That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
Xdap 3- dominators(allies+4) vs allweneedistank
-
Hank I’m generally of the opinion that once a turn is posted that it’s final (in a tournament setting anyway), but I’ll defer to Shin Ji in case he feels differently.
AWNIL, I’m not sure what the sub/transport rules would be in that regard. You might try posting HERE for a more informed answer to your question.
-
I agree with you that once a turn is posted it should be final. I would say however, in this case I realized I made a mistake right after my purchasing turn. I suppose I should have stopped and asked for the correction instead of continuing on with my turn and posting the results. If you guys don’t want to make the edit I understand.
-
in regards to editing.
i know hank planned on purchasing 2 subs as we sent emails and talked about the move before he posted it.
aswell the results of the battles would probably not have any sway on 1 sub or 2 purchase.however, asking for edits for purchase phase after dice have rolled is asking for a favour. it involves faith that your opponent planned on doing it. it also needs an opponent that has a certain type of personality.
some players want to play against their opponents best effort and allow redos for minor slip ups, oversights, and misclicks.
others like chess players that force you to move a piece that you accidently touch first, or the card layed is a card played personality.i am of the first type, however, know many are of the second type.
we would appreciate the edit, but would certainly not begrudge you for not allowing it.
shin ji, it sounds like ohmss would prefer to play it by the book but will differ to your opinion. if you want to allow us to edit please do so, if not that is cool to.
we are enjoying this game and will continue to no matter what you decide.
-
from gamerman on the faq thread for global
alpha latest ruleset
japanese have an infantry in java.
japanese have a transport in sz37.
australia have 1 sub in sz42 surrounding java.japanese want to load� the infantry on the transport.
can japanese load them up in combat?
Yes
can japanese load them up in non combat?
Yes
does the transport need a warship as an escort?
No
are there any other rules or operations that need to be followed?
None
thanks for the answers.
np
-
I’m generally of the opinion that, in a tournament, at least, it’s best to play the ball where it lies, as it were. So I’d say let the turn stand without edits. I know I’ve eaten many Trns when I only realized in the placement phase that there was no safe place to put them. That’s just the way the game is played. I hope there’s no hard feelings.
(also, I just got my internet back- sorry it’s been a while!)
-
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone -
absolutely no hard feelings.
what is your ool. my subs only hit once.
what did you plan on attacking finland with?
-
The stack of Russians up north, naturally.
-
Oh, and I’m sure Ohmss would want max defense here for his OOL.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 1 : 8/14 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 7 submarines in 19 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 8/11 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 1 : 5/11 hits
2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Shan State
6 fighters and 6 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Finland from Germans to Russians
EDIT: Adding units owned by Russians to Finland: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Removing units owned by Russians from Karelia: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Changing PUs for Russians from 40 to 45
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Shensi : 1 flag
Yunnan : 1 flag, 6 fighters and 6 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery, 1 bomber and 6 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 7 transports
39 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
6 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 55 / 60
Americans : 53 / 73
Chinese : 6 / 8
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i edited the russians to finland and added 5ipc to russian total.
-
No, no no. Just leave them where they were. That was the point I was making. It may even come in handy later on, who knows?
-
@Shin:
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
@Shin:
The stack of Russians up north, naturally.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
-
Could someone post how to download the most recent map for triple A (the one we are playing) - I had to install triple A on another computer.
Thanks
-
Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 92 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Manchuria to Chahar
Chinese take Jehol from Japanese
Chinese take Chahar from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Morocco
Americans attack with 1 artillery, 5 bombers and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
4 bombers moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsGame History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs totalGame History
Round :5
Combat Move - British
Non Combat Move - British
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Malta to Greece
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneTurn Complete - British
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here is the save with the corrected Finland edit.
Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
in the bar if it’s not there already, hit list games, install World War II Global. -
Awesome. Thanks!
-
You missed the 1 German infantry in Finland…
Suggested Topics
