Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Whispers to an aide - “Have the paramedics readied”
Begins preparing fire-hose for decontamination sequence
Did ya remember the delousing powder? Ah hell, just shave 'im.
Good news. I have showered and eaten, no delousing required.
Bad news, I am get tired of waiting for this game to continue.
It’s been more than 2 days. Shin, I think you have 3 options:
Option 1: do all of the allies moves. If you partner wants to continue, he can pick it up on the next turn.
Option 2: find a new partner
Option 3: call the game
I really want to continue this game so I am in favour of option 1. What do you guys think?
Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.
Work pfftp.
Don’t worry ohmss, we are just joking. At least I think we are, maybe hank really is sitting in front of his computer all day and making ultimatums.
But seriously, we are addicted.
Sorry. Thought you gave up on the game. I forget that people actually work during the summer. My bad. Game on!
Excellent.
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery and 4 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 bombers moved from 25 Sea Zone to Korea
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 artillery placed in Eastern United States
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Game History
Round :3
Combat Move - British
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 battleship moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 armour moved from Tunisia to Tobruk
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
2 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,6,4,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 1 artillery
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 13
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
hey guys,
veqryn has put in many hours to make triplea and new releases to make it better. he has released a stable version with all rules of global working.
go check it out at
http://www.axisandallies.org/forums/index.php?topic=28038.0
don’t forget to thank him. there is a donation option there aswell, i am poor but when we win the tournament i will be donating gargs money.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery, 3 fighters and 2 infantry moved from Northern Territory to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
62 Sea Zone : 1 flag, 3 submarines
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
1 fighter moved from French Central Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
ERMYGAWD, Hank! It’s been like an hour! Where are you? :)
Sleeping. Do you know how tiring it is to wait for days in front of a computer?
For some reason my G4 turn didn’t post. I’m going to redo it. If two of them eventually end up here, play the first one.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 15 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
3 armour, 4 artilleries and 12 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 2/4 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 115 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 6 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 6 artilleries and 24 infantry in Eastern Poland, round 1 : 4/33 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 6 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 armour, 5 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
6 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 11 transports moved from 110 Sea Zone to 113 Sea Zone
6 armour, 5 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Baltic States to Western Germany
4 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
3 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
10 infantry placed in Western Germany
5 artilleries and 5 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in France
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 10 infantry
Poland : 1 flag, 1 aaGun, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Germany : 1 flag, 5 artilleries, 1 factory_major and 5 mech_infantrys
Norway : 1 flag, 6 armour, 5 artilleries and 4 infantry
Baltic States : 1 flag, 2 infantry
Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 6 artilleries and 23 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 52 / 55
Russians : 40 / 47
Japanese : 44 / 47
Americans : 53 / 71
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 8 / 7
Italians : 10 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0