Stalingradski (Axis) vs Antholin (Allies) Game 2

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :14

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 2 / 0
        Japanese : 82 / 92
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 10 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 fighters moved from Western Germany to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to Southern Italy
                4 infantry moved from Western Germany to Northern Italy
                6 artilleries and 6 infantry moved from France to Northern Italy
                1 armour and 2 mech_infantrys moved from Bessarabia to Bryansk

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Queensland to 45 Sea Zone
                3 fighters moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 carriers, 2 cruisers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 2 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber
        44 Sea Zone : 1 destroyer
        45 Sea Zone : 1 submarine
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 2 / 0
        Japanese : 82 / 92
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :14

    Combat Move - French
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: French player Removing units owned by PlayerID named:ANZAC from 44 Sea Zone: 1 destroyer
                EDIT: French player Adding units owned by PlayerID named:ANZAC to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag,

  • '11

    I had to edit my ANZAC destroyer from SZ44 to SZ43. I thought I had parked it there, but was mistaken. Thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 85 PUs;
                Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter moved from 111 Sea Zone to 109 Sea Zone
                2 transports moved from 111 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                2 transports moved from 113 Sea Zone to 110 Sea Zone
                8 infantry moved from Normandy Bordeaux to 110 Sea Zone
                8 infantry and 4 transports moved from 110 Sea Zone to 111 Sea Zone
                10 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 113 Sea Zone to Scotland
                2 fighters moved from Western Germany to Scotland
                1 fighter moved from 111 Sea Zone to Scotland
                1 carrier moved from 113 Sea Zone to 111 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Volgograd to Persia

    Combat - Germans
                Strategic bombing raid in Iraq
                Bombing raid in Iraq causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Strategic bombing raid in Persia
                Bombing raid in Persia causes: 2 damage to unit: factory_minor
                    Bombing raid in Persia causes 2 damage total.
                Battle in Scotland
                    Germans attack with 5 fighters and 10 infantry
                    British defend with 1 airfield, 2 artilleries and 2 infantry
                    Germans win, taking Scotland from British with 5 fighters and 8 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                    Germans win with 5 fighters and 8 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters moved from Scotland to 111 Sea Zone
                1 fighter moved from Scotland to Western Germany
                2 fighters moved from Scotland to 111 Sea Zone
                1 artillery and 5 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to Western Germany
                6 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                2 artilleries moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Tambov to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Volgograd
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Western Ukraine to Tambov
                3 infantry moved from Russia to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Iraq to Turkmenistan
                1 bomber moved from Persia to Turkmenistan
                4 infantry moved from Romania to Bessarabia
                2 infantry moved from Bulgaria to Romania
                4 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                2 armour and 1 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Western Germany
                Germans undo move 6.
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Greece
                1 destroyer and 1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Combat Move - Russians
                Giving bonus movement to units
                1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys moved from Caucasus to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys
                    Japanese defend with 4 fighters and 2 tactical_bombers; Germans defend with 1 aaGun, 4 armour, 6 artilleries, 1 factory_minor, 16 infantry and 9 mech_infantrys
                        Russians roll dice for 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys in Volgograd, round 1 :  21/64 hits
                        Germans roll dice for 1 aaGun, 4 armour, 6 artilleries, 4 fighters, 16 infantry, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 1 :  14/41 hits
                        14 infantry owned by the Russians , 16 infantry owned by the Germans , 1 aaGun owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd
                        Russians roll dice for 1 armour, 17 artilleries, 30 infantry and 2 mech_infantrys in Volgograd, round 2 :  11/50 hits
                        Germans roll dice for 4 armour, 6 artilleries, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  9/21 hits
                        9 infantry owned by the Russians , 6 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Volgograd
                        Russians roll dice for 1 armour, 17 artilleries, 21 infantry and 2 mech_infantrys in Volgograd, round 3 :  11/41 hits
                        Germans roll dice for 4 armour, 4 fighters and 2 tactical_bombers in Volgograd, round 3 :  4/10 hits
                        4 infantry owned by the Russians , 2 tactical_bombers owned by the Japanese , 4 armour owned by the Germans and 4 fighters owned by the Japanese lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 118
                    Casualties for Japanese: 4 fighters and 2 tactical_bombers
                    Casualties for Germans: 1 aaGun, 4 armour, 6 artilleries, 16 infantry and 9 mech_infantrys
                    Casualties for Russians: 27 infantry
                    Russians win with 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 118
                    Casualties for Japanese: 4 fighters and 2 tactical_bombers
                    Casualties for Germans: 1 aaGun, 4 armour, 6 artilleries, 16 infantry and 9 mech_infantrys
                    Casualties for Russians: 27 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                6 aaGuns moved from Caucasus to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Volgograd : 6 aaGuns, 1 armour, 17 artilleries, 1 factory_minor, 17 infantry and 2 mech_infantrys
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag,
    Production/PUs Summary :

    Germans : 63 / 81
        Russians : 4 / 0
        Japanese : 82 / 92
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 36 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
                2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                      Japanese take Alaska from Americans
                4 destroyers moved from 6 Sea Zone to 26 Sea Zone
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from French Indo China to 45 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 armour, 2 artilleries and 12 infantry moved from Tsinghai to Kazakhstan
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 4 destroyers
                    Americans defend with 1 destroyer, 1 submarine and 2 transports
                    Japanese win, taking 26 Sea Zone from Americans with 4 destroyers remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
                    Japanese win with 4 destroyers remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                4 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from 37 Sea Zone to French Indo China
                1 aaGun and 4 infantry moved from Burma to India
                1 aaGun, 2 armour, 6 artilleries, 10 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Yunnan to Burma
                3 mech_infantrys moved from Hunan to Shan State
                2 infantry moved from Kweichow to Yunnan
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Tsinghai to Kazakhstan
                1 artillery moved from French Indo China to Shan State
                3 infantry moved from French Indo China to Shan State
                3 mech_infantrys moved from Kiangsu to Hunan
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier and 2 fighters placed in 36 Sea Zone
                2 destroyers and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in India
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 82 PUs (4 lost to blockades); end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from United Kingdom to Southern Italy

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Battle in Southern Italy
                    Americans attack with 4 artilleries, 1 bomber and 4 infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
                        AA guns fire in Southern Italy :  0/1 hits
                        Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern Italy, round 1 :  2/9 hits
                        Italians roll dice for 1 aaGun, 2 fighters and 7 infantry in Southern Italy, round 1 :  3/9 hits
                        1 aaGun owned by the Italians , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 4 artilleries, 1 bomber and 1 infantry in Southern Italy, round 2 :  0/6 hits
                        Italians roll dice for 2 fighters and 6 infantry in Southern Italy, round 2 :  4/8 hits
                        3 artilleries owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
                    1 bomber owned by the Americans retreated
                        Americans roll dice for 1 artillery in Southern Italy, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 6 infantry in Southern Italy, round 3 :  4/8 hits
                        1 artillery owned by the Americans lost in Southern Italy
                    Italians win, taking 42 Sea Zone from Japanese with 2 fighters and 6 infantry remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for Americans: 4 artilleries and 4 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                8 artilleries moved from Eastern United States to 101 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Southern Italy to Sicily
                6 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 fighters, 6 infantry, 9 submarines, 1 tactical_bomber and 6 transports moved from 42 Sea Zone to 39 Sea Zone
                8 artilleries, 1 destroyer, 10 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                8 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 95 Sea Zone to Sicily
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 carriers and 3 destroyers moved from 91 Sea Zone to 95 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                4 artilleries placed in Central United States
                1 armour and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 4 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - British
                British repair 3 damage on 3 factory_minors; Remaining resources: 40 PUs;
                British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                2 battleships, 3 carriers, 3 cruisers and 6 transports moved from 81 Sea Zone to 80 Sea Zone
                3 infantry moved from Iraq to 80 Sea Zone
                4 artilleries and 5 infantry moved from Persia to 80 Sea Zone
                4 artilleries and 8 infantry moved from 80 Sea Zone to Eastern Persia
                3 artilleries and 12 infantry moved from Persia to Eastern Persia
                1 bomber, 13 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 1 bomber, 13 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 8 infantry
                        British roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Scotland, round 1 :  3/15 hits
                        Germans roll dice for 8 infantry in Scotland, round 1 :  4/8 hits
                        4 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 bomber, 9 infantry and 1 mech_infantry in Scotland, round 2 :  2/11 hits
                        Germans roll dice for 5 infantry in Scotland, round 2 :  1/5 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 bomber, 8 infantry and 1 mech_infantry in Scotland, round 3 :  6/10 hits
                        Germans roll dice for 3 infantry in Scotland, round 3 :  0/3 hits
                        3 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 bomber, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 8 infantry
                    Casualties for British: 5 infantry
                    British win with 1 bomber, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 8 infantry
                    Casualties for British: 5 infantry
                Battle in Eastern Persia
                    British attack with 7 artilleries and 20 infantry
                    Japanese defend with 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
                        British roll dice for 2 battleships and 3 cruisers in Eastern Persia, round 1 :  5/5 hits
                        British roll dice for 7 artilleries and 20 infantry in Eastern Persia, round 1 :  7/27 hits
                        Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys in Eastern Persia, round 1 :  7/28 hits
                        7 infantry owned by the British , 11 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Eastern Persia
                        British roll dice for 7 artilleries and 13 infantry in Eastern Persia, round 2 :  5/20 hits
                        Japanese roll dice for 2 armour, 6 artilleries and 9 mech_infantrys in Eastern Persia, round 2 :  4/17 hits
                        4 infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
                        British roll dice for 7 artilleries and 9 infantry in Eastern Persia, round 3 :  4/16 hits
                        Japanese roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Eastern Persia, round 3 :  4/12 hits
                        4 infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in Eastern Persia
                        British roll dice for 7 artilleries and 5 infantry in Eastern Persia, round 4 :  2/12 hits
                        Japanese roll dice for 2 armour and 6 artilleries in Eastern Persia, round 4 :  2/8 hits
                        2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Eastern Persia
                        British roll dice for 7 artilleries and 3 infantry in Eastern Persia, round 5 :  3/10 hits
                        Japanese roll dice for 2 armour and 4 artilleries in Eastern Persia, round 5 :  2/6 hits
                        2 infantry owned by the British and 3 artilleries owned by the Japanese lost in Eastern Persia
                        British roll dice for 7 artilleries and 1 infantry in Eastern Persia, round 6 :  2/8 hits
                        Japanese roll dice for 2 armour and 1 artillery in Eastern Persia, round 6 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
                        British roll dice for 6 artilleries in Eastern Persia, round 7 :  2/6 hits
                        Japanese roll dice for 1 armour in Eastern Persia, round 7 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 5 artilleries remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
                    Casualties for British: 2 artilleries and 20 infantry
                    British win with 5 artilleries remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys
                    Casualties for British: 2 artilleries and 20 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for British :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield, 8 infantry and 1 mech_infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 10 infantry
        Morocco : 1 flag,    Algeria : 1 flag,    Tunisia : 1 flag,    Tobruk : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    80 Sea Zone : 2 battleships, 3 carriers, 3 cruisers and 6 transports

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 2 / 0
        Japanese : 86 / 92
        Americans : 48 / 62
        Chinese : 0 / 0
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 9
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Non Combat Move - Italians
                10 infantry moved from Northern Italy to Southern Italy
                6 artilleries moved from Northern Italy to Southern Italy
                1 armour and 2 mech_infantrys moved from Bryansk to Russia

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag,    37 Sea Zone : 1 cruiser
        39 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 2 / 0
        Japanese : 86 / 92
        Americans : 48 / 62
        Chinese : 0 / 0
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 3
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :15

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 111 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                4 fighters moved from 111 Sea Zone to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Turkmenistan to Iraq
                1 bomber moved from Turkmenistan to Persia
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 carriers, 2 destroyers and 1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Combat - Germans
                Strategic bombing raid in Persia
                Bombing raid in Persia causes: 4 damage to unit: factory_minor
                    Bombing raid in Persia causes 4 damage total.
                Strategic bombing raid in Iraq
                Bombing raid in Iraq causes: 2 damage to unit: factory_minor
                    Bombing raid in Iraq causes 2 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 6 fighters and 6 infantry
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 10 infantry
                    Germans captures 43PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries and 6 fighters remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 1 bomber and 10 infantry
                    Germans win with 5 artilleries and 6 fighters remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 1 bomber and 10 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to Normandy Bordeaux
                4 fighters moved from United Kingdom to 110 Sea Zone
                1 aaGun and 6 infantry moved from Southern France to Northern Italy
                3 infantry moved from Samara to Kazakhstan
                3 infantry moved from Rostov to Tambov
                3 mech_infantrys moved from Bryansk to Russia
                3 mech_infantrys moved from Ukraine to Russia
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Bryansk
                4 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Tambov to Russia
                2 artilleries and 6 infantry moved from Romania to Bessarabia
                1 infantry moved from Greece to Bulgaria
                1 bomber moved from Persia to Kazakhstan
                1 bomber moved from Kazakhstan to Russia
                1 infantry moved from Kazakhstan to Turkmenistan
                1 bomber moved from Iraq to Greece

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 armour and 2 artilleries placed in Russia
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Greece
                1 fighter placed in Western Germany
                Germans undo move 5.
                1 fighter and 2 infantry placed in Normandy Bordeaux
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs (4 lost to blockades); end with 106 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :16

    Combat Move - Russians
                Giving bonus movement to units
                1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys
                    Japanese defend with 2 aaGuns, 1 armour, 2 artilleries and 13 infantry; Germans defend with 3 infantry
                        Russians roll dice for 1 armour, 17 artilleries, 17 infantry and 2 mech_infantrys in Kazakhstan, round 1 :  13/37 hits
                        Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 16 infantry in Kazakhstan, round 1 :  8/19 hits
                        8 infantry owned by the Russians , 11 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour, 17 artilleries, 9 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  11/29 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kazakhstan, round 2 :  2/8 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 42
                    Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 13 infantry
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 10 infantry
                    Russians win with 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 42
                    Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 13 infantry
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 10 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                6 aaGuns moved from Volgograd to Kazakhstan

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 6 aaGuns, 1 armour, 17 artilleries, 7 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag,
    Production/PUs Summary :

    Germans : 67 / 126
        Russians : 3 / 0
        Japanese : 85 / 92
        Americans : 48 / 62
        Chinese : 0 / 0
        British : 32 / 0
        UK_Pacific : 0 / 0
        Italians : 14 / 3
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Caucasus to Northwest Persia
                      Japanese take Northwest Persia from Russians
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Recording Battle Statistics
                Trigger Japanese Land In North America: Setting turns to 1-+ for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                3 mech_infantrys moved from Shan State to India
                1 infantry moved from West India to India
                2 infantry moved from Yunnan to Burma
                2 artilleries and 9 infantry moved from Shan State to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from French Indo China to Shan State
                3 fighters moved from French Indo China to Burma
                1 infantry moved from India to Burma
                4 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in India
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 bomber and 2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 84 PUs (3 lost to blockades); end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy nothing; Remaining resources:

    Combat Move - Americans
                Giving bonus movement to units
                8 artilleries and 10 infantry moved from Morocco to 91 Sea Zone
                8 artilleries, 1 destroyer, 10 infantry, 5 submarines and 9 transports moved from 91 Sea Zone to 95 Sea Zone
                8 artilleries and 10 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber and 4 fighters moved from Sicily to Southern Italy

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 8 artilleries, 1 bomber, 4 fighters and 10 infantry
                    Italians defend with 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 19 infantry
                        Americans roll dice for 8 artilleries, 1 bomber, 4 fighters and 10 infantry in Southern Italy, round 1 :  9/23 hits
                        Italians roll dice for 6 artilleries, 2 fighters and 19 infantry in Southern Italy, round 1 :  12/27 hits
                        2 artilleries owned by the Americans , 10 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 6 artilleries, 1 bomber and 4 fighters in Southern Italy, round 2 :  6/11 hits
                        Italians roll dice for 6 artilleries, 2 fighters and 10 infantry in Southern Italy, round 2 :  7/18 hits
                        1 fighter owned by the Americans , 6 artilleries owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 bomber and 3 fighters in Southern Italy, round 3 :  2/4 hits
                        Italians roll dice for 6 artilleries, 2 fighters and 4 infantry in Southern Italy, round 3 :  4/12 hits
                        3 fighters owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Italians win with 6 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -63
                    Casualties for Italians: 17 infantry
                    Casualties for Americans: 8 artilleries, 1 bomber, 4 fighters and 10 infantry
                Recording Battle Statistics

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 47 PUs (1 lost to blockades); end with 109 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 4 artilleries, 1 harbour and 4 infantry
        Midway : 1 airfield

  • '11

    All right, even though the game is officially done, I just wanted to play out that attack on Italy. I lost all my heroic GI’s, but at least I took down a goodly number of the fascist brown bastards on my way out. Now, onto our next game.

  • '11

    Test summary from TripleA, engine version: 1.6.1.2, time: 04:38:57

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