@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TheHeavyJ (allies) v. Kilroy (axis) AA Revised Game 9
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Details to follow.
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Test summary from TripleA 17:44:19
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Archangel to Belorussia
3 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Russia to West Russia
2 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 2 Sea ZoneCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 1 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Belorussia, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 fighters and 3 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
Sinkiang : 1 flag, 2 infantry
West Russia : 1 flag, 2 armour, 1 artillery and 1 infantry
Belorussia : 1 flag, 1 armour and 2 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Balkans to 15 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Ukraine S.S.R. to Belorussia
1 bomber moved from Germany to Belorussia
1 fighter moved from Germany to Karelia S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Germany to Southern Europe
1 armour moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in Belorussia
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 1 : 3/6 hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 1 : 3/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 15 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 fighters and 3 infantry
Germans roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 3/5 hits
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Russians roll dice for 2 fighters in Karelia S.S.R., round 2 : 0/2 hits
2 fighters owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for Russians: 2 fighters and 3 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 1 : 2/4 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 2 : 1/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 1 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Belorussia
1 bomber moved from Belorussia to Germany
1 fighter moved from Belorussia to Eastern Europe
1 fighter moved from Belorussia to Ukraine S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Germany
1 submarine placed in 14 Sea Zone
1 submarine placed in 5 Sea Zone
1 submarine placed in 14 Sea Zone
1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Eastern Europe : 1 flag, 2 fighters and 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour, 1 fighter and 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Balkans : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 1 artillery, 2 fighters and 4 infantry
Belorussia : 1 flag, 1 armour
Anglo Egypt : 1 flag, 1 armour and 1 artillery
7 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
6 Sea Zone : 1 flag, 1 submarine
15 Sea Zone : 1 flag, 1 battleship and 1 transport
14 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 24 / 28
Germans : 42 / 42
British : 28 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - British
British buy 4 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
2 armour, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 battleship moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from United Kingdom to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
1 infantry moved from Persia to India
1 infantry moved from Union of South Africa to Kenya
1 battleship moved from 13 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.Combat - British
Battle in Anglo Egypt
British attack with 1 fighter
Germans defend with 1 armour and 1 artillery
British roll dice for 1 fighter in Anglo Egypt, round 1 : 1/1 hits
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 1 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighter
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 1 PU
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 1/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to United Kingdom
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
4 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Kenya : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 4 infantry
Karelia S.S.R. : 1 flag, 1 armour
Norway : 1 flag, 1 armour and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory and 1 fighter
New Zealand : 1 flag, 1 infantry
West Russia : 1 flag, 2 fighters
4 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 battleship and 1 transport
17 Sea Zone : 1 flag, 1 battleship
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 26 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 transport owned by the Japanese lost in 52 Sea Zone
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 33 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier, 1 destroyer and 1 transport in 33 Sea Zone, round 1 : 1/3 hits
1 transport owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 33 Sea Zone
Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 carrier owned by the British lost in 33 Sea Zone
British win with no units remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for British: 1 carrier, 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter could not land in 45 Sea Zone and was removed
1 fighter moved from 52 Sea Zone to Wake Island
1 fighter moved from 52 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 fighter and 2 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 3 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 fighter and 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry
Caroline Islands : 1 flag, 1 infantry
50 Sea Zone : 1 flag, 1 carrier
37 Sea Zone : 1 flag, 1 battleship and 1 carrier
61 Sea Zone : 1 flag, 1 transport
52 Sea Zone : 1 flag, 1 battleship and 1 destroyer
60 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 26 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 for Long Range Aircraft and gets 1 hit
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 2 armour, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
AA guns fire in Western Europe : 1/1 hits
1 bomber lost in Western Europe
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
2 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 fighter moved from Eastern United States to Algeria
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to Germany
2 infantry moved from Sinkiang to China
2 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Americans attack with 1 battleship and 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 battleship and 2 fighters in 52 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 fighter moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour and 1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 fighter
Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
China : 1 flag, 1 fighter and 4 infantry
12 Sea Zone : 1 flag, 1 destroyer and 2 transports
52 Sea Zone : 1 flag, 1 battleship
10 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 26 / 28
Germans : 36 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Sinkiang to China
1 armour moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
9 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
2 armour moved from West Russia to Ukraine S.S.R.
4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 2 artilleries and 10 infantry
Germans defend with 3 armour, 1 artillery, 2 fighters and 4 infantry
Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Ukraine S.S.R., round 1 : 5/15 hits
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 4 infantry in Ukraine S.S.R., round 1 : 3/10 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 2 artilleries and 7 infantry in Ukraine S.S.R., round 2 : 3/12 hits
Germans roll dice for 3 armour and 2 fighters in Ukraine S.S.R., round 2 : 2/5 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 2 artilleries and 5 infantry in Ukraine S.S.R., round 3 : 3/10 hits
Germans roll dice for 2 fighters in Ukraine S.S.R., round 3 : 2/2 hits
2 infantry owned by the Russians and 2 fighters owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 3 armour, 1 artillery, 2 fighters and 4 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 submarine moved from 2 Sea Zone to 3 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
Russians undo move 1.
2 armour and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 4 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 2 artilleries and 3 infantry
West Russia : 1 flag, 4 infantry
Buryatia S.S.R. : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry
China : 1 flag, 2 infantry
3 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 33 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 6 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from Eastern Europe to 4 Sea Zone
1 fighter moved from Western Europe to 3 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
1 armour moved from Southern Europe to Balkans
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 infantry moved from Southern Europe to Balkans
1 armour moved from Germany to Western EuropeCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in 4 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 4 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 4 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 3 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 4 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 4 submarines in 3 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 3 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 3 Sea Zone
Germans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 3 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British and 1 submarine owned by the Germans lost in 3 Sea Zone
Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 3 Sea Zone
Germans roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship in 3 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 3 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 4 submarines
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 12 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber in 12 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 1 : 1/3 hits
1 bomber owned by the Germans and 1 transport owned by the Americans lost in 12 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter moved from 3 Sea Zone to Western EuropePlace Units - Germans
6 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 35 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 1 fighter
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 1 fighter and 3 infantry
Western Europe : 1 flag, 1 aaGun, 3 armour, 1 fighter and 2 infantry
French Equatorial Africa : 1 flag, 1 armour
Balkans : 1 flag, 1 armour and 3 infantry
Belorussia : 1 flag, 1 armour
Anglo Egypt : 1 flag
5 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 destroyer
15 Sea Zone : 1 flag, 1 transport
14 Sea Zone : 1 flag, 1 battleship and 2 submarinesProduction/PUs Summary :
Russians : 29 / 29
Germans : 34 / 35
British : 30 / 31
Japanese : 30 / 30
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - British
British buy 1 bomber and 1 factory; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 3 Sea Zone
1 battleship moved from 17 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from West Russia to Eastern Europe
1 armour moved from Norway to Belorussia
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kenya to Belgian CongoCombat - British
Battle in 3 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 fighter in 3 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Eastern Europe
British attack with 1 armour and 2 fighters
Germans defend with 1 fighter and 3 infantry
British roll dice for 1 armour and 2 fighters in Eastern Europe, round 1 : 1/3 hits
Germans roll dice for 1 fighter and 3 infantry in Eastern Europe, round 1 : 1/4 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British roll dice for 2 fighters in Eastern Europe, round 2 : 1/2 hits
Germans roll dice for 1 fighter and 2 infantry in Eastern Europe, round 2 : 3/3 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Europe
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 fighters
Battle in Belorussia
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Belorussia, round 1 : 1/1 hits
Germans roll dice for 1 armour in Belorussia, round 1 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Belorussia
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
AA raid costs 6 PUsNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour moved from 3 Sea Zone to NorwayPlace Units - British
1 bomber placed in United Kingdom
1 factory placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 4 infantry
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers and 1 factory
New Zealand : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship
3 Sea Zone : 1 flag, 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 29 / 29
Germans : 32 / 29
British : 32 / 33
Japanese : 30 / 30
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 carrier moved from 37 Sea Zone to 50 Sea Zone
1 battleship moved from 37 Sea Zone to 50 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 52 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 battleship in 52 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in China
Japanese attack with 2 fighters and 6 infantry
Russians defend with 2 infantry; Americans defend with 1 fighter and 4 infantry
Japanese roll dice for 2 fighters and 6 infantry in China, round 1 : 3/8 hits
Americans roll dice for 1 fighter and 6 infantry in China, round 1 : 4/7 hits
4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 2 infantry in China, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 3 infantry in China, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters in China, round 3 : 1/2 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in China
Japanese roll dice for 1 fighter in China, round 4 : 1/1 hits
Americans roll dice for 1 fighter in China, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in China
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 6 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 fighter and 4 infantryNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to Wake Island
1 bomber moved from 52 Sea Zone to JapanPlace Units - Japanese
2 infantry placed in Japan
2 submarines and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
50 Sea Zone : 1 flag, 1 battleship and 2 carriers
61 Sea Zone : 1 flag, 1 transport
52 Sea Zone : 1 flag, 1 destroyer
60 Sea Zone : 1 flag, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 29 / 29
Germans : 32 / 29
British : 32 / 33
Japanese : 30 / 30
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 2 armour, 1 bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Algeria to Libya
Americans take Libya from Germans
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 fighter moved from Gibraltar to 15 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 bomber moved from Eastern United States to 5 Sea Zone
1 destroyer moved from 55 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans roll dice for 1 fighter in 15 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 transport in 15 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Germans lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans roll dice for 1 bomber in 5 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 transport in 5 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 transport in 5 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 52 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 15 Sea Zone to Anglo EgyptPlace Units - Americans
2 transports placed in 10 Sea Zone
2 armour and 1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
United Kingdom : 1 flag, 1 bomber
Algeria : 1 flag
Libya : 1 flag, 1 armour, 1 artillery and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 2 infantry
Anglo Egypt : 1 flag, 1 fighter
7 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 3 transports
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 29 / 29
Germans : 31 / 29
British : 32 / 33
Japanese : 30 / 30
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Caucasus to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
2 armour moved from Ukraine S.S.R. to Balkans
1 artillery moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 armour moved from Caucasus to Balkans
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to West RussiaCombat - Russians
Battle in Eastern Europe
Russians attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 fighter and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Europe, round 1 : 2/5 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Europe, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Balkans
Russians attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 3 armour, 1 artillery and 1 infantry in Balkans, round 1 : 3/5 hits
Germans roll dice for 1 armour and 3 infantry in Balkans, round 1 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Balkans
Russians roll dice for 3 armour and 1 artillery in Balkans, round 2 : 2/4 hits
Germans roll dice for 1 armour in Balkans, round 2 : 0/1 hits
1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
4 armour placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Novosibirsk : 1 flag, 2 infantry
Eastern Europe : 1 flag, 2 armour and 1 artillery
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Balkans : 1 flag, 3 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 2 infantry
Belorussia : 1 flag, 4 infantry
Buryatia S.S.R. : 1 flag, 5 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 37 / 37
Germans : 23 / 29
British : 32 / 33
Japanese : 30 / 30
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 fighter moved from Germany to Balkans
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Balkans
1 armour moved from Germany to Balkans
1 fighter moved from Western Europe to Eastern Europe
1 armour moved from Western Europe to Balkans
1 armour moved from Western Europe to Balkans
1 armour moved from Western Europe to Eastern Europe
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Balkans
Germans attack with 4 armour and 1 fighter
Russians defend with 3 armour and 1 artillery
Germans roll dice for 4 armour and 1 fighter in Balkans, round 1 : 4/5 hits
Russians roll dice for 3 armour and 1 artillery in Balkans, round 1 : 2/4 hits
3 armour owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Balkans
Germans win, taking Balkans from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 3 armour and 1 artillery
Battle in Eastern Europe
Germans attack with 5 armour and 1 fighter
Russians defend with 2 armour and 1 artillery
Germans roll dice for 5 armour and 1 fighter in Eastern Europe, round 1 : 2/6 hits
Russians roll dice for 2 armour and 1 artillery in Eastern Europe, round 1 : 1/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Europe
Germans roll dice for 4 armour and 1 fighter in Eastern Europe, round 2 : 3/5 hits
Russians roll dice for 1 armour in Eastern Europe, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Germans
1 fighter moved from Balkans to Southern Europe
1 fighter moved from Eastern Europe to GermanyPlace Units - Germans
1 armour and 3 infantry placed in Germany
1 armour and 1 fighter placed in Southern EuropeTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
French West Africa : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 fighters
Eastern Europe : 1 flag, 4 armour
Western Europe : 1 flag, 1 aaGun and 2 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 2 armour
12 Sea Zone : 1 flag, 1 battleship and 2 submarinesProduction/PUs Summary :
Russians : 31 / 37
Germans : 30 / 30
British : 31 / 33
Japanese : 30 / 30
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - British
British spend 10 on tech rolls
British roll 4,6 for Heavy Bomber and gets 1 hit
British discover Heavy BomberActivate Technology - British
British activating Heavy BomberPurchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 infantry moved from 5 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Egypt to French Equatorial AfricaCombat - British
Battle in Germany
British attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
AA guns fire in Germany : 0/2 hits
British roll dice for 1 battleship in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 2 bombers and 1 infantry in Germany, round 1 : 1/6 hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Germany, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 2 bombers in Germany, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Germany, round 2 : 1/3 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Germany
British roll dice for 1 armour and 1 bomber in Germany, round 3 : 3/3 hits
Germans roll dice for 1 fighter and 1 infantry in Germany, round 3 : 1/2 hits
1 bomber owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Germany
British captures 30PUs while taking Germans capital
British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 bombers and 1 infantryNon Combat Move - British
Place Units - British
1 bomber placed in United Kingdom
1 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 42 PUs; end with 72 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
Australia : 1 flag, 3 infantry
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Karelia S.S.R. : 1 flag, 1 armour
Norway : 1 flag
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber and 1 factory
New Zealand : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 2 infantry
5 Sea Zone : 1 flag, 1 battleship and 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 30 / 30
Americans : 44 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to Wake IslandPlace Units - Japanese
1 submarine and 1 transport placed in 60 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 artillery and 2 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour
Wake Island : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 2 submarines
61 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 carrier
52 Sea Zone : 1 flag, 1 battleship and 1 transport
60 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 34 / 34
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 for Heavy Bomber and gets 0 hitsPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Libya to French Equatorial Africa
1 artillery moved from Libya to Anglo Egypt
1 infantry moved from Libya to Algeria
1 fighter moved from Anglo Egypt to Balkans
1 bomber moved from United Kingdom to Balkans
1 bomber moved from Eastern United States to Balkans
1 fighter moved from Hawaiian Islands to 61 Sea ZoneCombat - Americans
Battle in Balkans
Americans attack with 2 bombers and 1 fighter
Germans defend with 2 armour
Americans roll dice for 2 bombers and 1 fighter in Balkans, round 1 : 2/3 hits
Germans roll dice for 2 armour in Balkans, round 1 : 2/2 hits
1 fighter owned by the Americans , 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Balkans
Americans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour
Casualties for Americans: 1 bomber and 1 fighter
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans roll dice for 1 fighter in 61 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 transport in 61 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 61 Sea Zone to Buryatia S.S.R.
1 bomber moved from Balkans to Caucasus
3 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
3 armour moved from 8 Sea Zone to United Kingdom
2 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer placed in 55 Sea Zone
2 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 5 infantry
Hawaiian Islands : 1 flag, 1 infantry
United Kingdom : 1 flag, 3 armour and 2 infantry
French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 bomber
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Buryatia S.S.R. : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 artillery
8 Sea Zone : 1 flag, 2 destroyers and 3 transports
55 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 31 / 37
Germans : 19 / 0
British : 42 / 72
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
1 armour moved from Caucasus to Sinkiang
2 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Belorussia to Eastern Europe
3 armour moved from Caucasus to Eastern Europe
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Sinkiang, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Sinkiang, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Eastern Europe
Russians attack with 3 armour and 4 infantry
Germans defend with 4 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Europe, round 1 : 4/7 hits
Germans roll dice for 4 armour in Eastern Europe, round 1 : 2/4 hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Russia to NovosibirskPlace Units - Russians
4 armour placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Novosibirsk : 1 flag, 3 infantry
Eastern Europe : 1 flag, 3 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Sinkiang : 1 flag, 1 armour and 2 infantry
Balkans : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 5 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 37 / 37
Germans : 13 / 0
British : 42 / 72
Japanese : 32 / 34
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Combat Move - Germans
1 armour moved from Southern Europe to Germany
1 fighter moved from Southern Europe to Germany
1 fighter moved from Southern Europe to 5 Sea Zone
1 infantry moved from Western Europe to Germany
1 infantry moved from Western Europe to Germany
1 battleship moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in 5 Sea Zone
Germans attack with 1 fighter
British defend with 1 battleship and 1 transport
Germans roll dice for 1 fighter in 5 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans lost in 5 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 8 Sea Zone
Germans attack with 1 battleship and 2 submarines
Americans defend with 2 destroyers and 3 transports
Germans roll dice for 2 submarines in 8 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 destroyers and 3 transports in 8 Sea Zone, round 1 : 1/5 hits
2 transports owned by the Americans and 1 submarine owned by the Germans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 1 transport in 8 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 40
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 3 transports
Battle in Germany
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 aaGun, 1 armour and 1 factory
AA guns fire in Germany : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Germany, round 1 : 1/4 hits
British roll dice for 1 armour in Germany, round 1 : 0/1 hits
1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Germany to Southern EuropeTurn Complete - Germans
Germans collect 23 PUs; end with 23 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
French West Africa : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 fighter
Western Europe : 1 flag, 1 aaGun
8 Sea Zone : 1 flag, 1 battleship and 1 submarineProduction/PUs Summary :
Russians : 37 / 37
Germans : 23 / 23
British : 32 / 72
Japanese : 32 / 34
Americans : 42 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - British
British buy 1 battleship, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Germany
1 armour moved from Karelia S.S.R. to Germany
1 bomber moved from United Kingdom to Germany
1 armour moved from India to French Indochina
3 infantry moved from India to French Indochina
2 infantry moved from French Equatorial Africa to French West AfricaCombat - British
Battle in Germany
British attack with 2 armour and 1 bomber
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Germany : 0/1 hits
British roll dice for 1 battleship in Germany, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Germany
British roll dice for 2 armour and 1 bomber in Germany, round 1 : 3/4 hits
Germans roll dice for 1 armour and 1 infantry in Germany, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Battle in French West Africa
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in French West Africa, round 1 : 0/2 hits
Germans roll dice for 1 armour in French West Africa, round 1 : 0/1 hits
British roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits
Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in French Indochina
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in French Indochina, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
1 battleship placed in 6 Sea Zone
2 bombers and 1 infantry placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 69 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 2 armour and 1 factory
Australia : 1 flag, 3 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 2 bombers, 1 factory and 3 infantry
Norway : 1 flag
French Indochina : 1 flag, 1 armour and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers and 1 factory
New Zealand : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 battleship and 1 transport
6 Sea Zone : 1 flag, 1 battleship
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 37 / 37
Germans : 12 / 0
British : 46 / 69
Japanese : 29 / 34
Americans : 42 / 40





