That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
Xdap 3- dominators(allies+4) vs allweneedistank
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absolutely no hard feelings.
what is your ool. my subs only hit once.
what did you plan on attacking finland with?
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The stack of Russians up north, naturally.
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Oh, and I’m sure Ohmss would want max defense here for his OOL.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 1 : 8/14 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 7 submarines in 19 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 8/11 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 1 : 5/11 hits
2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Shan State
6 fighters and 6 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Finland from Germans to Russians
EDIT: Adding units owned by Russians to Finland: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Removing units owned by Russians from Karelia: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Changing PUs for Russians from 40 to 45
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Shensi : 1 flag
Yunnan : 1 flag, 6 fighters and 6 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery, 1 bomber and 6 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 7 transports
39 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
6 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 55 / 60
Americans : 53 / 73
Chinese : 6 / 8
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i edited the russians to finland and added 5ipc to russian total.
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No, no no. Just leave them where they were. That was the point I was making. It may even come in handy later on, who knows?
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@Shin:
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
@Shin:
The stack of Russians up north, naturally.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
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Could someone post how to download the most recent map for triple A (the one we are playing) - I had to install triple A on another computer.
Thanks
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Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 92 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Manchuria to Chahar
Chinese take Jehol from Japanese
Chinese take Chahar from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Morocco
Americans attack with 1 artillery, 5 bombers and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
4 bombers moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsGame History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs totalGame History
Round :5
Combat Move - British
Non Combat Move - British
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Malta to Greece
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here is the save with the corrected Finland edit.
Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
in the bar if it’s not there already, hit list games, install World War II Global. -
Awesome. Thanks!
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You missed the 1 German infantry in Finland…
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That’s what I get for posting right before bed. Italy can edit that back in on their turn.
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sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
I appreciate the thought, but I’ve come to realize that the small oversights I make are actually a big part of the game. I mean, a lot of the appeal is complexity, at least for me.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 flag, 1 battleship
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 cruiser
92 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 3 submarines
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.6.1.1, time: 07:52:28
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Smolensk
8 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Belarus to SmolenskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
AA guns fire in Smolensk : 0/6 hits
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 1 : 14/50 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Smolensk, round 1 : 15/35 hits
12 infantry owned by the Russians , 15 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 6 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 18/35 hits
Russians roll dice for 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/23 hits
17 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 10/31 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 21 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Belarus to Eastern Poland
4 artilleries and 11 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Novgorod
5 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
5 artilleries moved from Poland to 115 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 11 transports moved from 115 Sea Zone to 114 Sea Zone
6 mech_infantrys moved from Germany to 114 Sea Zone
5 artilleries, 6 mech_infantrys and 11 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
5 artilleries, 1 infantry and 6 mech_infantrys moved from 115 Sea Zone to Novgorod
3 artilleries and 2 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Novgorod
1 artillery and 2 infantry moved from Norway to FinlandPlace Units - Germans
3 armour placed in Novgorod
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 1 aaGun
Germany : 1 flag, 1 factory_major, 10 infantry and 4 mech_infantrys
Belarus : 1 flag, 4 artilleries and 11 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag, 9 armour, 6 artilleries and 4 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 60 / 67
Russians : 34 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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