8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski (Axis) vs Antholin (Allies) Game 2
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Test summary from TripleA, engine version: 1.6.1.2, time: 05:10:30
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Ignore the above, the summary was meant for a new game I started with Infrastructure. I just added the wrong ID code.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
6 artilleries and 6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers and 1 transport
55 Sea Zone : 1 submarine
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 67 / 93
Russians : 0 / 0
Japanese : 74 / 90
Americans : 50 / 70
Chinese : 1 / 3
British : 38 / 41
UK_Pacific : 2 / 0
Italians : 14 / 3
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was too quick on the non-com movement trigger, and used the edit feature to move my two ANZAC units from Trans Jordan to Iraq. Just wanted to let you know as its not listed in the non-com of my turn summary.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :12
Combat Move - French
Giving bonus movement to units
1 fighter moved from Egypt to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag, Iraq : 1 fighter and 3 infantry -
Now I truly have a multi-national peace keeping force in Iraq. I don’t believe I have ever seen an army comprised of the all the Allies from Global. Neato.
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A giant peace-keeping force!
What will Germany do?! You’ve made it hard to attack one stack or the other… this will be an important turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
20 armour, 15 artilleries, 25 infantry and 26 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Southern Italy to Iraq
1 bomber moved from Caucasus to Iraq
1 bomber, 3 fighters and 3 tactical_bombers moved from Volgograd to Iraq
4 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from Normandy Bordeaux to Scotland
1 fighter moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 4 fighters and 3 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Germans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 20 armour, 15 artilleries, 2 bombers, 5 fighters, 25 infantry, 30 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 fighter and 3 infantry; Russians defend with 5 armour, 2 fighters and 1 tactical_bomber; British defend with 4 aaGuns, 3 armour, 7 artilleries, 1 factory_minor, 6 fighters, 30 infantry, 12 mech_infantrys and 3 tactical_bombers; Americans defend with 8 artilleries, 9 infantry and 1 mech_infantry
Germans win, taking Iraq from British with 8 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
Casualties for ANZAC: 2 infantry
Casualties for Germans: 12 armour, 15 artilleries, 1 fighter, 25 infantry, 30 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter and 3 infantry
Casualties for Russians: 5 armour, 2 fighters and 1 tactical_bomber
Casualties for British: 4 aaGuns, 3 armour, 7 artilleries, 6 fighters, 30 infantry, 12 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 8 artilleries, 9 infantry and 1 mech_infantry
Germans win with 8 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
Casualties for ANZAC: 2 infantry
Casualties for Germans: 12 armour, 15 artilleries, 1 fighter, 25 infantry, 30 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter and 3 infantry
Casualties for Russians: 5 armour, 2 fighters and 1 tactical_bomber
Casualties for British: 4 aaGuns, 3 armour, 7 artilleries, 6 fighters, 30 infantry, 12 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 8 artilleries, 9 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Iraq to Caucasus
4 fighters and 3 tactical_bombers moved from Iraq to Northwest Persia
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Samara to Volgograd
3 infantry moved from Russia to Samara
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Greece to Bulgaria
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from Scotland to Western Germany
2 fighters moved from Scotland to 111 Sea Zone
3 artilleries moved from France to Northern Italy
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
5 artilleries moved from France to Western Germany
3 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Western Germany
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Northern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
2 infantry placed in Greece
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs (6 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
I had a very fundamental logistical error with Germany that may cost me this game. I did, however, put an end to your blatant multi-cultural sentiment!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Kazakhstan
21 infantry moved from Sikang to Kazakhstan
17 artilleries and 30 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 17 artilleries, 30 infantry and 2 mech_infantrys
Germans defend with 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians roll dice for 17 artilleries, 30 infantry and 2 mech_infantrys in Northwest Persia, round 1 : 10/49 hits
Germans roll dice for 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 1 : 4/10 hits
4 infantry owned by the Russians , 3 tactical_bombers owned by the Germans , 4 aaGuns owned by the Germans and 3 mech_infantrys owned by the Germans lost in Northwest Persia
Russians roll dice for 17 artilleries, 26 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 18/45 hits
Germans roll dice for 4 fighters in Northwest Persia, round 2 : 3/4 hits
3 infantry owned by the Russians and 4 fighters owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 17 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 infantry
Russians win with 17 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 4 aaGuns, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 21 infantry in Kazakhstan, round 1 : 4/22 hits
Germans roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 aaGuns moved from Persia to Northwest Persia
2 aaGuns moved from Sikang to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 2 aaGuns, 1 armour and 21 infantry
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 4 aaGuns, 17 artilleries, 23 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 69 / 94
Russians : 1 / 0
Japanese : 74 / 90
Americans : 50 / 70
Chinese : 2 / 3
British : 34 / 41
UK_Pacific : 2 / 0
Italians : 14 / 3
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had a very fundamental logistical error with Germany that may cost me this game. I did, however, put an end to your blatant multi-cultural sentiment!
Ah, when will you Germans ever learn. Tsk, tsk, tsk. Allies all the way.
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So, now that it’s over… I miscalculated the range of most of my aircraft, and thought they could land in Caucasus. I was ok with losing my entire land force in exchange for all your air power… the way I saw it, I could rebuild around my air forces.
So, big mistake! We’ll see what happens -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 6 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
5 fighters and 6 tactical_bombers moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 5 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 armour, 1 artillery, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 6 tactical_bombers moved from Celebes to 44 Sea Zone
4 fighters moved from Shensi to Yunnan
4 fighters moved from Yunnan to India
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 armour, 2 infantry and 6 mech_infantrys moved from Burma to India
2 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
3 infantry moved from Hunan to Yunnan
3 infantry moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from India to West IndiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 39 Sea Zone
Japanese undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 artilleries placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Western Australia to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 5/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 submarines and 9 transports moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry, 10 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Morocco
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 6 artilleries and 6 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
30 Sea Zone : 1 submarine
26 Sea Zone : 2 transports
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 10 submarines, 1 tactical_bomber and 6 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 bomber
Sicily : 1 flag, 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 69 / 94
Russians : 1 / 0
Japanese : 81 / 91
Americans : 50 / 70
Chinese : 0 / 0
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
7 artilleries and 14 infantry moved from Persia to Iraq
2 artilleries, 1 bomber and 6 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 6 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 2 artilleries, 1 bomber and 6 infantry in Scotland, round 1 : 1/9 hits
Germans roll dice for 6 infantry in Scotland, round 1 : 2/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 4 infantry in Scotland, round 2 : 3/7 hits
Germans roll dice for 5 infantry in Scotland, round 2 : 2/5 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Scotland, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 2/2 hits
2 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 1 bomber in Scotland, round 4 : 0/3 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits
British roll dice for 2 artilleries and 1 bomber in Scotland, round 5 : 2/3 hits
Germans roll dice for 2 infantry in Scotland, round 5 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
British win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
Battle in Iraq
British attack with 7 artilleries and 14 infantry
Germans defend with 8 armour and 1 factory_minor
British roll dice for 7 artilleries and 14 infantry in Iraq, round 1 : 3/21 hits
Germans roll dice for 8 armour in Iraq, round 1 : 4/8 hits
4 infantry owned by the British and 3 armour owned by the Germans lost in Iraq
British roll dice for 7 artilleries and 10 infantry in Iraq, round 2 : 6/17 hits
Germans roll dice for 5 armour in Iraq, round 2 : 2/5 hits
2 infantry owned by the British and 5 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 7 artilleries and 8 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for British: 6 infantry
British win with 7 artilleries and 8 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for British: 6 infantry
Recording Battle StatisticsNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 bomber moved from Scotland to United Kingdom
2 battleships, 3 carriers, 3 cruisers and 6 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Persia
2 artilleries and 8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 2 artilleries
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, Algeria : 1 flag, Tunisia : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
4 infantry moved from Southern France to France
2 fighters moved from Southern Italy to Western Germany
6 artilleries and 2 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
???
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 65 / 94
Russians : 1 / 0
Japanese : 77 / 91
Americans : 50 / 70
Chinese : 0 / 0
British : 38 / 41
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 flag,





