@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - LL (allies +9) vs. EB (axis) game 2
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sz2 twlo 1sub
Noncombat
1ftr sz2 - Nor
1ftr sz6 - Pol
3inf Ger - Pol
1inf Nor - Fin
1inf Nwe - Ger
2inf Fra - GerBuild
7inf 2arm GerCollect
35 + 10 = 45 -
Your purchase was for 5 infantry, 2 tanks.
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That was a rough start for Germany.
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Your purchase was for 5 infantry, 2 tanks.
Yeah sorry forgot to change it before I posted. I also titled it wrong the bid was 11. Then I proceeded to throw a bunch of crappy dice for the Axis. :-D
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Soviet turn 1
Purchase
30 IPC
4 infantry
2 artillery
2 tanksCombat Moves
BST (infantry, 2 artillery, 4 tanks) v 5 infantry, artillery (KAR), 2 infantry (BEL), tank (RUS), tank (EUK)
dice…
BST
A - 7 infantry, artillery, 2 tanks
Rolls: 6@1 2@2 2@3; Total Hits: 46@1: (6, 6, 3, 6, 2, 1)2@2: (2, 3)2@3: (1, 1)
D - infantry, 2 artillery, 4 tanks
Rolls: 3@2 4@3; Total Hits: 53@2: (1, 4, 1)4@3: (1, 3, 5, 3) -
BST round 2
A - 2 infantry, artillery, 2 tanks
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (6, 4)2@3: (3, 4)
D - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (3, 1, 2) -
BST round 3
A - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (1, 6)
D - 2 tanks
Rolls: 2@3; Total Hits: 02@3: (4, 4) -
retreat 2 tanks to KAR
Noncombat Moves
2 infantry from ARC to KAR
2 infantry, artillery from RUS to ARC
infantry from RUS to BEL
infantry from EVE to URA
submarine from Z4 to Z6
infantry from YAK to EVE
2 infantry from FAR to BRY
2 infantry from STC to BRY
2 infantry from KAZ to CAU
2 infantry from NOV to RUSMobilize
2 infantry in KAR
2 infantry, 2 artillery in CAU
2 tanks in RUSIncome
26 + 5 NO = 31
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@ExtraBilly:
Your purchase was for 5 infantry, 2 tanks.
Yeah sorry forgot to change it before I posted. I also titled it wrong the bid was 11. Then I proceeded to throw a bunch of crappy dice for the Axis. :-D
I am going to let you mobilize your buy, but please from now on the buy must stand as you write it.
The dice in your opening were very tough, could be difficult to come back unless Japan does well.
Cheers
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No way dude I will mobilize what I typed. I don’t want you to let me do anything. I will change it when I do Jap1.
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In your buy you said 5 infantry, 2 tanks but in the build you said 7 infantry, 2 tanks. From the map it looks like you built 7 infantry. It is not a problem this time, but in the future, if you do not spend all your money, you could build something else later. In this case there would have been 6 IPC not spent on the buy, so you could have added a submarine, artillillery + 2 saved, 2 infantry, or a tank + 1 saved, or saved 6 IPC.
Cheers
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In your buy you said 5 infantry, 2 tanks but in the build you said 7 infantry, 2 tanks. From the map it looks like you built 7 infantry. It is not a problem this time, but in the future, if you do not spend all your money, you could build something else later. In this case there would have been 6 IPC not spent on the buy, so you could have added a submarine, artillillery + 2 saved, 2 infantry, or a tank + 1 saved, or saved 6 IPC.
Cheers
Was planning on buying an AA gun but changed my mind. Deleted the AA gun purchase but forgot to add the 2inf. My mistake. I will remove the 2inf and adjust Germany’s money.
Jap1
Purchase
17 buys 1dd 1trn save 2Combat
Bur - 3inf 1art sz61 via 2trn sz51 to sz37, 1bb sz61
Sum - 1inf Car via 1trn sz51 to sz38
Bor - 2inf Car via 1trn sz51 to sz49
Fuk - 1inf 1arm Jap via 1trn sz62 to sz61
Yun - 3inf FIC, 1ftr For, 1ftr Man
Hup - 3inf Kia
Sui - 3inf Man, 1ftr Jap
sz50 - 2ftr sz57
sz35 - 2ftr sz61
sz56 - 2ftr sz57Bur
Rolls: 2@1 2@2 1@4; Total Hits: 02@1: (3, 4)2@2: (3, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur rd2
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 5)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bur twol
Fuk
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fuk twlo 1inf
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 2)2@3: (5, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
Yun rd2
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 6)2@3: (1, 2)
Rolls: 1@4; Total Hits: 01@4: (5) -
Yun twlo 1inf
Hup
Rolls: 3@1; Total Hits: 03@1: (4, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Hup rd2
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Hup rd3
Rolls: 3@1; Total Hits: 03@1: (3, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup rd4
Rolls: 3@1; Total Hits: 13@1: (2, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (1)





