No problem. I will ask you next month for W@W game.
Xdap 3- dominators(allies+4) vs allweneedistank
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Whispers to an aide - “Have the paramedics readied”
Begins preparing fire-hose for decontamination sequence
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Did ya remember the delousing powder? Ah hell, just shave 'im.
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Good news. I have showered and eaten, no delousing required.
Bad news, I am get tired of waiting for this game to continue.
It’s been more than 2 days. Shin, I think you have 3 options:
Option 1: do all of the allies moves. If you partner wants to continue, he can pick it up on the next turn.
Option 2: find a new partner
Option 3: call the gameI really want to continue this game so I am in favour of option 1. What do you guys think?
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Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.
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Work pfftp.
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Don’t worry ohmss, we are just joking. At least I think we are, maybe hank really is sitting in front of his computer all day and making ultimatums.
But seriously, we are addicted.
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Sorry. Thought you gave up on the game. I forget that people actually work during the summer. My bad. Game on!
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Excellent.
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Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 bombers moved from 25 Sea Zone to Korea
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 artillery placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsGame History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalGame History
Round :3
Combat Move - British
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 battleship moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 armour moved from Tunisia to TobrukTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
2 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,6,4,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 1 artilleryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_majorProduction/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 13
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hey guys,
veqryn has put in many hours to make triplea and new releases to make it better. he has released a stable version with all rules of global working.
go check it out at
http://www.axisandallies.org/forums/index.php?topic=28038.0don’t forget to thank him. there is a donation option there aswell, i am poor but when we win the tournament i will be donating gargs money.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery, 3 fighters and 2 infantry moved from Northern Territory to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
62 Sea Zone : 1 flag, 3 submarines
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
1 fighter moved from French Central Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa -
ERMYGAWD, Hank! It’s been like an hour! Where are you? :)
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Sleeping. Do you know how tiring it is to wait for days in front of a computer?
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For some reason my G4 turn didn’t post. I’m going to redo it. If two of them eventually end up here, play the first one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 15 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
3 armour, 4 artilleries and 12 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 2/4 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 115 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 6 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 6 artilleries and 24 infantry in Eastern Poland, round 1 : 4/33 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 6 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 armour, 5 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
6 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 11 transports moved from 110 Sea Zone to 113 Sea Zone
6 armour, 5 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Baltic States to Western Germany
4 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
3 artilleries moved from Normandy Bordeaux to FrancePlace Units - Germans
10 infantry placed in Western Germany
5 artilleries and 5 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in France
3 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 10 infantry
Poland : 1 flag, 1 aaGun, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Germany : 1 flag, 5 artilleries, 1 factory_major and 5 mech_infantrys
Norway : 1 flag, 6 armour, 5 artilleries and 4 infantry
Baltic States : 1 flag, 2 infantry
Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 6 artilleries and 23 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 55
Russians : 40 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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