@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Here is the initial map….I will be home in about an hour and a half to unleash Rommel!!!
wanna point out its 8 ipc not 9 :P
Also bring it rommel =) (but not to hard) :roll:
forgot the map :roll:
@Nix:
wanna point out its 8 ipc not 9 :P
Also bring it rommel =) (but not to hard) :roll:
good catch…i am just so used to 9
@Ol’:
@Nix:
wanna point out its 8 ipc not 9 :P
Also bring it rommel =) (but not to hard) :roll:
good catch…i am just so used to 9
hmm so 9 is standard… :/
i never gonna be playing axis… I cant imagine giving up 9 is a good thing… abh maybe i see the error of my ways :P
It is rough…but I tend to do better with the Axis over the Allies at 9…but in the interest of fairness, I am always good with swapping sides at the same bid for a second game if someone prefers to do so
Test summary from TripleA, engine version: 1.6.1.1, time: 16:59:12
When I tried to test the server, it says your email is not registered yet. Go to this link and put in your email
oops….I think it was me :lol:
Ok, it was me….but also you. Here is the message I got when I tested the server. It is saying something in your email address is the wrong format
Test
Contacting dice.tripleawarclub.org
Error: email games_nix_AA50-41@hotmail.com has wrong format
Text from dice server:
<title>M.A.R.T.I. Server –> “more accurate rolls than irony”- server</title>
fatal error: email games_nix_AA50-41@hotmail.com has wrong format!fatal error: at least one email is spelled wrong. check: “games_nix_AA50-41@hotmail.com” !
It refused to use my “new” email… so sent u a pm with old… Its now registered and should work =)
Ok….I am at work again…where TripleA will not post :-(
I will get us going tonight
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 armour moved from France to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
2 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Baltic States
1 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from Norway to Baltic States
1 fighter moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
2 armour moved from Bulgaria Romania to East Poland
1 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
2 armour moved from Czechoslovakia Hungary to Baltic States
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Egypt
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 2 : 2/4 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 : 1/3 hits
1 armour owned by the British , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Egypt
Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in East Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in East Poland, round 1 : 2/4 hits
Russians roll dice for 2 infantry in East Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 4 armour, 2 artilleries, 2 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Baltic States, round 1 : 9/12 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 12 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 fighter in 12 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
2 infantry moved from France to Germany
2 infantry moved from Germany to Balkans
1 infantry moved from Germany to Poland
1 fighter moved from 12 Sea Zone to Libya
2 fighters moved from Baltic States to Finland
2 infantry moved from Norway to Finland
1 fighter moved from Ukraine to Poland
1 bomber moved from Egypt to Libya
Place Units - Germans
3 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Germans :
Balkans : 1 flag, 2 infantry
Baltic States : 1 flag, 4 armour, 2 artilleries and 2 infantry
East Poland : 1 flag, 2 armour and 1 infantry
Egypt : 1 flag, 1 armour
Finland : 1 flag, 2 fighters and 4 infantry
Germany : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
Libya : 1 flag, 1 bomber and 1 fighter
Poland : 1 flag, 1 fighter and 1 infantry
Ukraine : 1 flag, 1 artillery
5 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 cruiser and 1 submarine
12 Sea Zone : 1 flag, 2 submarines
15 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 37 / 47
Russians : 26 / 30
Japanese : 17 / 17
British : 41 / 43
Italians : 10 / 10
Chinese : 7 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
2 infantry moved from Belorussia to East Poland
1 armour moved from Russia to East Poland
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour and 1 infantry
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Eastern Ukraine
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Also want to note the battle in sz2 and my reasoning.
I would just assume you would not submerge your sub (due to UK destroyer in range of square)
So i rolled both. Then i took your submarine as casualty on the same principle. If you think i did it wrong your welcome to edit out the destroyer for a sub.
Also i dont like your forcing me to retreat from karelia :P
@Nix:
Also want to note the battle in sz2 and my reasoning.
I would just assume you would not submerge your sub (due to UK destroyer in range of square)
So i rolled both. Then i took your submarine as casualty on the same principle. If you think i did it wrong your welcome to edit out the destroyer for a sub.
That sounds good to me…it is what I would always do with the sub
@Nix:
Also i dont like your forcing me to retreat from karelia :P
:evil:
grrrr….missed taking an infantry and armor to the Philippines :x
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 2 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to Hupeh
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Japan to Kwangtung
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippine Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 1 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from 61 Sea Zone to Kiangsu
2 fighters moved from 53 Sea Zone to 51 Sea Zone
2 carriers moved from 57 Sea Zone to 51 Sea Zone
2 fighters moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China Thailand
Place Units - Japanese
1 factory placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
1 unit repaired.
Territory Summary for Japanese :
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 flag, 1 factory and 3 fighters
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
Kiangsu : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 infantry
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag, 2 infantry
37 Sea Zone : 1 flag, 1 carrier and 1 fighter
38 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
51 Sea Zone : 1 flag, 2 carriers and 4 fighters
61 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 35 / 47
Russians : 28 / 33
Japanese : 29 / 36
British : 32 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - British
British buy 1 carrier, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - British
Battle in 6 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 12 Sea Zone
British attack with 1 battleship, 2 destroyers and 2 transports
Germans defend with 2 submarines
British win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Morocco Algeria
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 6 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 8 Sea Zone
1 fighter placed in 8 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total