK_Pacific roll dice for 2 armour, 2 fighters, 1 infantry and 3 mech_infantrys in India, round 2 : 5/8 hits
1 infantry owned by the British , 2 armour owned by the British , 4 infantry owned by the Japanese , 3 mech_infantrys owned by the British , 2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 9 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 9 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 bomber moved from India to Malaya
2 fighters moved from India to 39 Sea Zone
5 fighters and 6 tactical_bombers moved from India to Shan State
1 infantry moved from Hopei to Anhwe
1 bomber moved from Japan to Burma
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
5 cruisers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,4,3,4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
Japanese collect 47 PUs (11 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 5 fighters and 6 tactical_bombers
Burma : 1 flag, 1 bomber
India : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 10 infantry
French Indo China : 1 flag, 1 fighter
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
39 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 7 transports
26 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 flag, 5 cruisersProduction/PUs Summary :
Germans : 54 / 67
Russians : 40 / 46
Japanese : 58 / 67
Americans : 53 / 74
Chinese : 7 / 6
British : 27 / 0
UK_Pacific : 2 / 0
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hey guys, i did not ask if you wanted to scramble in sz 39 for brevity’s sake. as well as the battle calculator said you had a 1% chance at holding india with the fighters, and a 0% chance at defending sz39 with a scramble.
if you would like to scramble feel free to roll the battle with the dice server and edit the map…
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It’s literally impossible at this point for US or ANZAC to get a VC back by the end of this turn. Congratulations on a Pacific Victory!
Good luck in the remainder of the tournament!
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thanks for the game guys it was fun.