Stalingradski (Axis) vs Antholin (Allies) Game 2
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I had a very fundamental logistical error with Germany that may cost me this game. I did, however, put an end to your blatant multi-cultural sentiment!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Kazakhstan
21 infantry moved from Sikang to Kazakhstan
17 artilleries and 30 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 17 artilleries, 30 infantry and 2 mech_infantrys
Germans defend with 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians roll dice for 17 artilleries, 30 infantry and 2 mech_infantrys in Northwest Persia, round 1 : 10/49 hits
Germans roll dice for 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 1 : 4/10 hits
4 infantry owned by the Russians , 3 tactical_bombers owned by the Germans , 4 aaGuns owned by the Germans and 3 mech_infantrys owned by the Germans lost in Northwest Persia
Russians roll dice for 17 artilleries, 26 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 18/45 hits
Germans roll dice for 4 fighters in Northwest Persia, round 2 : 3/4 hits
3 infantry owned by the Russians and 4 fighters owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 17 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 infantry
Russians win with 17 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 21 infantry in Kazakhstan, round 1 : 4/22 hits
Germans roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 aaGuns moved from Persia to Northwest Persia
2 aaGuns moved from Sikang to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 2 aaGuns, 1 armour and 21 infantry
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 4 aaGuns, 17 artilleries, 23 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 69 / 94
Russians : 1 / 0
Japanese : 74 / 90
Americans : 50 / 70
Chinese : 2 / 3
British : 34 / 41
UK_Pacific : 2 / 0
Italians : 14 / 3
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had a very fundamental logistical error with Germany that may cost me this game. I did, however, put an end to your blatant multi-cultural sentiment!
Ah, when will you Germans ever learn. Tsk, tsk, tsk. Allies all the way.
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So, now that it’s over… I miscalculated the range of most of my aircraft, and thought they could land in Caucasus. I was ok with losing my entire land force in exchange for all your air power… the way I saw it, I could rebuild around my air forces.
So, big mistake! We’ll see what happens -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 6 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
5 fighters and 6 tactical_bombers moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 5 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 armour, 1 artillery, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 6 tactical_bombers moved from Celebes to 44 Sea Zone
4 fighters moved from Shensi to Yunnan
4 fighters moved from Yunnan to India
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 armour, 2 infantry and 6 mech_infantrys moved from Burma to India
2 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
3 infantry moved from Hunan to Yunnan
3 infantry moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from India to West IndiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 39 Sea Zone
Japanese undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 artilleries placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Western Australia to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 5/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 submarines and 9 transports moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry, 10 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Morocco
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 6 artilleries and 6 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
30 Sea Zone : 1 submarine
26 Sea Zone : 2 transports
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 10 submarines, 1 tactical_bomber and 6 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 bomber
Sicily : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 69 / 94
Russians : 1 / 0
Japanese : 81 / 91
Americans : 50 / 70
Chinese : 0 / 0
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
7 artilleries and 14 infantry moved from Persia to Iraq
2 artilleries, 1 bomber and 6 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 6 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 2 artilleries, 1 bomber and 6 infantry in Scotland, round 1 : 1/9 hits
Germans roll dice for 6 infantry in Scotland, round 1 : 2/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 4 infantry in Scotland, round 2 : 3/7 hits
Germans roll dice for 5 infantry in Scotland, round 2 : 2/5 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Scotland, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 2/2 hits
2 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 1 bomber in Scotland, round 4 : 0/3 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits
British roll dice for 2 artilleries and 1 bomber in Scotland, round 5 : 2/3 hits
Germans roll dice for 2 infantry in Scotland, round 5 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
British win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
Battle in Iraq
British attack with 7 artilleries and 14 infantry
Germans defend with 8 armour and 1 factory_minor
British roll dice for 7 artilleries and 14 infantry in Iraq, round 1 : 3/21 hits
Germans roll dice for 8 armour in Iraq, round 1 : 4/8 hits
4 infantry owned by the British and 3 armour owned by the Germans lost in Iraq
British roll dice for 7 artilleries and 10 infantry in Iraq, round 2 : 6/17 hits
Germans roll dice for 5 armour in Iraq, round 2 : 2/5 hits
2 infantry owned by the British and 5 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 7 artilleries and 8 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for British: 6 infantry
British win with 7 artilleries and 8 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for British: 6 infantry
Recording Battle StatisticsNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 bomber moved from Scotland to United Kingdom
2 battleships, 3 carriers, 3 cruisers and 6 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Persia
2 artilleries and 8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 2 artilleries
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, Algeria : 1 flag, Tunisia : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
4 infantry moved from Southern France to France
2 fighters moved from Southern Italy to Western Germany
6 artilleries and 2 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
???
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 65 / 94
Russians : 1 / 0
Japanese : 77 / 91
Americans : 50 / 70
Chinese : 0 / 0
British : 38 / 41
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Caucasus to Iraq
1 bomber moved from Caucasus to PersiaCombat - Germans
Battle in Scotland
Germans attack with 2 fighters and 4 infantry
British defend with 1 airfield and 2 artilleries
Germans win, taking Scotland from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Germans win with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Strategic bombing raid in Iraq
Bombing raid in Iraq causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia causes: 2 damage to unit: factory_minor
Bombing raid in Persia causes 2 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 aaGun, 6 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 artilleries moved from Ukraine to Rostov
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
2 infantry moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
3 transports moved from 111 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
3 artilleries placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in FranceTurn Complete - Germans
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Combat Move - Russians
Giving bonus movement to units
1 armour and 21 infantry moved from Kazakhstan to Caucasus
17 artilleries, 23 infantry and 2 mech_infantrys moved from Northwest Persia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys in Caucasus, round 1 : 22/64 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 aaGuns moved from Northwest Persia to Caucasus
2 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Caucasus : 6 aaGuns, 1 armour, 17 artilleries, 44 infantry and 2 mech_infantrys
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag,
Production/PUs Summary :Germans : 65 / 88
Russians : 3 / 0
Japanese : 77 / 91
Americans : 50 / 70
Chinese : 0 / 0
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
6 artilleries and 8 infantry moved from India to West India
6 mech_infantrys moved from India to West India
2 armour moved from India to West India
1 aaGun moved from India to West India
3 artilleries and 8 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 aaGun and 3 infantry moved from Yunnan to Burma
2 aaGuns, 2 artilleries and 11 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Tsinghai
1 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Japan to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 6 infantry moved from French Indo China to Shan State
1 artillery moved from 36 Sea Zone to French Indo China
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to India
2 fighters moved from French Indo China to IndiaPlace Units - Japanese
5 destroyers and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
Please use this edited version instead, sir -
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 8 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Germans
1 bomber moved from Morocco to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
3 artilleries, 2 carriers, 3 destroyers, 3 infantry, 3 submarines and 3 transports moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
9 transports moved from 89 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
6 artilleries and 6 infantry moved from Queensland to 54 Sea Zone
6 artilleries, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 9 submarines and 6 transports moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Central United States
8 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 6 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 fighters, 6 infantry, 9 submarines, 1 tactical_bomber and 6 transports
37 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_ClosedCombat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 65 / 88
Russians : 2 / 0
Japanese : 82 / 92
Americans : 50 / 70
Chinese : 0 / 0
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 36 PUs;
British buy 12 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
2 artilleries, 1 bomber and 3 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 3 infantry
Germans defend with 1 airfield and 4 infantry
British roll dice for 2 artilleries, 1 bomber and 3 infantry in Scotland, round 1 : 2/6 hits
Germans roll dice for 4 infantry in Scotland, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
British win with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
7 artilleries and 8 infantry moved from Iraq to PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield, 2 artilleries and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 flag, Algeria : 1 flag, Tunisia : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 63 / 88
Russians : 2 / 0
Japanese : 82 / 92
Americans : 50 / 70
Chinese : 0 / 0
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from Western Germany to 95 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
4 infantry moved from Western Germany to Northern Italy
6 artilleries and 6 infantry moved from France to Northern Italy
1 armour and 2 mech_infantrys moved from Bessarabia to BryanskPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs





