12L G40 Axisplaya (axis)_U505

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 40
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 7 / 7
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 17 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Non Combat Move - Germans
                1 aaGun, 3 armour, 7 artilleries, 21 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                1 aaGun and 5 armour moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 3 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 infantry moved from Bulgaria to Romania
                2 artilleries and 8 infantry moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Southern Italy
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                1 fighter placed in Western Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '10

    per Alpha 3 rules, an Italian DOW on Russia doesn’t automatically trick Germany into War.
    So Germany should be able to collect her 5IPC NO for “not at war with Russia”.
    Since a bug in the program doesn’t allow this, i’ll just adjust Germany’s IPC on Japan 4 to 61 IPC.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Rostov
                3 infantry moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
                1 aaGun and 17 infantry moved from Belarus to Archangel
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                2 infantry placed in Novgorod
                1 armour, 5 infantry and 1 mech_infantry placed in Russia
                Russians undo move 2.
                2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Bryansk : 2 aaGuns, 4 armour, 3 artilleries, 2 fighters, 27 infantry, 6 mech_infantrys and 2 tactical_bombers
        Rostov : 2 infantry
        Archangel : 1 aaGun and 20 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 5 infantry and 1 mech_infantry
        Ukraine : 1 aaGun, 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 36
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 7 / 7
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 17 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @Axisplaya:

    per Alpha 3 rules, an Italian DOW on Russia doesn’t automatically trick Germany into War.
    So Germany should be able to collect her 5IPC NO for “not at war with Russia”.
    Since a bug in the program doesn’t allow this, i’ll just adjust Germany’s IPC on Japan 4 to 61 IPC.

    Ok.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 mech_infantrys moved from Shantung to Chahar
                1 artillery and 1 infantry moved from Hopei to Chahar
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 armour and 1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Shan State to Yunnan
                4 fighters moved from 42 Sea Zone to Yunnan
                1 armour, 4 artilleries and 9 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 fighters moved from Japan to Amur
                2 bombers, 3 fighters and 6 tactical_bombers moved from Kiangsu to Amur
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 battleship moved from 43 Sea Zone to 45 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                      Japanese take Guam from Americans

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                    Japanese win with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 10 infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Japanese win with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                2 bombers moved from Amur to Japan
                6 fighters and 5 tactical_bombers moved from Amur to Manchuria
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
                1 fighter moved from Philippines to Japan
                4 fighters moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                1 armour and 2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Kwangtung
                1 carrier placed in 20 Sea Zone
                1 artillery placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 :  3/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 3 cruisers in Morocco, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    Americans win with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Morocco to Gibraltar
                2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                2 carriers, 4 destroyers, 3 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Gibraltar : 1 aaGun, 1 artillery, 1 bomber and 4 infantry
        Morocco : 1 flag, 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
        101 Sea Zone : 2 transports
        Brazil : 1 flag,    91 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 6 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 36
        Japanese : 62 / 67
        Americans : 53 / 73
        Chinese : 3 / 7
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                7 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Kansu to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                2 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 3 infantry
        Szechwan : 7 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 36
        Japanese : 60 / 67
        Americans : 53 / 73
        Chinese : 5 / 6
        British : 29 / 29
        UK_Pacific : 6 / 4
        Italians : 16 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Kenya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from 76 Sea Zone to British Somaliland
                      British take British Somaliland from Italians
                1 armour and 1 mech_infantry moved from Iraq to Persia

    Combat - British
                Battle in Kenya
                    British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Kenya from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    British win with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Yunnan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry
                    British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Scotland to Gibraltar
                2 fighters moved from United Kingdom to Morocco
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to Morocco
                6 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Anglo Egyptian Sudan to Kenya
                1 fighter and 1 tactical_bomber moved from Kenya to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                3 aaGuns, 2 artilleries and 11 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 36
        Japanese : 59 / 67
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 31
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 bomber moved from Tunisia to Eastern Poland
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
                1 cruiser and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                3 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        33 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 36
        Japanese : 59 / 67
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 15 / 25
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 36
        Japanese : 59 / 67
        Americans : 53 / 73
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 15 / 25
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    I have attacked sz91 with all my fleet + 6 planes.

    I assumed you would scramble as it is a tight battle, and you bought an AB in Gib.

    I got 9 hits on 1st round of combat.

    Please, give me your OOL.

    CM MAP

  • 2007 AAR League

    Lose 1 SS, 3 DD, 1 UK CA, 2 CV

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Western Germany to Bessarabia
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                10 armour, 9 artilleries, 29 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone

    Combat - Germans
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 6 transports
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 2 bombers and 1 cruiser remaining. Battle score for attacker is 110
                    Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 6 transports
                    Germans win with 1 battleship, 2 bombers and 1 cruiser remaining. Battle score for attacker is 110
                    Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 6 transports
                Battle in Bessarabia
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 10 armour, 9 artilleries, 29 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 10 armour, 9 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 10 armour, 9 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                2 artilleries and 8 infantry moved from Poland to Eastern Poland
                2 artilleries and 8 infantry moved from Germany to Poland
                2 bombers moved from 91 Sea Zone to Southern France
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from Bessarabia to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in Southern France
                3 artilleries and 7 infantry placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Novgorod to Belarus
                      Russians take Belarus from Italians
                2 infantry moved from Ukraine to Bessarabia
                2 fighters and 2 tactical_bombers moved from Bryansk to Bessarabia
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 1 :  2/6 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Russians win with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Bessarabia to Bryansk
                1 aaGun and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 armour, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
                5 infantry moved from Archangel to Smolensk
                1 aaGun and 15 infantry moved from Archangel to Novgorod
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                2 artilleries placed in Novgorod
                1 armour, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Jehol : 1 infantry
        Kansu : 2 infantry
        Yakut S.S.R. : 2 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag,    Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 3 aaGuns, 5 armour, 3 artilleries, 2 fighters, 35 infantry, 7 mech_infantrys and 2 tactical_bombers
        Bessarabia : 2 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 6 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        Smolensk : 5 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 32
        Japanese : 58 / 67
        Americans : 53 / 73
        Chinese : 7 / 6
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 25
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                3 fighters moved from Manchuria to Jehol
                2 mech_infantrys moved from Kwangtung to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 artillery and 2 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                2 mech_infantrys moved from Chahar to Hunan
                1 mech_infantry moved from Kweichow to Hunan
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 2 battleships and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
                2 bombers moved from Japan to French Indo China

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 4 fighters and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Japanese win with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                3 fighters moved from Jehol to 35 Sea Zone
                2 fighters moved from Yunnan to French Indo China
                2 fighters moved from Manchuria to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
                1 tactical_bomber moved from Manchuria to Philippines
                1 fighter moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from Manchuria to Kwangtung
                1 tactical_bomber moved from Manchuria to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Manchuria
                1 armour and 2 mech_infantrys placed in Shantung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from 34 Sea Zone to Paulau Island
                      Americans take Paulau Island from Japanese
                1 bomber moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                ???
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 battleship and 1 cruiser
                        Americans roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the Germans and 1 bomber owned by the Americans lost in 91 Sea Zone
                    Germans win, taking Marianas from Japanese with 1 battleship remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Paulau Island : 1 flag, 1 mech_infantry
        Marianas : 1 flag, 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
        34 Sea Zone : 1 transport
        26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        22 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier, 2 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
        Gibraltar : 1 aaGun, 1 artillery and 4 infantry
        Morocco : 1 flag, 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
        101 Sea Zone : 4 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 32
        Japanese : 63 / 68
        Americans : 53 / 73
        Chinese : 5 / 6
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 25
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Tsinghai to Yunnan
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan
                3 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 3 infantry
        Kweichow : 1 infantry
        Kansu : 6 infantry
        Szechwan : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 29 / 32
        Japanese : 61 / 68
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 25
        ANZAC : 10 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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