12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech


  • @Nix:

    i want a Destroyer in SZ2

    First game up with TripleA….good luck

    Initial map upcoming


  • Here is the initial map….I will be home in about an hour and a half to unleash Rommel!!!

  • 2007 AAR League

    wanna point out its 8 ipc not 9  :P

    Also bring it rommel  =)  (but not to hard)  :roll:


  • forgot the map  :roll:

    OBGvNixl.tsvg


  • @Nix:

    wanna point out its 8 ipc not 9  :P

    Also bring it rommel  =)  (but not to hard)  :roll:

    good catch…i am just so used to 9

  • 2007 AAR League

    @Ol’:

    @Nix:

    wanna point out its 8 ipc not 9  :P

    Also bring it rommel  =)  (but not to hard)  :roll:

    good catch…i am just so used to 9

    hmm so 9 is standard… :/

    i never gonna be playing axis…  I cant imagine giving up 9 is a good thing…  abh maybe i see the error of my ways :P


  • It is rough…but I tend to do better with the Axis over the Allies at 9…but in the interest of fairness, I am always good with swapping sides at the same bid for a second game if someone prefers to do so


  • Test summary from TripleA, engine version: 1.6.1.1, time: 16:59:12


  • When I tried to test the server, it says your email is not registered yet. Go to this link and put in your email

    http://dice.tripleawarclub.org/


  • oops….I think it was me  :lol:


  • Ok, it was me….but also you. Here is the message I got when I tested the server. It is saying something in your email address is the wrong format

    Test
    Contacting  dice.tripleawarclub.org

    Error: email games_nix_AA50-41@hotmail.com has wrong format

    Text from dice server:

    <title>M.A.R.T.I. Server –> “more accurate rolls than irony”- server</title>

    fatal error: email games_nix_AA50-41@hotmail.com has wrong format!fatal error: at least one email is spelled wrong. check: “games_nix_AA50-41@hotmail.com” !

  • 2007 AAR League

    It refused to use my “new” email… so sent u a pm with old… Its now registered and should work =)


  • Ok….I am at work again…where TripleA will not post  :-(

    I will get us going tonight


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 7 Sea Zone to 12 Sea Zone
                1 fighter moved from Northwestern Europe to 12 Sea Zone
                1 armour moved from France to 13 Sea Zone
                1 infantry moved from Morocco Algeria to 13 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Egypt
                1 armour moved from 15 Sea Zone to Egypt
                1 armour moved from Libya to Egypt
                1 artillery moved from Libya to Egypt
                1 infantry moved from Libya to Egypt
                1 bomber moved from Germany to Egypt
                2 infantry moved from Bulgaria Romania to Ukraine
                1 artillery moved from Bulgaria Romania to Ukraine
                1 fighter moved from Poland to Ukraine
                1 infantry moved from Northwestern Europe to 5 Sea Zone
                1 artillery moved from Germany to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Baltic States
                1 infantry moved from 5 Sea Zone to Baltic States
                1 fighter moved from Norway to Baltic States
                1 fighter moved from Germany to Baltic States
                1 artillery moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to East Poland
                2 armour moved from Bulgaria Romania to East Poland
                1 infantry moved from Bulgaria Romania to East Poland
                1 infantry moved from Poland to Baltic States
                2 armour moved from Poland to Baltic States
                2 armour moved from Czechoslovakia Hungary to Baltic States
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 cruiser moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 1 :  2/6 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 1 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Egypt
                        Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 2 :  2/4 hits
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 2 :  1/3 hits
                        1 armour owned by the British , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Egypt
                        Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 :  2/3 hits
                        British roll dice for 1 fighter in Egypt, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in East Poland
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 2 infantry in East Poland, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in East Poland, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 4 armour, 2 artilleries, 2 fighters and 4 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Baltic States, round 1 :  9/12 hits
                        Russians roll dice for 3 infantry in Baltic States, round 1 :  2/3 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in 6 Sea Zone
                    Germans attack with 1 cruiser and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 6 Sea Zone
                    Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 12 Sea Zone
                    Germans attack with 1 fighter and 2 submarines
                    British defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 fighter in 12 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
                    Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - Germans
                2 infantry moved from France to Germany
                2 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Poland
                1 fighter moved from 12 Sea Zone to Libya
                2 fighters moved from Baltic States to Finland
                2 infantry moved from Norway to Finland
                1 fighter moved from Ukraine to Poland
                1 bomber moved from Egypt to Libya

    Place Units - Germans
                3 armour, 1 artillery and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Balkans : 1 flag, 2 infantry
        Baltic States : 1 flag, 4 armour, 2 artilleries and 2 infantry
        East Poland : 1 flag, 2 armour and 1 infantry
        Egypt : 1 flag, 1 armour
        Finland : 1 flag, 2 fighters and 4 infantry
        Germany : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 6 infantry
        Libya : 1 flag, 1 bomber and 1 fighter
        Poland : 1 flag, 1 fighter and 1 infantry
        Ukraine : 1 flag, 1 artillery
        5 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        12 Sea Zone : 1 flag, 2 submarines
        15 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 37 / 47
        Russians : 26 / 30
        Japanese : 17 / 17
        British : 41 / 43
        Italians : 10 / 10
        Chinese : 7 / 0
        Americans : 40 / 40

  • 2007 AAR League

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from Caucasus to Ukraine
                1 infantry moved from Eastern Ukraine to East Poland
                2 infantry moved from Belorussia to East Poland
                1 armour moved from Russia to East Poland

    Combat - Russians
                Battle in 6 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser and 1 submarine
                    Germans win with 1 cruiser remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine
                Battle in Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in East Poland
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 armour and 1 infantry
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Eastern Ukraine
                    Germans win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Kazakh S.S.R. to Caucasus
                1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
                1 aaGun moved from Karelia S.S.R. to Archangel
                2 infantry moved from Russia to Archangel
                1 infantry moved from Russia to Belorussia
                1 artillery moved from Russia to Caucasus
                2 infantry moved from Novosibirsk to Russia
                1 infantry moved from Evenki National Okrug to Urals
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                2 infantry moved from Soviet Far East to Buryatia S.S.R.
                2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs

  • 2007 AAR League

    Also want to note the battle in sz2 and my reasoning.

    I would just assume you would not submerge your sub (due to UK destroyer in range of square)

    So i rolled both.  Then i took your submarine as casualty on the same principle. If you think i did it wrong your welcome to edit out the destroyer for a sub.

    Also i dont like your forcing me to retreat from karelia :P


  • @Nix:

    Also want to note the battle in sz2 and my reasoning.

    I would just assume you would not submerge your sub (due to UK destroyer in range of square)

    So i rolled both.  Then i took your submarine as casualty on the same principle. If you think i did it wrong your welcome to edit out the destroyer for a sub.

    That sounds good to me…it is what I would always do with the sub

    @Nix:

    Also i dont like your forcing me to retreat from karelia :P

    :evil:


  • grrrr….missed taking an infantry and armor to the Philippines  :x


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory; Remaining resources: 2 PUs;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Suiyuan
                3 infantry moved from Kiangsu to Hupeh
                3 infantry moved from French Indo-China Thailand to Yunnan
                1 fighter moved from Formosa to Yunnan
                1 fighter moved from Manchuria to Yunnan
                3 infantry moved from Caroline Islands to 51 Sea Zone
                2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to East Indies
                      Japanese take East Indies from British
                1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
                1 infantry moved from Okinawa to 60 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Borneo
                      Japanese take Borneo from British
                1 cruiser moved from 61 Sea Zone to 50 Sea Zone
                1 battleship moved from 61 Sea Zone to 50 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
                1 infantry moved from 50 Sea Zone to Philippine Islands
                1 artillery moved from 50 Sea Zone to Philippine Islands
                2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Kwangtung
                1 fighter moved from Japan to Kwangtung
                1 destroyer moved from 51 Sea Zone to 53 Sea Zone
                2 fighters moved from 57 Sea Zone to 56 Sea Zone
                2 fighters moved from 57 Sea Zone to 53 Sea Zone
                2 fighters moved from 61 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 50 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 50 Sea Zone
                        1 transport owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Philippine Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 :  1/2 hits
                        Americans roll dice for 2 infantry in Philippine Islands, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                        Japanese roll dice for 1 artillery in Philippine Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Philippine Islands
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Suiyuan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Suiyuan, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                    Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters and 3 infantry
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 1 :  1/5 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 2 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Hupeh
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Hupeh, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hupeh, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in Hupeh, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hupeh, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                    Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters in 56 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 56 Sea Zone
                        1 transport owned by the Americans lost in 56 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 53 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 battleship in 53 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 battleship
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 armour moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to Kiangsu
                1 armour moved from 61 Sea Zone to Kiangsu
                2 fighters moved from 53 Sea Zone to 51 Sea Zone
                2 carriers moved from 57 Sea Zone to 51 Sea Zone
                2 fighters moved from 56 Sea Zone to 51 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 61 Sea Zone to 37 Sea Zone
                2 fighters moved from Yunnan to French Indo-China Thailand
                1 fighter moved from Kwangtung to French Indo-China Thailand

    Place Units - Japanese
                1 factory placed in French Indo-China Thailand

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 31 PUs total
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
                1 unit repaired.

    Territory Summary for Japanese :

    Borneo : 1 flag, 2 infantry
        East Indies : 1 flag, 2 infantry
        French Indo-China Thailand : 1 flag, 1 factory and 3 fighters
        Hupeh : 1 flag, 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Kiangsu : 1 flag, 1 armour and 1 infantry
        Kwangtung : 1 flag, 1 infantry
        Suiyuan : 1 flag, 2 infantry
        Yunnan : 1 flag, 2 infantry
        37 Sea Zone : 1 flag, 1 carrier and 1 fighter
        38 Sea Zone : 1 flag, 1 transport
        49 Sea Zone : 1 flag, 1 transport
        50 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        51 Sea Zone : 1 flag, 2 carriers and 4 fighters
        61 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 35 / 47
        Russians : 28 / 33
        Japanese : 29 / 36
        British : 32 / 43
        Italians : 10 / 10
        Chinese : 4 / 0
        Americans : 40 / 40

  • 2007 AAR League

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 destroyer moved from 2 Sea Zone to 12 Sea Zone
                1 destroyer moved from 9 Sea Zone to 12 Sea Zone
                1 fighter moved from United Kingdom to 6 Sea Zone
                1 bomber moved from United Kingdom to 6 Sea Zone
                1 fighter moved from United Kingdom to 5 Sea Zone
                1 armour moved from Eastern Canada to 9 Sea Zone
                1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
                1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
                1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria

    Combat - British
                Battle in 6 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 5 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 12 Sea Zone
                    British attack with 1 battleship, 2 destroyers and 2 transports
                    Germans defend with 2 submarines
                    British win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Morocco Algeria

    Non Combat Move - British
                1 fighter moved from 5 Sea Zone to United Kingdom
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                1 bomber moved from 6 Sea Zone to United Kingdom
                2 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Trans-Jordan to Persia
                1 artillery and 3 infantry moved from India to Persia
                1 aaGun moved from India to Persia
                1 infantry moved from Burma to India
                1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 8 Sea Zone
                1 fighter placed in 8 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

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