Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
6 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Hopei, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers in Kweichow, round 1 : 7/14 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 5/13 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
3 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
6 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
2 bombers moved from Hopei to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 infantry placed in Japan
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Marianas : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Yunnan : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
33 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag, 2 transports
6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 14 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
2 bombers moved from Eastern United States to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 9 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Game History
Round :2
Combat Move - British
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
1 bomber moved from Malta to Tunisia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 battleship moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Tunisia
British attack with 1 armour and 1 bomber
Italians defend with 1 armour
British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to Morocco
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
5 submarines placed in 110 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter and 2 infantry; British defend with 1 bomber and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 bomber, 1 fighter and 3 infantry in Morocco, round 1 : 1/5 hits
1 bomber owned by the British , 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits
French roll dice for 1 fighter in Morocco, round 3 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 fighter remaining. Battle score for attacker is 5
Casualties for French: 2 infantry
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 aaGun
Romania : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
96 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
oops. sorry hank, i must have missed clicked the bomber to morocco. it cost us morocco and the french fighter.
it must be because i was doing the turn so late.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory
3 fighters moved from Queensland to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from Morocco to French Central Africa
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Central Africa : 1 flag, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Germany moving into seazone 110, ignoring subs. Would you like to scramble your 2 fighters?
Will scramble 1 fighter to initiate the SZ battle and the subs will not submerge.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Western Germany to 113 Sea Zone
5 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports
British defend with 1 fighter and 6 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
British roll dice for 6 submarines in 110 Sea Zone, round 1 : 0/6 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
1 fighter owned by the British and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 5 submarines in 110 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
British roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 6/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 3/9 hits
Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports remaining. Battle score for attacker is 46
Casualties for British: 1 fighter and 6 submarines
Battle in United Kingdom
Germans attack with 6 armour, 5 artilleries and 11 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Germans roll dice for 6 armour, 5 artilleries and 11 infantry in United Kingdom, round 1 : 10/22 hits
British roll dice for 5 aaGuns, 1 fighter and 6 infantry in United Kingdom, round 1 : 3/7 hits
3 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 5 artilleries and 8 infantry in United Kingdom, round 2 : 7/19 hits
British roll dice for 1 fighter and 1 infantry in United Kingdom, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 fighter and 4 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Germany to Poland
3 armour moved from Western Germany to Poland
5 infantry moved from Romania to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 6 armour, 5 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 artilleries and 12 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 4 mech_infantrys and 3 tactical_bombers
Poland : 1 flag, 3 aaGuns, 3 armour, 4 artilleries and 14 infantry
Germany : 1 flag, 3 aaGuns and 1 factory_major
Holland Belgium : 1 flag, 1 tactical_bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 11 transports
Production/PUs Summary :
Germans : 50 / 96
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Wow. You only had a 25% chance of victory in that sea battle and I didn’t even get 1 hit off. What did I do to anger the Dice God so?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 9 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 9 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 9 infantry in Finland, round 1 : 3/11 hits
Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
AA guns fire in Romania : 0/3 hits
Russians roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 1 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/3 hits
2 armour owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 armour and 1 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,1,4,6
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 9 infantry
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 27 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 13
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I think it has to do with me having a decent roll 1 in every 100 times. This just happened to be the one.
decent
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 7 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hopei to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 infantry and 2 transports moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 fighter moved from Manchuria to Chahar
2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
2 submarines moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 2 destroyers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 2 bombers in 46 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC , 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 bomber and 2 destroyers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 0/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 1 : 3/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 1 : 9/16 hits
Chinese roll dice for 10 infantry in Kweichow, round 1 : 1/10 hits
1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 8/15 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
5 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Paulau Island
1 fighter moved from Kwangtung to Yunnan
Place Units - Japanese
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
Yunnan : 1 flag, 7 fighters, 1 infantry and 5 tactical_bombers
Kweichow : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 2 transports
1 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 7 submarines
Production/PUs Summary :
Germans : 48 / 96
Russians : 42 / 47
Japanese : 47 / 47
Americans : 50 / 52
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 7 / 17
Italians : 12 / 13
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Shin ji and ohmss,
I don’t think you understand how addicted to this game hank and me are. I don’t we can wait 30 hours between turns, poor hank just sits infront of his computer checking every 15 minutes to see if there is a move to respond to.
I am not sure if hank is even eating or taking bathroom breaks. I humbly ask for you to please post your turn before hank dies of exhaustion, malnurishment, and stink.
Kind regards,
Allweneedistank
I am right there with you two, let me tell you! I got a PM from Ohmss a little while ago asking for strategy tips, so he’s here, and he’s in the game. No sweat.
The concern about the stink is really more for my poor family. My dog is starting to wonder why he smells better than I do…
Someone please hose Hank down!