Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Whispers to an aide - “Have the paramedics readied”
Begins preparing fire-hose for decontamination sequence
Did ya remember the delousing powder? Ah hell, just shave 'im.
Good news. I have showered and eaten, no delousing required.
Bad news, I am get tired of waiting for this game to continue.
It’s been more than 2 days. Shin, I think you have 3 options:
Option 1: do all of the allies moves. If you partner wants to continue, he can pick it up on the next turn.
Option 2: find a new partner
Option 3: call the game
I really want to continue this game so I am in favour of option 1. What do you guys think?
Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.
Work pfftp.
Don’t worry ohmss, we are just joking. At least I think we are, maybe hank really is sitting in front of his computer all day and making ultimatums.
But seriously, we are addicted.
Sorry. Thought you gave up on the game. I forget that people actually work during the summer. My bad. Game on!
Excellent.
Game History
Round :3
Politics - Americans
           Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
           Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
           Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
           Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
           Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
           Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
           Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
           Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
           1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
           1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
           1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
           1 submarine moved from 26 Sea Zone to 33 Sea Zone
           2 bombers moved from Western United States to 25 Sea Zone
           3 fighters moved from Hawaiian Islands to 25 Sea Zone
           1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
           2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
           Battle in Iwo Jima
           Battle in 33 Sea Zone
               Americans attack with 1 submarine
               Japanese defend with 1 destroyer
               Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
               Casualties for Japanese: 1 destroyer
           Battle in 25 Sea Zone
               Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
               Japanese defend with 1 destroyer
               Americans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
               Casualties for Japanese: 1 destroyer
               Casualties for Americans: 1 fighter
Non Combat Move - Americans
           4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
           1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
           2 bombers moved from 25 Sea Zone to Korea
           1 infantry moved from Central United States to 101 Sea Zone
           1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
           1 infantry moved from 86 Sea Zone to Brazil
                 Americans take Brazil from Neutral_Allies
           1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
           1 artillery placed in Eastern United States
           4 bombers placed in Western United States
Turn Complete - Americans
           Total Cost from Convoy Blockades: 2
               Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
           Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
           Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
           Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
           Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Game History
Round :3
Purchase Units - Chinese
           Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
           Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
           1 infantry moved from Shensi to Hopei
                 Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
           1 infantry placed in Shensi
           1 infantry placed in Suiyuyan
Turn Complete - Chinese
           Chinese collect 7 PUs; end with 9 PUs total
Game History
Round :3
Combat Move - British
           1 cruiser moved from 98 Sea Zone to 99 Sea Zone
           1 cruiser moved from 98 Sea Zone to 96 Sea Zone
           1 fighter moved from Egypt to 96 Sea Zone
           1 tactical_bomber moved from Egypt to 99 Sea Zone
           1 infantry moved from Tobruk to Libya
                 British take Libya from Italians
           1 infantry moved from Kenya to Ethiopia
                 British take Ethiopia from Italians
           1 infantry moved from Kenya to Italian Somaliland
                 British take Italian Somaliland from Italians
           1 infantry moved from Shan State to Siam
                 UK_Pacific take Siam from Japanese
           1 infantry moved from Burma to Shan State
           1 infantry moved from India to Burma
Combat - British
           Battle in 96 Sea Zone
               British attack with 1 cruiser and 1 fighter
               Italians defend with 1 destroyer
               British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
               Casualties for Italians: 1 destroyer
           Battle in 99 Sea Zone
               British attack with 1 cruiser and 1 tactical_bomber
               Italians defend with 1 destroyer
               British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
               Casualties for Italians: 1 destroyer
Non Combat Move - British
           1 fighter moved from 96 Sea Zone to Egypt
           1 tactical_bomber moved from 99 Sea Zone to Egypt
           1 battleship moved from 72 Sea Zone to 81 Sea Zone
           2 infantry moved from Persia to 80 Sea Zone
           2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
           2 infantry moved from 81 Sea Zone to Egypt
           1 destroyer moved from 38 Sea Zone to 39 Sea Zone
           1 infantry moved from Persia to Eastern Persia
           1 transport moved from 72 Sea Zone to 76 Sea Zone
           1 armour moved from Tunisia to Tobruk
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
            2 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,6,4,4
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
            Some Units in India change ownership: 2 armour and 1 artillery
Territory Summary for UK_Pacific :
Siam : 1 flag
    India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 48 / 96
    Russians : 42 / 47
    Japanese : 44 / 47
    Americans : 53 / 71
    Chinese : 7 / 9
    British : 27 / 0
    UK_Pacific : 8 / 7
    Italians : 10 / 13
    ANZAC : 14 / 18
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Italians
            Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 1 :  1/1 hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 submarine
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 cruiser
                    Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 :  1/3 hits
                    British roll dice for 1 cruiser in 99 Sea Zone, round 1 :  0/1 hits
                    1 cruiser owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 99 Sea Zone to Southern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
            1 artillery placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 10 PUs; end with 11 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
    Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
    95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    93 Sea Zone : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 48 / 96
    Russians : 42 / 47
    Japanese : 44 / 47
    Americans : 53 / 71
    Chinese : 7 / 9
    British : 27 / 0
    UK_Pacific : 8 / 7
    Italians : 10 / 16
    ANZAC : 14 / 18
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
hey guys,
veqryn has put in many hours to make triplea and new releases to make it better. he has released a stable version with all rules of global working.
go check it out at
http://www.axisandallies.org/forums/index.php?topic=28038.0
don’t forget to thank him. there is a donation option there aswell, i am poor but when we win the tournament i will be donating gargs money.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery, 3 fighters and 2 infantry moved from Northern Territory to Queensland
            1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
            2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
    New Zealand : 1 flag, 1 airfield and 1 harbour
    New South Wales : 1 flag, 1 factory_minor and 1 harbour
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag, 2 infantry
    62 Sea Zone : 1 flag, 3 submarines
    Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 48 / 96
    Russians : 42 / 47
    Japanese : 44 / 47
    Americans : 53 / 71
    Chinese : 7 / 9
    British : 27 / 0
    UK_Pacific : 8 / 7
    Italians : 10 / 16
    ANZAC : 14 / 19
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
            1 fighter moved from French Central Africa to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
ERMYGAWD, Hank! It’s been like an hour! Where are you? :)
Sleeping. Do you know how tiring it is to wait for days in front of a computer?
For some reason my G4 turn didn’t post. I’m going to redo it. If two of them eventually end up here, play the first one.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 15 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            2 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
            1 infantry moved from United Kingdom to Scotland
                  Germans take Scotland from British
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Western Germany to Baltic States
            3 armour, 4 artilleries and 12 infantry moved from Poland to Eastern Poland
Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 :  2/4 hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 115 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 1 :  2/4 hits
                    Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 3 armour, 6 artilleries and 24 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 6 artilleries and 24 infantry in Eastern Poland, round 1 :  4/33 hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 6 artilleries and 23 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            6 armour, 5 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            6 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 11 transports moved from 110 Sea Zone to 113 Sea Zone
            6 armour, 5 artilleries and 4 infantry moved from 113 Sea Zone to Norway
            2 bombers moved from Baltic States to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            3 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Germany to Poland
            2 aaGuns moved from Germany to Western Germany
            1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Poland
            1 fighter moved from Western Germany to Poland
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to Poland
            3 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
            10 infantry placed in Western Germany
            5 artilleries and 5 mech_infantrys placed in Germany
            1 fighter and 2 infantry placed in France
            3 infantry placed in United Kingdom
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
    United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 2 infantry
    Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 10 infantry
    Poland : 1 flag, 1 aaGun, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
    Germany : 1 flag, 5 artilleries, 1 factory_major and 5 mech_infantrys
    Norway : 1 flag, 6 armour, 5 artilleries and 4 infantry
    Baltic States : 1 flag, 2 infantry
    Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 6 artilleries and 23 infantry
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 52 / 55
    Russians : 40 / 47
    Japanese : 44 / 47
    Americans : 53 / 71
    Chinese : 7 / 9
    British : 25 / 0
    UK_Pacific : 8 / 7
    Italians : 10 / 16
    ANZAC : 14 / 19
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0