8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski (Axis) vs Antholin (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :15
Purchase Units - British
British repair 3 damage on 3 factory_minors; Remaining resources: 40 PUs;
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
2 battleships, 3 carriers, 3 cruisers and 6 transports moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
4 artilleries and 5 infantry moved from Persia to 80 Sea Zone
4 artilleries and 8 infantry moved from 80 Sea Zone to Eastern Persia
3 artilleries and 12 infantry moved from Persia to Eastern Persia
1 bomber, 13 infantry and 1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 1 bomber, 13 infantry and 1 mech_infantry
Germans defend with 1 airfield and 8 infantry
British roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Scotland, round 1 : 3/15 hits
Germans roll dice for 8 infantry in Scotland, round 1 : 4/8 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Scotland, round 2 : 2/11 hits
Germans roll dice for 5 infantry in Scotland, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 1 bomber, 8 infantry and 1 mech_infantry in Scotland, round 3 : 6/10 hits
Germans roll dice for 3 infantry in Scotland, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 8 infantry
Casualties for British: 5 infantry
British win with 1 bomber, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 8 infantry
Casualties for British: 5 infantry
Battle in Eastern Persia
British attack with 7 artilleries and 20 infantry
Japanese defend with 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
British roll dice for 2 battleships and 3 cruisers in Eastern Persia, round 1 : 5/5 hits
British roll dice for 7 artilleries and 20 infantry in Eastern Persia, round 1 : 7/27 hits
Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys in Eastern Persia, round 1 : 7/28 hits
7 infantry owned by the British , 11 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Eastern Persia
British roll dice for 7 artilleries and 13 infantry in Eastern Persia, round 2 : 5/20 hits
Japanese roll dice for 2 armour, 6 artilleries and 9 mech_infantrys in Eastern Persia, round 2 : 4/17 hits
4 infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 7 artilleries and 9 infantry in Eastern Persia, round 3 : 4/16 hits
Japanese roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Eastern Persia, round 3 : 4/12 hits
4 infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 7 artilleries and 5 infantry in Eastern Persia, round 4 : 2/12 hits
Japanese roll dice for 2 armour and 6 artilleries in Eastern Persia, round 4 : 2/8 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Eastern Persia
British roll dice for 7 artilleries and 3 infantry in Eastern Persia, round 5 : 3/10 hits
Japanese roll dice for 2 armour and 4 artilleries in Eastern Persia, round 5 : 2/6 hits
2 infantry owned by the British and 3 artilleries owned by the Japanese lost in Eastern Persia
British roll dice for 7 artilleries and 1 infantry in Eastern Persia, round 6 : 2/8 hits
Japanese roll dice for 2 armour and 1 artillery in Eastern Persia, round 6 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 6 artilleries in Eastern Persia, round 7 : 2/6 hits
Japanese roll dice for 1 armour in Eastern Persia, round 7 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 5 artilleries remaining. Battle score for attacker is 42
Casualties for Japanese: 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
Casualties for British: 2 artilleries and 20 infantry
British win with 5 artilleries remaining. Battle score for attacker is 42
Casualties for Japanese: 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
Casualties for British: 2 artilleries and 20 infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 artillery and 2 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield, 8 infantry and 1 mech_infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 10 infantry
Morocco : 1 flag, Algeria : 1 flag, Tunisia : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, 80 Sea Zone : 2 battleships, 3 carriers, 3 cruisers and 6 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :15
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 61 / 81
Russians : 2 / 0
Japanese : 86 / 92
Americans : 48 / 62
Chinese : 0 / 0
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
10 infantry moved from Northern Italy to Southern Italy
6 artilleries moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 37 Sea Zone : 1 cruiser
39 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 61 / 81
Russians : 2 / 0
Japanese : 86 / 92
Americans : 48 / 62
Chinese : 0 / 0
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :15
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :16
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
4 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Turkmenistan to Iraq
1 bomber moved from Turkmenistan to Persia
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq causes: 2 damage to unit: factory_minor
Bombing raid in Iraq causes 2 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 6 artilleries, 6 fighters and 6 infantry
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 10 infantry
Germans captures 43PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries and 6 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 artillery and 6 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 bomber and 10 infantry
Germans win with 5 artilleries and 6 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 artillery and 6 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 bomber and 10 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to 110 Sea Zone
1 aaGun and 6 infantry moved from Southern France to Northern Italy
3 infantry moved from Samara to Kazakhstan
3 infantry moved from Rostov to Tambov
3 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Tambov to Russia
2 artilleries and 6 infantry moved from Romania to Bessarabia
1 infantry moved from Greece to Bulgaria
1 bomber moved from Persia to Kazakhstan
1 bomber moved from Kazakhstan to Russia
1 infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from Iraq to GreecePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 artilleries placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Greece
1 fighter placed in Western Germany
Germans undo move 5.
1 fighter and 2 infantry placed in Normandy Bordeaux
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs (4 lost to blockades); end with 106 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :16
Combat Move - Russians
Giving bonus movement to units
1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys moved from Volgograd to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys
Japanese defend with 2 aaGuns, 1 armour, 2 artilleries and 13 infantry; Germans defend with 3 infantry
Russians roll dice for 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys in Kazakhstan, round 1 : 13/37 hits
Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 16 infantry in Kazakhstan, round 1 : 8/19 hits
8 infantry owned by the Russians , 11 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 17 artilleries, 9 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 11/29 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kazakhstan, round 2 : 2/8 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 13 infantry
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
Russians win with 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 13 infantry
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
Recording Battle StatisticsNon Combat Move - Russians
6 aaGuns moved from Volgograd to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 6 aaGuns, 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag,
Production/PUs Summary :Germans : 67 / 126
Russians : 3 / 0
Japanese : 85 / 92
Americans : 48 / 62
Chinese : 0 / 0
British : 32 / 0
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from Russians
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from Americans
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Novosibirsk to TsinghaiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Recording Battle Statistics
Trigger Japanese Land In North America: Setting turns to 1-+ for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shan State to India
1 infantry moved from West India to India
2 infantry moved from Yunnan to Burma
2 artilleries and 9 infantry moved from Shan State to Burma
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from India to Burma
1 infantry moved from French Indo China to Shan State
3 fighters moved from French Indo China to Burma
1 infantry moved from India to Burma
4 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 armour and 1 mech_infantry placed in India
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber and 2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 84 PUs (3 lost to blockades); end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :16
Purchase Units - Americans
Americans buy nothing; Remaining resources:Combat Move - Americans
Giving bonus movement to units
8 artilleries and 10 infantry moved from Morocco to 91 Sea Zone
8 artilleries, 1 destroyer, 10 infantry, 5 submarines and 9 transports moved from 91 Sea Zone to 95 Sea Zone
8 artilleries and 10 infantry moved from 95 Sea Zone to Southern Italy
1 bomber and 4 fighters moved from Sicily to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 8 artilleries, 1 bomber, 4 fighters and 10 infantry
Italians defend with 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 19 infantry
Americans roll dice for 8 artilleries, 1 bomber, 4 fighters and 10 infantry in Southern Italy, round 1 : 9/23 hits
Italians roll dice for 6 artilleries, 2 fighters and 19 infantry in Southern Italy, round 1 : 12/27 hits
2 artilleries owned by the Americans , 10 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 6 artilleries, 1 bomber and 4 fighters in Southern Italy, round 2 : 6/11 hits
Italians roll dice for 6 artilleries, 2 fighters and 10 infantry in Southern Italy, round 2 : 7/18 hits
1 fighter owned by the Americans , 6 artilleries owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 bomber and 3 fighters in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 6 artilleries, 2 fighters and 4 infantry in Southern Italy, round 3 : 4/12 hits
3 fighters owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 6 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -63
Casualties for Italians: 17 infantry
Casualties for Americans: 8 artilleries, 1 bomber, 4 fighters and 10 infantry
Recording Battle StatisticsNon Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs (1 lost to blockades); end with 109 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield -
All right, even though the game is officially done, I just wanted to play out that attack on Italy. I lost all my heroic GI’s, but at least I took down a goodly number of the fascist brown bastards on my way out. Now, onto our next game.
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Test summary from TripleA, engine version: 1.6.1.2, time: 04:38:57





