OK, re-read your post, you were gentler than it felt.
Yes, this game is tied for top priority with my playoff game and this one is a lot easier to move and my opponent there is moving very slowly now. I’ll slip in this J1 soon
absolutely no hard feelings.
what is your ool. my subs only hit once.
what did you plan on attacking finland with?
The stack of Russians up north, naturally.
Oh, and I’m sure Ohmss would want max defense here for his OOL.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 1 : 8/14 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 7 submarines in 19 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 8/11 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 1 : 5/11 hits
2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Shan State
6 fighters and 6 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Finland from Germans to Russians
EDIT: Adding units owned by Russians to Finland: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Removing units owned by Russians from Karelia: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Changing PUs for Russians from 40 to 45
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
5 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Shensi : 1 flag
Yunnan : 1 flag, 6 fighters and 6 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery, 1 bomber and 6 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 7 transports
39 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
6 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 55 / 60
Americans : 53 / 73
Chinese : 6 / 8
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i edited the russians to finland and added 5ipc to russian total.
No, no no. Just leave them where they were. That was the point I was making. It may even come in handy later on, who knows?
@Shin:
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
@Shin:
The stack of Russians up north, naturally.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
Could someone post how to download the most recent map for triple A (the one we are playing) - I had to install triple A on another computer.
Thanks
Reverted the changes to Finland. We’re playing by the book so no reason at all to be hypocritical and not get the same in return.
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 92 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 bomber moved from Eastern United States to Morocco
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Manchuria to Chahar
Chinese take Jehol from Japanese
Chinese take Chahar from Japanese
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Morocco
Americans attack with 1 artillery, 5 bombers and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Morocco from Italians with 1 artillery and 4 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Americans
4 bombers moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,4,5,4,3,3,3
Chinese collect 4 PUs (4 lost to blockades); end with 6 PUs total
Game History
Round :5
Combat Move - British
Non Combat Move - British
1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Malta to Greece
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Here is the save with the corrected Finland edit.
Hank, to download the map: Open TripleA, on the main screen hit Download Maps, put http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml
in the bar if it’s not there already, hit list games, install World War II Global.
Awesome. Thanks!
You missed the 1 German infantry in Finland…
That’s what I get for posting right before bed. Italy can edit that back in on their turn.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
I appreciate the thought, but I’ve come to realize that the small oversights I make are actually a big part of the game. I mean, a lot of the appeal is complexity, at least for me.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 flag, 1 battleship
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 cruiser
92 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 3 submarines
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 2 submarines
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 37 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.1, time: 07:52:28
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Smolensk
8 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Belarus to Smolensk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
AA guns fire in Smolensk : 0/6 hits
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 21 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 1 : 14/50 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Smolensk, round 1 : 15/35 hits
12 infantry owned by the Russians , 15 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 6 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 18/35 hits
Russians roll dice for 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/23 hits
17 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 9 armour, 6 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 10/31 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 6 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 21 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Belarus to Eastern Poland
4 artilleries and 11 infantry moved from Novgorod to Belarus
2 aaGuns moved from Belarus to Novgorod
5 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
5 artilleries moved from Poland to 115 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 11 transports moved from 115 Sea Zone to 114 Sea Zone
6 mech_infantrys moved from Germany to 114 Sea Zone
5 artilleries, 6 mech_infantrys and 11 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
5 artilleries, 1 infantry and 6 mech_infantrys moved from 115 Sea Zone to Novgorod
3 artilleries and 2 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Novgorod
1 artillery and 2 infantry moved from Norway to Finland
Place Units - Germans
3 armour placed in Novgorod
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in France
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 1 aaGun
Germany : 1 flag, 1 factory_major, 10 infantry and 4 mech_infantrys
Belarus : 1 flag, 4 artilleries and 11 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag, 9 armour, 6 artilleries and 4 mech_infantrys
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 flag, 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 60 / 67
Russians : 34 / 40
Japanese : 53 / 60
Americans : 54 / 74
Chinese : 8 / 6
British : 27 / 0
UK_Pacific : 5 / 5
Italians : 8 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0