Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
BTW, that’s standard for me, so you can ask anyone or look at other games of mine if you want.
Oh, and feel free to edit Italy as needed including redoing the whole thing…
It’s my very first game on tripleA with anyone…
Hmm that does kinda mess everything up, ok new plan, scramble orders?
Want to go to sleep, so I’ll assume no scramble to keep it moving. If you do want to scramble I’ll play it again tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
5 infantry moved from Bulgaria to Romania
4 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 94 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
3 infantry moved from Finland to Norway
2 artilleries moved from Western Germany to Germany
5 armour, 2 artilleries and 3 mech_infantrys moved from France to Western Germany
5 armour and 3 mech_infantrys moved from Western Germany to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Rostov to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Amur
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
2 infantry moved from Siam to Shan State
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kiangsi
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from French
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 9 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 9 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
so yer at war with everyone now?
Everyone except the true neutrals ^^
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 3 destroyers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour and 3 mech_infantrys moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
3 destroyers and 4 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Game History
Round :2
Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Iraq
British attack with 2 artilleries and 1 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
British win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 infantry moved from West India to India
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Game History
Round :2
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some units change owners in territory India
In case I forget, the French DD moves to SZ 39 to deny you shore bombardments - no scramble.
3 Fighters scramble to SZ 110 if attacked - it won’t be, but just in case.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Tobruk to Algeria
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Syria
3 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to Finland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 armour, 1 artillery and 14 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
6 artilleries and 6 infantry moved from Germany to Poland
1 armour moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Battle in Eastern Poland
Germans attack with 6 armour, 1 artillery, 14 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 artillery
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 2 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
As it turns out I did want to attack your fleet ^^
Didn’t move my AA guns to Eastern Poland, can you edit that in please? (at least if you plan on attacking it)
I’m going to conceed this since I cannot see what’s going on like I can on battlemap or a real board.
I’ve just been informed about the “zoom” function and how to make it work so you can see some of the board. (Zoom 60%, Redraw the lines so you can see the borders, increase unit size to 120% and oh yea, upgrade to ver 1.6 so you can do any of that.)