@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
1942 2nd edition Flak Artillery house rules
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jul 19, 2012, 11:16 PM
The new unit introduced in 2nd edition is not really much of anything. It needs to become it’s own unit.
Lets’ call this Heavy Artillery for lack of a better name.
3-2-1-5
1)This unit can move 2 spaces in combat as long as a Mech Infantry is with it, so they can blitz if a tank is also moving ( tanks allow blitz of Mech Infantry at 1:1 basis)
2) The unit rolls 3 or less in each combat round ( no longer purely air artillery)
3) If the unit rolls a 1 in any combat round, it can select the type of unit lost ( either air unit or land unit)Note: it cant select a bomber lost, only a specific air unit. On land it can select non-infantry choosing either armor, artillery, or Mech–defender still chooses which among them is taken as combat loss.
This artillery also boosts Infantry +1 AT 1:1 BASIS.
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I think they are the AA guns for 42 2nd Ed. Cause if you look there is no “AA units”
This could work for G40 though
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jul 20, 2012, 6:56 AM
Right but they are making this unit into a halfway transition of a combat unit and a generic unit.
It should have it’s own flavor like any combat unit.
Under this rule it is still an AA gun of sorts, just not 3 shots preemptively, but trading for decent movement and combat against other units
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What about giving it the ability to fire first in battle, defender removes casulties, then normal combat begins. Or what about being able to fire from ajacent territory. Also can it be used as AA and land combat at the same time or do you have to designate in defense.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jul 20, 2012, 7:29 PM
What about giving it the ability to fire first in battle, defender removes casualties, then normal combat begins. Or what about being able to fire from adjacent territory. Also can it be used as AA and land combat at the same time or do you have to designate in defense.
But doing that does not model the capabilities of these units. The game OOB permits the preemptive firing because it is against just air units that are flying over to attack. It is marginally acceptable to allow this, but realistically these are just basic artillery.
Since they were made as a new unit it stands to bring it fully into the fold as a normal combat unit.
To allow preemptive fire every round is too strong for a 5 IPC unit IMO.
Plus this unit needs to be 3-2-5 as the other units took the other values, so the value of a 5 IPC unit must balance out and preemptive is worth more.