Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Germany moving into seazone 110, ignoring subs. Would you like to scramble your 2 fighters?
Will scramble 1 fighter to initiate the SZ battle and the subs will not submerge.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports
British defend with 1 fighter and 6 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
British roll dice for 6 submarines in 110 Sea Zone, round 1 : 0/6 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
1 fighter owned by the British and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 5 submarines in 110 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
British roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 6/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports remaining. Battle score for attacker is 46
Casualties for British: 1 fighter and 6 submarines
Battle in United Kingdom
Germans attack with 6 armour, 5 artilleries and 11 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germans roll dice for 6 armour, 5 artilleries and 11 infantry in United Kingdom, round 1 : 10/22 hits
British roll dice for 5 aaGuns, 1 fighter and 6 infantry in United Kingdom, round 1 : 3/7 hits
3 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 5 artilleries and 8 infantry in United Kingdom, round 2 : 7/19 hits
British roll dice for 1 fighter and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 fighter and 4 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Germany to Poland
3 armour moved from Western Germany to Poland
5 infantry moved from Romania to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 6 armour, 5 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 artilleries and 12 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 4 mech_infantrys and 3 tactical_bombers
Poland : 1 flag, 3 aaGuns, 3 armour, 4 artilleries and 14 infantry
Germany : 1 flag, 3 aaGuns and 1 factory_major
Holland Belgium : 1 flag, 1 tactical_bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 11 transports
Production/PUs Summary :
Germans : 50 / 96
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Wow. You only had a 25% chance of victory in that sea battle and I didn’t even get 1 hit off. What did I do to anger the Dice God so?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 9 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 9 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 9 infantry in Finland, round 1 : 3/11 hits
Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
AA guns fire in Romania : 0/3 hits
Russians roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 1 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/3 hits
2 armour owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 armour and 1 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,1,4,6
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 9 infantry
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 27 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I think it has to do with me having a decent roll 1 in every 100 times. This just happened to be the one.
decent
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 7 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hopei to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 infantry and 2 transports moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 fighter moved from Manchuria to Chahar
2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
2 submarines moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 2 destroyers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 2 bombers in 46 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC , 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 bomber and 2 destroyers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 0/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 1 : 3/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 1 : 9/16 hits
Chinese roll dice for 10 infantry in Kweichow, round 1 : 1/10 hits
1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 8/15 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
5 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Paulau Island
1 fighter moved from Kwangtung to Yunnan
Place Units - Japanese
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Yunnan : 1 flag, 7 fighters, 1 infantry and 5 tactical_bombers
Kweichow : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 2 transports
1 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 7 submarines
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 47 / 47
Americans : 50 / 52
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 7 / 17
Italians : 12 / 13
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Shin ji and ohmss,
I don’t think you understand how addicted to this game hank and me are. I don’t we can wait 30 hours between turns, poor hank just sits infront of his computer checking every 15 minutes to see if there is a move to respond to.
I am not sure if hank is even eating or taking bathroom breaks. I humbly ask for you to please post your turn before hank dies of exhaustion, malnurishment, and stink.
Kind regards,
Allweneedistank
I am right there with you two, let me tell you! I got a PM from Ohmss a little while ago asking for strategy tips, so he’s here, and he’s in the game. No sweat.
The concern about the stink is really more for my poor family. My dog is starting to wonder why he smells better than I do…
Someone please hose Hank down!
Whispers to an aide - “Have the paramedics readied”
Begins preparing fire-hose for decontamination sequence
Did ya remember the delousing powder? Ah hell, just shave 'im.
Good news. I have showered and eaten, no delousing required.
Bad news, I am get tired of waiting for this game to continue.
It’s been more than 2 days. Shin, I think you have 3 options:
Option 1: do all of the allies moves. If you partner wants to continue, he can pick it up on the next turn.
Option 2: find a new partner
Option 3: call the game
I really want to continue this game so I am in favour of option 1. What do you guys think?
Antsy much?! I’m still here. Been working 24 of the last 36 hours, so I’m sorry for the delay. I’ll get the turn in tonight.
Work pfftp.
Don’t worry ohmss, we are just joking. At least I think we are, maybe hank really is sitting in front of his computer all day and making ultimatums.
But seriously, we are addicted.
Sorry. Thought you gave up on the game. I forget that people actually work during the summer. My bad. Game on!