No problem. I will ask you next month for W@W game.
Xdap 3- dominators(allies+4) vs allweneedistank
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 artilleries and 8 infantry moved from Finland to Karelia
2 aaGuns, 1 artillery and 9 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Finland to KareliaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,6,2,6,5,5,4,5,2,6,2,4
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Karelia : 1 flag, 2 aaGuns, 3 artilleries and 19 infantry
Bryansk : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 5 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from Yunnan to Burma
1 infantry moved from 37 Sea Zone to Siam
1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Yunnan to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Siam
Japanese attack with 1 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Siam, round 1 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 3 infantry in Siam, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 armour and 2 infantry in Siam, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter moved from Manchuria to Japan
1 fighter moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 bomber moved from Paulau Island to Japan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Siam : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 4 fighters and 4 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 6 transports
35 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
22 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 56 / 66
Americans : 53 / 71
Chinese : 5 / 9
British : 25 / 0
UK_Pacific : 5 / 7
Italians : 10 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i did not ask if you wanted to scramble your figs in sz39. i assumed that you would not want to, but it is your choice.
i am happy to give you all the information of the results of the other battles and my noncombat moves, and let you now decide if you would like to scramble.
if so you can roll the battle from the beginning and we will edit the results.
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japanese feel threatened and will do what ever it takes to defend the pacific. send up the fighters to crash into the us navy.
2 on the battleship
and one on each of the other 4 boats. -
Game History
Round :4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Korea to Manchuria
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to ManchuriaCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 19 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Americans win, taking Manchuria from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Casualties for Americans: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
3 carriers moved from 17 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Korea
4 bombers moved from Western United States to Gibraltar
4 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsGame History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalGame History
Round :4
Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Italians with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in GreeceNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Eastern Persia to West IndiaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,2,5,6,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 8 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 battleship and 1 transport
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 transport owned by the British and 1 battleship owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 battleship and 1 transport
Casualties for Italians: 1 destroyer
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Southern France
2 fighters moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 aaGun and 1 bomber
Northern Italy : 1 flag, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 1 flag, 1 battleship and 2 cruisers
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 3 submarines
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Germans
Germans buy 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
3 armour, 6 artilleries and 19 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Western Ukraine
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Scotland to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 115 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Western Ukraine, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 4 destroyers and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 cruiser, 4 destroyers and 4 transports in 91 Sea Zone, round 1 : 2/5 hits
3 destroyers owned by the Americans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 4 destroyers and 4 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
3 aaGuns moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Norway to 113 Sea Zone
6 armour moved from Norway to 113 Sea Zone
10 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
1 aaGun, 6 armour, 4 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Poland
1 aaGun, 6 armour, 4 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Poland to Eastern Poland
5 artilleries moved from Germany to Poland
3 artilleries and 2 infantry moved from France to Southern FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
Germans undo move 2.
1 submarine placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 flag, 5 artilleries
Germany : 1 flag, 1 factory_major and 10 mech_infantrys
Norway : 1 flag, 1 artillery and 2 infantry
Belarus : 1 flag, 3 aaGuns, 3 armour, 6 artilleries, 21 infantry and 2 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 5 fighters, 5 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 armour, 4 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 69
Russians : 35 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made a mistake with my German purchases.
Instead of 2 infantry in the UK I meant to build a second sub in 109.
If you guys don’t mind, would you edit this? If you do mind then that’s OK.
Thanks
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i want to load my infantry in java on to a transport this turn, but am unsure of the rules.
can i load them up in combat?
can i load them up in non combat?
does the transport need an escort? -
Hank I’m generally of the opinion that once a turn is posted that it’s final (in a tournament setting anyway), but I’ll defer to Shin Ji in case he feels differently.
AWNIL, I’m not sure what the sub/transport rules would be in that regard. You might try posting HERE for a more informed answer to your question.
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I agree with you that once a turn is posted it should be final. I would say however, in this case I realized I made a mistake right after my purchasing turn. I suppose I should have stopped and asked for the correction instead of continuing on with my turn and posting the results. If you guys don’t want to make the edit I understand.
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in regards to editing.
i know hank planned on purchasing 2 subs as we sent emails and talked about the move before he posted it.
aswell the results of the battles would probably not have any sway on 1 sub or 2 purchase.however, asking for edits for purchase phase after dice have rolled is asking for a favour. it involves faith that your opponent planned on doing it. it also needs an opponent that has a certain type of personality.
some players want to play against their opponents best effort and allow redos for minor slip ups, oversights, and misclicks.
others like chess players that force you to move a piece that you accidently touch first, or the card layed is a card played personality.i am of the first type, however, know many are of the second type.
we would appreciate the edit, but would certainly not begrudge you for not allowing it.
shin ji, it sounds like ohmss would prefer to play it by the book but will differ to your opinion. if you want to allow us to edit please do so, if not that is cool to.
we are enjoying this game and will continue to no matter what you decide.
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from gamerman on the faq thread for global
alpha latest ruleset
japanese have an infantry in java.
japanese have a transport in sz37.
australia have 1 sub in sz42 surrounding java.japanese want to load� the infantry on the transport.
can japanese load them up in combat?
Yes
can japanese load them up in non combat?
Yes
does the transport need a warship as an escort?
No
are there any other rules or operations that need to be followed?
None
thanks for the answers.
np
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I’m generally of the opinion that, in a tournament, at least, it’s best to play the ball where it lies, as it were. So I’d say let the turn stand without edits. I know I’ve eaten many Trns when I only realized in the placement phase that there was no safe place to put them. That’s just the way the game is played. I hope there’s no hard feelings.
(also, I just got my internet back- sorry it’s been a while!)
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See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
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