I forgot to move up the troops from Buryatia to Amur. Can I edit that on Anzac?
My last round USA buy wasn’t right. Bummer.
Surprised that Germany didn’t declare war.
I am going to create a test game in the play games thread to see if I can recreate what happened with the US posting on your turn
Nope….it still did not post the combat rolls and noncoms…strange
Here is the link if you want to check it out
http://www.axisandallies.org/forums/index.php?topic=28064.msg995484#msg995484
guess it´s a bug with american turn posting… Good its not just a fuckup from me
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 armour moved from Eastern Ukraine to Belorussia
2 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Belorussia
3 infantry moved from Archangel to Karelia S.S.R.
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Belorussia
Russians attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
2 infantry owned by the Russians and 2 armour owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
1 armour and 5 infantry placed in Russia
1 artillery and 3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
2 infantry moved from Hupeh to Fukien
1 armour and 1 infantry moved from Kiangsu to Manchuria
1 infantry moved from Suiyuan to Manchuria
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
3 infantry moved from 62 Sea Zone to Manchuria
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from French Indo-China Thailand to Manchuria
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Philippine Islands, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 1 : 2/4 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Manchuria, round 1 : 2/8 hits
Chinese roll dice for 7 infantry in Manchuria, round 1 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Manchuria, round 2 : 3/6 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 62 Sea Zone
2 armour placed in French Indo-China Thailand
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 1 infantry
East Indies : 1 flag
French Indo-China Thailand : 1 flag, 2 armour, 1 factory and 1 fighter
Fukien : 1 flag, 2 infantry
Hupeh : 1 flag
India : 1 flag, 2 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour and 1 artillery
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag, 1 infantry
Philippine Islands : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Suiyuan : 1 flag
Yunnan : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
62 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 37 / 56
Russians : 27 / 32
Japanese : 40 / 55
British : 24 / 33
Italians : 11 / 16
Chinese : 1 / 0
Americans : 38 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to 16 Sea Zone
1 artillery and 1 infantry moved from Persia to Trans-Jordan
4 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 destroyer moved from 40 Sea Zone to 48 Sea Zone
1 battleship, 2 destroyers and 2 transports moved from 12 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
British take France from Germans
Combat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Libya
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking India from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Persia to India
1 bomber moved from 16 Sea Zone to Caucasus
1 fighter moved from United Kingdom to 10 Sea Zone
Place Units - British
1 transport placed in 7 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 44 PUs
im still wondering if your Unguarded Japanese transport was a mistake or if you feel secure enough to not care. Same with borneo and german transport? (honest question since im still pretty bad at axis…)
Just missed the destroyer/transport combo there in sz40
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 cruiser moved from 15 Sea Zone to 16 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine
1 artillery moved from 16 Sea Zone to Ukraine
1 artillery moved from Italy to France
4 infantry moved from Italy to France
1 armour moved from Italy to France
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 1 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in France, round 1 : 1/6 hits
British roll dice for 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians win, taking France from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 16 Sea Zone
Place Units - Italians
1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Territory Summary for Italians :
France : 1 flag, 1 armour, 1 artillery and 3 infantry
Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory and 4 infantry
Ukraine : 1 flag, 1 artillery and 1 infantry
16 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 56
Russians : 25 / 32
Japanese : 33 / 55
British : 33 / 44
Italians : 11 / 11
Chinese : 1 / 0
Americans : 38 / 55
Summary Text: No route to host: connect
Summary Text: www.axisandallies.org
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Turn Complete - Chinese
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs
american summary still fucked… and ty for the answer i guess that was what i expected.
@Nix:
american summary still fucked… and ty for the answer i guess that was what i expected.
not sure why it is messed up…it still works fine in 1.5.2.1
Attacking Caucasus with 6 armor….got 1 hit. Not sure if you want the bomber or an infantry as a casualty first
spare bomber this round, if u press for another round kill bomber
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from East Poland to Eastern Ukraine
4 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus
1 artillery moved from Belorussia to Eastern Ukraine
Combat - Germans
Battle in Eastern Ukraine
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour
British defend with 1 bomber; Russians defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
Germans roll dice for 6 armour in Caucasus, round 1 : 1/6 hits
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 1 : 2/5 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 0/4 hits
1 bomber owned by the British lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
7 armour moved from Germany to East Poland
1 bomber moved from East Poland to Germany
1 aaGun moved from Germany to France
2 fighters moved from Eastern Ukraine to Germany
1 armour moved from Italian Africa to Egypt
1 aaGun moved from Poland to East Poland
3 infantry moved from Germany to France
1 infantry moved from Italy to France
Place Units - Germans
1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Baltic States : 1 flag, 1 infantry
Belorussia : 1 flag
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
East Poland : 1 flag, 1 aaGun, 7 armour, 2 artilleries and 1 infantry
Egypt : 1 flag, 1 armour
France : 1 flag, 1 aaGun and 4 infantry
Germany : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 3 fighters and 6 infantry
Italian Africa : 1 flag
Italy : 1 flag, 2 fighters
Eastern Ukraine : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 42 / 57
Russians : 20 / 32
Japanese : 32 / 55
British : 33 / 44
Italians : 11 / 11
Chinese : 2 / 0
Americans : 38 / 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 armour and 2 infantry moved from Russia to Eastern Ukraine
2 armour and 3 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 infantry
Germans defend with 1 aaGun, 4 armour and 1 factory
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Archangel to Russia
1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Archangel
Place Units - Russians
4 armour and 2 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Burma to India
2 armour moved from French Indo-China Thailand to India
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
2 fighters moved from 35 Sea Zone to East Indies
1 battleship moved from 50 Sea Zone to 48 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 cruiser moved from 50 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 artillery moved from 57 Sea Zone to Midway
1 infantry moved from 57 Sea Zone to Midway
2 fighters moved from 62 Sea Zone to Midway
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 carrier and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 48 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 cruiser in 48 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 48 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Indies
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in East Indies, round 1 : 1/4 hits
British roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 1/3 hits
British roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in East Indies
Japanese win, taking East Indies from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Midway
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Midway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 2 armour and 1 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 2 armour and 1 infantry in India, round 1 : 1/3 hits
British roll dice for 3 infantry in India, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour in India, round 2 : 1/2 hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 2 armour in India, round 3 : 1/2 hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from East Indies to 38 Sea Zone
1 fighter moved from French Indo-China Thailand to 38 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Midway to 57 Sea Zone
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 artillery moved from Manchuria to Suiyuan
2 infantry moved from Fukien to Hupeh
Place Units - Japanese
2 armour placed in French Indo-China Thailand
2 armour and 2 infantry placed in Japan
2 transports placed in 62 Sea Zone
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 infantry
East Indies : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag, 2 armour and 1 factory
Fukien : 1 flag
Hupeh : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 armour
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory
Midway : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag, 1 armour
Suiyuan : 1 flag, 1 artillery
Wake Island : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag
36 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 flag, 1 battleship and 1 cruiser
52 Sea Zone : 1 flag, 1 transport
57 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
62 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 35 / 57
Russians : 25 / 32
Japanese : 42 / 57
British : 26 / 44
Italians : 11 / 11
Chinese : 1 / 0
Americans : 38 / 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
3 artilleries and 4 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 fighter moved from 12 Sea Zone to France
2 armour and 2 infantry moved from Libya to Egypt
2 infantry moved from Rhodesia to Italian Africa
British take Italian Africa from Germans
Combat - British
Battle in Egypt
British attack with 2 armour and 2 infantry
Germans defend with 1 armour
British win, taking Egypt from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in France
British attack with 3 artilleries, 3 fighters and 4 infantry
Germans defend with 1 aaGun and 4 infantry; Italians defend with 1 armour, 1 artillery and 3 infantry
British win, taking France from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
1 fighter moved from France to 12 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 artillery moved from Trans-Jordan to Persia
Place Units - British
3 armour, 2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
I did a slight mistake by miss-clicking so the tank in sz7 didn’t invade france… Now dice was good anyway, but if you agree its a mistake i would ask you to edit it to france as a noncombat (couldn’t move it due to combat drop)
But i leave that to your discretion.