Xdap 3- dominators(allies+4) vs allweneedistank

  • '15

    Someone please hose Hank down!

  • Liaison TripleA '11 '10

    Whispers to an aide - “Have the paramedics readied”

    Begins preparing fire-hose for decontamination sequence

  • '15

    Did ya remember the delousing powder?  Ah hell, just shave 'im.

  • TripleA

    Good news. I have showered and eaten, no delousing required.

    Bad news, I am get tired of waiting for this game to continue.

    It’s been more than 2 days. Shin, I think you have 3 options:

    Option 1: do all of the allies moves. If you partner wants to continue, he can pick it up on the next turn.
    Option 2: find a new partner
    Option 3: call the game

    I really want to continue this game so I am in favour of option 1. What do you guys think?


  • Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.

  • Liaison TripleA '11 '10

    Work pfftp.

  • TripleA

    Don’t worry ohmss, we are just joking. At least I think we are, maybe hank really is sitting in front of his computer all day and making ultimatums.

    But seriously, we are addicted.

  • TripleA

    Sorry. Thought you gave up on the game. I forget that people actually work during the summer. My bad. Game on!


  • @Gargantua:

    Work pfftp.

    New schedule came with the promotion. I’m not too happy about it either.


  • @Hank13:

    Sorry. Thought you gave up on the game.

    http://www.youtube.com/watch?v=RpKRfwQbYC8

  • TripleA

    Excellent.


  • Game History

    Round :3

    Politics - Americans
               Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
               Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
               Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
               Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
               Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
               Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
               Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
               Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
               1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
               1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
               1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
               1 submarine moved from 26 Sea Zone to 33 Sea Zone
               2 bombers moved from Western United States to 25 Sea Zone
               3 fighters moved from Hawaiian Islands to 25 Sea Zone
               1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
               2 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
               Battle in Iwo Jima
               Battle in 33 Sea Zone
                   Americans attack with 1 submarine
                   Japanese defend with 1 destroyer
                   Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
                   Casualties for Japanese: 1 destroyer
               Battle in 25 Sea Zone
                   Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                   Japanese defend with 1 destroyer
                   Americans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                   Casualties for Japanese: 1 destroyer
                   Casualties for Americans: 1 fighter

    Non Combat Move - Americans
               4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
               1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
               2 bombers moved from 25 Sea Zone to Korea
               1 infantry moved from Central United States to 101 Sea Zone
               1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
               1 infantry moved from 86 Sea Zone to Brazil
                     Americans take Brazil from Neutral_Allies
               1 artillery and 1 infantry moved from Western United States to Central United States

    Place Units - Americans
               1 artillery placed in Eastern United States
               4 bombers placed in Western United States

    Turn Complete - Americans
               Total Cost from Convoy Blockades: 2
                   Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
               Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
               Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
               Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
               Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Game History

    Round :3

    Purchase Units - Chinese
               Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
               Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
               1 infantry moved from Shensi to Hopei
                     Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
               1 infantry placed in Shensi
               1 infantry placed in Suiyuyan

    Turn Complete - Chinese
               Chinese collect 7 PUs; end with 9 PUs total

    Game History

    Round :3

    Combat Move - British
               1 cruiser moved from 98 Sea Zone to 99 Sea Zone
               1 cruiser moved from 98 Sea Zone to 96 Sea Zone
               1 fighter moved from Egypt to 96 Sea Zone
               1 tactical_bomber moved from Egypt to 99 Sea Zone
               1 infantry moved from Tobruk to Libya
                     British take Libya from Italians
               1 infantry moved from Kenya to Ethiopia
                     British take Ethiopia from Italians
               1 infantry moved from Kenya to Italian Somaliland
                     British take Italian Somaliland from Italians
               1 infantry moved from Shan State to Siam
                     UK_Pacific take Siam from Japanese
               1 infantry moved from Burma to Shan State
               1 infantry moved from India to Burma

    Combat - British
               Battle in 96 Sea Zone
                   British attack with 1 cruiser and 1 fighter
                   Italians defend with 1 destroyer
                   British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                   Casualties for Italians: 1 destroyer
               Battle in 99 Sea Zone
                   British attack with 1 cruiser and 1 tactical_bomber
                   Italians defend with 1 destroyer
                   British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
                   Casualties for Italians: 1 destroyer

    Non Combat Move - British
               1 fighter moved from 96 Sea Zone to Egypt
               1 tactical_bomber moved from 99 Sea Zone to Egypt
               1 battleship moved from 72 Sea Zone to 81 Sea Zone
               2 infantry moved from Persia to 80 Sea Zone
               2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
               2 infantry moved from 81 Sea Zone to Egypt
               1 destroyer moved from 38 Sea Zone to 39 Sea Zone
               1 infantry moved from Persia to Eastern Persia
               1 transport moved from 72 Sea Zone to 76 Sea Zone
               1 armour moved from Tunisia to Tobruk

    Turn Complete - British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Place Units - UK_Pacific
                2 armour and 1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,6,4,4
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 armour and 1 artillery

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 48 / 96
        Russians : 42 / 47
        Japanese : 44 / 47
        Americans : 53 / 71
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 8 / 7
        Italians : 10 / 13
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 submarine
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 cruiser
                        Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser in 99 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 96
        Russians : 42 / 47
        Japanese : 44 / 47
        Americans : 53 / 71
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 8 / 7
        Italians : 10 / 16
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    hey guys,

    veqryn has put in many hours to make triplea and new releases to make it better. he has released a stable version with all rules of global working.

    go check it out at
    http://www.axisandallies.org/forums/index.php?topic=28038.0

    don’t forget to thank him. there is a donation option there aswell, i am poor but when we win the tournament i will be donating gargs money.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery, 3 fighters and 2 infantry moved from Northern Territory to Queensland
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        62 Sea Zone : 1 flag, 3 submarines
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 48 / 96
        Russians : 42 / 47
        Japanese : 44 / 47
        Americans : 53 / 71
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 8 / 7
        Italians : 10 / 16
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - French
                1 fighter moved from French Central Africa to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

  • '15

    ERMYGAWD, Hank!  It’s been like an hour!  Where are you? :)

  • TripleA

    Sleeping. Do you know how tiring it is to wait for days in front of a computer?

  • TripleA

    For some reason my G4 turn didn’t post. I’m going to redo it. If two of them eventually end up here, play the first one.

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