12L - LL (allies +9) vs. EB (axis) game 2


  • @LuckyLindy:

    In your buy you said 5 infantry, 2 tanks but in the build you said 7 infantry, 2 tanks.  From the map it looks like you built 7 infantry.  It is not a problem this time, but in the future, if you do not spend all your money, you could build something else later.  In this case there would have been 6 IPC not spent on the buy, so you could have added a submarine, artillillery + 2 saved, 2 infantry, or a tank + 1 saved, or saved 6 IPC.

    Cheers

    Was planning on buying an AA gun but changed my mind. Deleted the AA gun purchase but forgot to add the 2inf. My mistake. I will remove the 2inf and adjust Germany’s money.

    Jap1

    Purchase
    17 buys 1dd 1trn save 2

    Combat
    Bur - 3inf 1art sz61 via 2trn sz51 to sz37, 1bb sz61
    Sum - 1inf Car via 1trn sz51 to sz38
    Bor - 2inf Car via 1trn sz51 to sz49
    Fuk - 1inf 1arm Jap via 1trn sz62 to sz61
    Yun - 3inf FIC, 1ftr For, 1ftr Man
    Hup - 3inf Kia
    Sui - 3inf Man, 1ftr Jap
    sz50 - 2ftr sz57
    sz35 - 2ftr sz61
    sz56 - 2ftr sz57

    Bur
    DiceRolls: 2@1 2@2 1@4; Total Hits: 02@1: (3, 4)2@2: (3, 4)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Bur rd2
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 5)2@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Bur twol

    Fuk
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fuk twlo 1inf

    Yun
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 2)2@3: (5, 2)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)


  • Yun rd2
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 6)2@3: (1, 2)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Yun twlo 1inf

    Hup
    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hup rd2
    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hup rd3
    DiceRolls: 3@1; Total Hits: 03@1: (3, 6, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hup rd4
    DiceRolls: 3@1; Total Hits: 13@1: (2, 2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hup twlo 1inf

    Sui
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 6)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sui twol

    sz50
    DiceRolls: 2@3; Total Hits: 12@3: (6, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz50 cwlo 1ftr

    sz56
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz56 cwol

    sz35
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • sz35 cwol

    Noncombat
    1dd sz51 - sz49
    1cru sz61 - sz49
    2ftr sz35 - sz37
    1ac sz61 - sz37
    1ftr sz50 - sz62
    1ac sz57 - sz62
    2ftr sz56 - sz60
    1ac sz57 - sz60
    1ftr Sui - Kia
    2ftr Yun - FIC

    Build
    1dd 1trn sz61

    Collect
    31 + 5 = 36

    LL_vs_ EB_Game2_01cJ.AAM


  • EB, please do not misunderstand me.  I think it would be a big penalty for you not to be able to build the 7 infantry, and I am not saying you should not build them.  I am just saying that what you type in your build will need to be kept with in the future turns because it is not clear what you are spending the extra IPC on, or if you are saving it.  But please, build the extra 2 infantry in GER.  I only said “let” because it is up to the other person if they will allow a build that was not typed, and I am willing to allow it.

    Cheers


  • Japan saved 2 and has 38, I will update the map for the German build and Japanese bank.

    Cheers


  • Your map still has the transport and destroyer in Z35, I will remove them.

    Britain turn 1

    Purchase

    43 IPC

    infantry
    submarine
    transport
    cruiser
    ac

    save 1 IPC

    Combat Moves

    Z5 (transport, cruiser) v fighter, bomber (GBR)
    Z2 (submarine) v destroyer (z9), fighter (GBR)
    Z15 (transport) v fighter (EGY)
    Z38 (submarine) v submarine (Z35)
    FRA (empty) v infantry (GBR) unload in Z7

    dice…

    Z5
    A - fighter, bomber
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
    D - cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Z5 taken with fighter, bomber

    Z2
    A - destroyer, fighter
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Z2 taken with fighter

    Noncombat Moves

    cruiser from Z12 to Z7
    fighter from Z2 to Z7
    fighter from Z5 to Z7
    bomber from Z5 to GBR
    transport, destroyer from Z41 to Z45
    tank from ECA to WCA
    infantry from WCA to WUS
    fighter from Z15 to PER
    3 infantry, artillery, AA gun from IND to PER
    2 infantry from SAF to RHO

    Mobilize

    submarine, transport, cruiser, ac in Z7
    infantry in GBR

    Income

    39 + 10 NO + 1 saved = 50

    LL_vs_ EB_Game2_01dB.AAM


  • @LuckyLindy:

    EB, please do not misunderstand me.  I think it would be a big penalty for you not to be able to build the 7 infantry, and I am not saying you should not build them.  I am just saying that what you type in your build will need to be kept with in the future turns because it is not clear what you are spending the extra IPC on, or if you are saving it.  But please, build the extra 2 infantry in GER.  I only said “let” because it is up to the other person if they will allow a build that was not typed, and I am willing to allow it.

    Cheers

    No worries. I will go with what I initially typed in the purchase. I do not take these games as seriously as most.

    Italy1

    Purchase
    10 buys 2inf 1art

    Combat
    TrJ - 1inf Blk, 1art Ita via 1trn sz14 to sz15, 1bb 1cru sz14
    Fra - 1inf 1arm 1ftr Ita
    Egy - 2inf Lib

    TrJ
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 6)1@3: (5)1@4: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

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