Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 artillery and 3 infantry moved from Anhwe to Hopei
            1 artillery and 3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Hopei
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            6 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 artillery, 2 bombers and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Hopei, round 1 :  3/6 hits
                    Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  0/3 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 5 :  0/1 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  1/1 hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers in Kweichow, round 1 :  7/14 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  5/13 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
            3 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            6 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
            2 bombers moved from Hopei to Kwangsi
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Manchuria
            1 fighter moved from Japan to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
            1 infantry placed in Japan
            2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
    Marianas : 1 flag, 3 infantry
    Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
    Yunnan : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 artillery and 2 infantry
    Hunan : 1 flag
    Hopei : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag
    Anhwe : 1 flag
    33 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports
    36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
    34 Sea Zone : 1 flag, 1 destroyer
    22 Sea Zone : 1 flag, 2 transports
    6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 38
    Japanese : 32 / 42
    Americans : 52 / 52
    Chinese : 6 / 15
    British : 27 / 33
    UK_Pacific : 17 / 17
    Italians : 14 / 15
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Game History
Round :2
Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            2 bombers moved from Eastern United States to Western United States
Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 destroyers placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
Game History
Round :2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 fighter and 9 infantry moved from Szechwan to Kweichow
Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            2 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs total
Game History
Round :2
Combat Move - British
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 armour moved from Morocco to Tunisia
            1 bomber moved from Malta to Tunisia
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
Combat - British
            Battle in Tunisia
                British attack with 1 armour and 1 bomber
                Italians defend with 1 armour
                British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kenya
                British attack with 2 infantry
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            2 cruisers moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 bomber moved from Tunisia to Morocco
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 transport moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
            5 submarines placed in 110 Sea Zone
            1 infantry placed in Egypt
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 38
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 31 / 36
    UK_Pacific : 17 / 17
    Italians : 12 / 15
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 fighter and 2 infantry; British defend with 1 bomber and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 :  1/3 hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 :  1/4 hits
                    French roll dice for 1 bomber, 1 fighter and 3 infantry in Morocco, round 1 :  1/5 hits
                    1 bomber owned by the British , 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 :  2/3 hits
                    French roll dice for 1 fighter and 2 infantry in Morocco, round 2 :  2/3 hits
                    1 infantry owned by the British , 1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                    French roll dice for 1 fighter in Morocco, round 3 :  1/1 hits
                    1 armour owned by the Italians lost in Morocco
                French win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for French: 2 infantry
                Casualties for British: 1 bomber and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                    Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 1 :  1/2 hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 aaGun
    Romania : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Northern Italy : 1 flag, 1 factory_major and 3 infantry
    Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
    96 Sea Zone : 1 flag, 1 destroyer
    93 Sea Zone : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 flag, 1 destroyer
    97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 38
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 31 / 36
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
oops. sorry hank, i must have missed clicked the bomber to morocco. it cost us morocco and the french fighter.
it must be because i was doing the turn so late.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory
            3 fighters moved from Queensland to Northern Territory
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
    Queensland : 1 flag, 1 airfield and 1 harbour
    Northern Territory : 1 flag, 2 aaGuns, 1 artillery, 3 fighters and 2 infantry
    New Zealand : 1 flag, 1 airfield and 1 harbour
    New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    New Guinea : 1 flag, 2 infantry
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 flag, 1 transport
    46 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
    Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 38
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 31 / 36
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 18 / 18
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 fighter moved from Morocco to French Central Africa
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
    Egypt : 1 flag, 1 infantry
    United Kingdom : 1 flag, 2 infantry
    French Central Africa : 1 flag, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 38
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 31 / 36
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 18 / 18
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            6 armour moved from Western Germany to 113 Sea Zone
            5 artilleries moved from Germany to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            7 infantry moved from Norway to 113 Sea Zone
            6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
            6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern France to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Germany moving into seazone 110, ignoring subs. Would you like to scramble your 2 fighters?
Will scramble 1 fighter to initiate the SZ battle and the subs will not submerge.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            6 armour moved from Western Germany to 113 Sea Zone
            5 artilleries moved from Germany to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            7 infantry moved from Norway to 113 Sea Zone
            6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
            6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern France to 110 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports
                British defend with 1 fighter and 6 submarines
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    British roll dice for 6 submarines in 110 Sea Zone, round 1 :  0/6 hits
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 :  3/9 hits
                    Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 1 :  0/1 hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 1 :  0/1 hits
                    1 fighter owned by the British and 1 submarine owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                    British roll dice for 5 submarines in 110 Sea Zone, round 2 :  0/5 hits
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 :  3/9 hits
                    Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 2 :  1/1 hits
                    2 submarines owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                    British roll dice for 3 submarines in 110 Sea Zone, round 3 :  0/3 hits
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 :  6/9 hits
                    Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 3 :  1/1 hits
                    2 submarines owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 4 :  0/2 hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 4 :  0/1 hits
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 :  3/9 hits
                    Germans roll dice for 1 cruiser and 11 transports in 110 Sea Zone, round 4 :  1/1 hits
                    1 submarine owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 3 fighters, 2 submarines, 4 tactical_bombers and 11 transports remaining. Battle score for attacker is 46
                Casualties for British: 1 fighter and 6 submarines
            Battle in United Kingdom
                Germans attack with 6 armour, 5 artilleries and 11 infantry
                French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
                    Germans roll dice for 6 armour, 5 artilleries and 11 infantry in United Kingdom, round 1 :  10/22 hits
                    British roll dice for 5 aaGuns, 1 fighter and 6 infantry in United Kingdom, round 1 :  3/7 hits
                    3 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 5 artilleries and 8 infantry in United Kingdom, round 2 :  7/19 hits
                    British roll dice for 1 fighter and 1 infantry in United Kingdom, round 2 :  1/2 hits
                    1 infantry owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                Germans captures 36PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 6 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for French: 2 infantry
                Casualties for British: 5 aaGuns, 1 fighter and 4 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery moved from Germany to Poland
            3 armour moved from Western Germany to Poland
            5 infantry moved from Romania to Slovakia Hungary
            3 aaGuns moved from Western Germany to Germany
            4 mech_infantrys moved from Normandy Bordeaux to Western Germany
Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            3 fighters placed in Western Germany
Turn Complete - Germans
            Germans collect 50 PUs; end with 86 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 6 armour, 5 artilleries, 1 factory_minor, 1 harbour and 7 infantry
    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 1 flag, 2 artilleries and 12 infantry
    Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 4 mech_infantrys and 3 tactical_bombers
    Poland : 1 flag, 3 aaGuns, 3 armour, 4 artilleries and 14 infantry
    Germany : 1 flag, 3 aaGuns and 1 factory_major
    Holland Belgium : 1 flag, 1 tactical_bomber
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 infantry
    110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 11 transports
Production/PUs Summary :
Germans : 50 / 96
    Russians : 37 / 38
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 25 / 0
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 18 / 18
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Wow. You only had a 25% chance of victory in that sea battle and I didn’t even get 1 hit off. What did I do to anger the Dice God so?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 artilleries and 9 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Western Ukraine to Eastern Poland
            6 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bessarabia to Romania
            3 armour moved from Ukraine to Romania
            2 fighters and 1 tactical_bomber moved from Novgorod to Romania
            18 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries and 9 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Finland, round 1 :  3/11 hits
                    Germans roll dice for 2 infantry in Finland, round 1 :  0/2 hits
                    2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Romania
                Russians attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
                    AA guns fire in Romania :  0/3 hits
                    Russians roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 1 :  2/7 hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Romania, round 1 :  2/4 hits
                    1 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Romania, round 2 :  3/5 hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 :  2/3 hits
                    2 armour owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 3 armour and 1 infantry
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Western Ukraine
            1 armour moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour moved from Caucasus to Northwest Persia
            2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
            2 aaGuns moved from Amur to Korea
Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            6 infantry placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,1,4,6
            Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
    Baltic States : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 infantry
    Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag, 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
    Volgograd : 1 flag, 1 factory_minor
    Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
    125 Sea Zone : 1 flag, 1 submarine
    Northwest Persia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
    115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
    Finland : 1 flag, 2 artilleries and 9 infantry
Production/PUs Summary :
Germans : 48 / 96
    Russians : 42 / 47
    Japanese : 27 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 25 / 0
    UK_Pacific : 17 / 17
    Italians : 12 / 13
    ANZAC : 18 / 18
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
I think it has to do with me having a decent roll 1 in every 100 times. This just happened to be the one.
decent
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
            Japanese buy 7 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            1 artillery and 2 infantry moved from Hopei to Chahar
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Marianas to 22 Sea Zone
            3 infantry and 2 transports moved from 22 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            4 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 34 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 bombers moved from Kwangsi to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
                  Japanese take Borneo from UK_Pacific
            1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 fighter moved from Manchuria to Chahar
            2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
            2 submarines moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 :  1/2 hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 transport
                Casualties for French: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 2 bombers and 2 destroyers
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 1 :  0/4 hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 :  0/2 hits
                    Japanese roll dice for 2 bombers and 2 destroyers in 46 Sea Zone, round 2 :  1/4 hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 :  2/2 hits
                    2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 2 bombers in 46 Sea Zone, round 3 :  2/2 hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 :  1/1 hits
                    1 transport owned by the ANZAC , 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 bomber and 2 destroyers
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  1/3 hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 :  1/3 hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 1 :  2/6 hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  2/3 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  2/4 hits
                    Americans roll dice for 1 fighter in Philippines, round 2 :  0/1 hits
                    1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 1 :  2/4 hits
                    Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  0/3 hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  2/3 hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  1/2 hits
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 1 :  3/8 hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 1 :  1/4 hits
                    3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kwangtung, round 1 :  2/5 hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                    2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 10 infantry
                    Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 1 :  9/16 hits
                    Chinese roll dice for 10 infantry in Kweichow, round 1 :  1/10 hits
                    1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 :  8/15 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 10 infantry
Non Combat Move - Japanese
            1 fighter moved from Chahar to Manchuria
            5 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 bomber moved from 46 Sea Zone to Paulau Island
            1 fighter moved from Kwangtung to Yunnan
Place Units - Japanese
            7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 bomber
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 9 infantry
    Yunnan : 1 flag, 7 fighters, 1 infantry and 5 tactical_bombers
    Kweichow : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
    Hunan : 1 flag
    Hopei : 1 flag
    Chahar : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag
    Malaya : 1 flag, 1 artillery, 1 harbour and 2 infantry
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 armour, 1 harbour and 2 infantry
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    French Indo China : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    43 Sea Zone : 1 flag, 1 transport
    33 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    25 Sea Zone : 1 flag, 1 destroyer
    20 Sea Zone : 1 flag, 2 transports
    1 Sea Zone : 1 flag, 1 submarine
    8 Sea Zone : 1 flag, 1 submarine
    6 Sea Zone : 1 flag, 7 submarines
Production/PUs Summary :
Germans : 48 / 96
    Russians : 42 / 47
    Japanese : 47 / 47
    Americans : 50 / 52
    Chinese : 6 / 8
    British : 25 / 0
    UK_Pacific : 7 / 17
    Italians : 12 / 13
    ANZAC : 14 / 18
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Shin ji and ohmss,
I don’t think you understand how addicted to this game hank and me are. I don’t we can wait 30 hours between turns, poor hank just sits infront of his computer checking every 15 minutes to see if there is a move to respond to.
I am not sure if hank is even eating or taking bathroom breaks. I humbly ask for you to please post your turn before hank dies of exhaustion, malnurishment, and stink.
Kind regards,
Allweneedistank
I am right there with you two, let me tell you! I got a PM from Ohmss a little while ago asking for strategy tips, so he’s here, and he’s in the game. No sweat.
The concern about the stink is really more for my poor family. My dog is starting to wonder why he smells better than I do…
Someone please hose Hank down!