@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - LL (allies +9) vs. EB (axis) game 2
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In your buy you said 5 infantry, 2 tanks but in the build you said 7 infantry, 2 tanks. From the map it looks like you built 7 infantry. It is not a problem this time, but in the future, if you do not spend all your money, you could build something else later. In this case there would have been 6 IPC not spent on the buy, so you could have added a submarine, artillillery + 2 saved, 2 infantry, or a tank + 1 saved, or saved 6 IPC.
Cheers
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In your buy you said 5 infantry, 2 tanks but in the build you said 7 infantry, 2 tanks. From the map it looks like you built 7 infantry. It is not a problem this time, but in the future, if you do not spend all your money, you could build something else later. In this case there would have been 6 IPC not spent on the buy, so you could have added a submarine, artillillery + 2 saved, 2 infantry, or a tank + 1 saved, or saved 6 IPC.
Cheers
Was planning on buying an AA gun but changed my mind. Deleted the AA gun purchase but forgot to add the 2inf. My mistake. I will remove the 2inf and adjust Germany’s money.
Jap1
Purchase
17 buys 1dd 1trn save 2Combat
Bur - 3inf 1art sz61 via 2trn sz51 to sz37, 1bb sz61
Sum - 1inf Car via 1trn sz51 to sz38
Bor - 2inf Car via 1trn sz51 to sz49
Fuk - 1inf 1arm Jap via 1trn sz62 to sz61
Yun - 3inf FIC, 1ftr For, 1ftr Man
Hup - 3inf Kia
Sui - 3inf Man, 1ftr Jap
sz50 - 2ftr sz57
sz35 - 2ftr sz61
sz56 - 2ftr sz57Bur
Rolls: 2@1 2@2 1@4; Total Hits: 02@1: (3, 4)2@2: (3, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur rd2
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 5)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur twol
Fuk
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fuk twlo 1inf
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 2)2@3: (5, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
Yun rd2
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 6)2@3: (1, 2)
Rolls: 1@4; Total Hits: 01@4: (5) -
Yun twlo 1inf
Hup
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Hup rd2
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Hup rd3
Rolls: 3@1; Total Hits: 03@1: (3, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup rd4
Rolls: 3@1; Total Hits: 13@1: (2, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hup twlo 1inf
Sui
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui twol
sz50
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz50 cwlo 1ftr
sz56
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz56 cwol
sz35
Rolls: 2@3; Total Hits: 22@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cwol
Noncombat
1dd sz51 - sz49
1cru sz61 - sz49
2ftr sz35 - sz37
1ac sz61 - sz37
1ftr sz50 - sz62
1ac sz57 - sz62
2ftr sz56 - sz60
1ac sz57 - sz60
1ftr Sui - Kia
2ftr Yun - FICBuild
1dd 1trn sz61Collect
31 + 5 = 36 -
EB, please do not misunderstand me. I think it would be a big penalty for you not to be able to build the 7 infantry, and I am not saying you should not build them. I am just saying that what you type in your build will need to be kept with in the future turns because it is not clear what you are spending the extra IPC on, or if you are saving it. But please, build the extra 2 infantry in GER. I only said “let” because it is up to the other person if they will allow a build that was not typed, and I am willing to allow it.
Cheers
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Japan saved 2 and has 38, I will update the map for the German build and Japanese bank.
Cheers
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Your map still has the transport and destroyer in Z35, I will remove them.
Britain turn 1
Purchase
43 IPC
infantry
submarine
transport
cruiser
acsave 1 IPC
Combat Moves
Z5 (transport, cruiser) v fighter, bomber (GBR)
Z2 (submarine) v destroyer (z9), fighter (GBR)
Z15 (transport) v fighter (EGY)
Z38 (submarine) v submarine (Z35)
FRA (empty) v infantry (GBR) unload in Z7dice…
Z5
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6) -
Z5 taken with fighter, bomber
Z2
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z2 taken with fighter
Noncombat Moves
cruiser from Z12 to Z7
fighter from Z2 to Z7
fighter from Z5 to Z7
bomber from Z5 to GBR
transport, destroyer from Z41 to Z45
tank from ECA to WCA
infantry from WCA to WUS
fighter from Z15 to PER
3 infantry, artillery, AA gun from IND to PER
2 infantry from SAF to RHOMobilize
submarine, transport, cruiser, ac in Z7
infantry in GBRIncome
39 + 10 NO + 1 saved = 50





