@mike64 France? You actually get to do something with them in this game lol
Most Holy vs Mugzy Classic
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TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :3
Purchase Units - British
British buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from East Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to West Europe
1 fighter moved from United Kingdom to West EuropeCombat - British
Battle in West Europe
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 infantry
AA guns fire in West Europe : 0/1 hits
British roll dice for 1 battleship in West Europe, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Europe
British roll dice for 1 armour, 1 fighter and 2 infantry in West Europe, round 1 : 1/4 hits
Germans roll dice for 1 armour in West Europe, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Europe
British win, taking West Europe from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from West Europe to North Sea Zone
1 infantry moved from Persia to Syria JordanPlace Units - British
1 transport placed in North Sea Zone
1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
Australia : 1 flag, 2 infantry
Persia : 1 flag, 2 infantry
Syria Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
West Europe : 1 flag, 1 aaGun, 1 armour and 2 infantry
North Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 3 transportsProduction/PUs Summary :
Russians : 28 / 28
Germans : 27 / 34
British : 24 / 24
Japanese : 34 / 38
Americans : 34 / 40Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 aaGuns, 4 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to China
1 armour moved from French Indo China to Sinkiang
1 armour moved from French Indo China to Persia
1 infantry moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Sinkiang
1 bomber moved from Japan to China
1 armour moved from Alaska to Alaska Sea Zone
2 infantry moved from Alaska to Alaska Sea Zone
1 armour, 2 battleships, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from Alaska Sea Zone to West US Sea Zone
2 infantry moved from West US Sea Zone to West US
1 armour moved from West US Sea Zone to West US
1 fighter moved from West US Sea Zone to West US
1 infantry and 1 transport moved from North Pacific Sea Zone to West US Sea Zone
1 infantry moved from West US Sea Zone to West US
1 fighter moved from West US Sea Zone to West USCombat - Japanese
Battle in China
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 infantry
Japanese win, taking China from Americans with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in West US
Japanese attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 aaGun, 2 armour, 1 factory and 3 infantry
Japanese win, taking West US from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 3 infantryNon Combat Move - Japanese
2 fighters moved from West US to West US Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Persia to IndiaPlace Units - Japanese
1 aaGun and 2 armour placed in India
1 aaGun and 2 armour placed in French Indo China
1 transport placed in Japan Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
Mother Fucker!
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TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :3
Purchase Units - Americans
Americans buy 2 armour, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 infantry moved from East US to West US
1 infantry moved from West Canada to West US
1 bomber moved from Russia to India
1 infantry moved from West Canada to West US
2 submarines moved from West Panama Sea Zone to West US Sea Zone
1 battleship moved from Mexico Sea Zone to West US Sea ZoneCombat - Americans
Battle in West US Sea Zone
Americans attack with 1 battleship and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in West US Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in West US Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship in West US Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 3 transports in West US Sea Zone, round 1 : 1/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in West US Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in West US Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship in West US Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 3 transports in West US Sea Zone, round 2 : 4/8 hits
2 submarines owned by the Americans , 1 battleship owned by the Americans and 1 transport owned by the Japanese lost in West US Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -32
Casualties for Japanese: 1 transport
Casualties for Americans: 1 battleship and 2 submarines
Battle in West US
Americans attack with 1 armour and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Americans roll dice for 1 armour and 4 infantry in West US, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in West US, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in West US
Americans roll dice for 1 armour and 4 infantry in West US, round 2 : 3/5 hits
Japanese roll dice for 1 armour in West US, round 2 : 0/1 hits
1 armour owned by the Japanese lost in West US
Americans win, taking West US from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 1 infantry
Strategic bombing raid in India
AA guns fire in India : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 PUsNon Combat Move - Americans
1 fighter moved from North Sea Zone to East Europe
2 transports moved from North Sea Zone to East US Sea ZonePlace Units - Americans
2 armour and 4 infantry placed in East US
1 carrier placed in East US Sea ZoneTurn Complete - Americans
Americans collect 30 PUs; end with 30 PUs totalTerritory Summary for Americans :
East Europe : 1 flag, 1 fighter
East US : 1 flag, 2 armour, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 infantry
West Canada : 1 flag, 1 aaGun
West US : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
East US Sea Zone : 1 flag, 1 carrier and 4 transportsProduction/PUs Summary :
Russians : 28 / 28
Germans : 27 / 34
British : 23 / 24
Japanese : 39 / 49
Americans : 30 / 30Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.526
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.318
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.812
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
5 infantry moved from East Europe to South Europe
2 fighters moved from Karelia S.S.R. to South EuropeCombat - Russians
Battle in South Europe
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 aaGun, 1 factory and 4 infantry
AA guns fire in South Europe : 0/2 hits
Russians roll dice for 2 fighters and 5 infantry in South Europe, round 1 : 4/7 hits
Germans roll dice for 4 infantry in South Europe, round 1 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in South Europe
Russians win, taking South Europe from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 5 infantry moved from Karelia S.S.R. to East Europe
1 armour moved from Evenki National Okrug to Karelia S.S.R.
2 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from South Europe to Karelia S.S.R.Place Units - Russians
3 infantry placed in Russia
3 armour and 1 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs totalTerritory Summary for Russians :
Caucasus : 1 flag, 2 infantry
East Europe : 1 flag, 1 armour and 7 infantry
Evenki National Okrug : 1 flag, 2 infantry
Finland Norway : 1 flag
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 1 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 3 infantry
South Europe : 1 flag, 1 aaGun, 1 factory and 4 infantry
Ukraine S.S.R. : 1 flagProduction/PUs Summary :
Russians : 34 / 35
Germans : 21 / 34
British : 23 / 24
Japanese : 39 / 49
Americans : 30 / 30Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.314
Median : 3.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.318
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.812
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :4
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Germany to South Europe
1 armour moved from Germany to South Europe
1 fighter moved from Germany to South EuropeCombat - Germans
Battle in South Europe
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry
Germans win, taking South Europe from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from South Europe to Germany
1 armour moved from Kenya-Rhodesia to Anglo Sudan EgyptPlace Units - Germans
11 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :4
Purchase Units - British
British buy 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to North Sea Zone
1 armour moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to West Europe
1 armour moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to West EuropeNon Combat Move - British
Place Units - British
1 factory placed in West Europe
3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 7 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from India to Caucasus
1 armour moved from India to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from China to Novosibirsk
1 armour moved from French Indo China to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from French Indo China to Kazakh S.S.R.
1 fighter moved from India to CaucasusCombat - Japanese
Battle in Novosibirsk
Japanese attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour
Russians defend with 2 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Japanese attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Persia
2 transports moved from West US Sea Zone to North Pacific Sea Zone
2 battleships, 1 carrier, 2 fighters and 1 submarine moved from West US Sea Zone to West Panama Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in French Indo China
1 armour and 2 infantry placed in Japan
1 transport placed in Japan Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from West US to Alaska
Americans take Alaska from Japanese
2 armour and 4 infantry moved from East US to East US Sea ZoneCombat - Americans
Non Combat Move - Americans
2 armour, 1 carrier, 4 infantry and 4 transports moved from East US Sea Zone to North Sea Zone
2 armour and 4 infantry moved from North Sea Zone to West Europe
1 fighter moved from East Europe to North Sea Zone
4 infantry moved from West US to West CanadaPlace Units - Americans
1 armour and 2 fighters placed in East USTurn Complete - Americans
Americans collect 32 PUs; end with 33 PUs totalTerritory Summary for Americans :
Alaska : 1 flag, 1 armour
East US : 1 flag, 1 armour, 1 factory and 2 fighters
Hawaiian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 infantry
West Canada : 1 flag, 1 aaGun and 4 infantry
West Europe : 1 flag, 2 armour and 4 infantry
West US : 1 flag, 1 aaGun and 1 factory
North Sea Zone : 1 flag, 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 21 / 35
Germans : 27 / 28
British : 23 / 23
Japanese : 44 / 46
Americans : 32 / 33 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Karelia S.S.R. to Kazakh S.S.R.
2 armour moved from Karelia S.S.R. to Novosibirsk
2 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from East Europe to Caucasus
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 armour and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Caucasus, round 1 : 3/4 hits
Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 armour and 3 infantry
Japanese defend with 3 armour
Russians roll dice for 2 armour and 3 infantry in Kazakh S.S.R., round 1 : 0/5 hits
Japanese roll dice for 3 armour in Kazakh S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 3 armour in Kazakh S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 3 : 0/2 hits
2 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 2 infantry
Japanese defend with 2 armour
Russians roll dice for 2 armour and 2 infantry in Novosibirsk, round 1 : 1/4 hits
Japanese roll dice for 2 armour in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Karelia S.S.R.Place Units - Russians
5 infantry placed in Russia
4 armour placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Caucasus : 1 flag, 1 armour
East Europe : 1 flag, 7 infantry
Finland Norway : 1 flag
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 factory and 2 fighters
Kazakh S.S.R. : 1 flag, 2 armour and 1 infantry
Novosibirsk : 1 flag, 2 armour and 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 5 infantry
Ukraine S.S.R. : 1 flagProduction/PUs Summary :
Russians : 28 / 28
Germans : 27 / 28
British : 23 / 23
Japanese : 37 / 46
Americans : 32 / 33Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.432
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.435
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :5
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Anglo Sudan Egypt to Syria Jordan
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 armour moved from South Europe to West Europe
1 armour moved from Germany to West Europe
1 fighter moved from Germany to West Europe
10 infantry moved from Germany to West Europe
3 infantry moved from South Europe to West Europe
1 infantry moved from Germany to West Europe
1 infantry moved from Germany to West EuropeCombat - Germans
Battle in Syria Jordan
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Syria Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Europe
Germans attack with 2 armour, 1 fighter and 15 infantry
British defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 6 infantry; Americans defend with 2 armour and 4 infantry
2 armour owned by the Germans retreated to Germany
British win with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 15 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 armour and 4 infantryNon Combat Move - Germans
1 fighter moved from West Europe to Germany
1 infantry moved from French Equatorial Africa to Anglo Sudan EgyptPlace Units - Germans
8 infantry placed in Germany
1 infantry placed in South EuropeTurn Complete - Germans
Germans collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :5
Purchase Units - British
British buy 2 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from United Kingdom to North Sea Zone
1 battleship, 1 carrier, 3 infantry and 3 transports moved from North Sea Zone to Baltic Sea Zone
3 infantry moved from Baltic Sea Zone to Germany
2 armour and 4 infantry moved from West Europe to Germany
1 fighter moved from West Europe to GermanyCombat - British
Battle in Germany
British attack with 2 armour, 1 fighter and 7 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 11 infantry
AA guns fire in Germany : 0/1 hits
British roll dice for 1 battleship in Germany, round 1 : 0/1 hits
British roll dice for 2 armour, 1 fighter and 7 infantry in Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour, 1 fighter and 11 infantry in Germany, round 1 : 6/14 hits
6 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 2 armour, 1 fighter and 1 infantry in Germany, round 2 : 3/4 hits
Germans roll dice for 2 armour, 1 fighter and 8 infantry in Germany, round 2 : 2/11 hits
1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 1 fighter in Germany, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 fighter and 5 infantry in Germany, round 3 : 3/8 hits
1 armour owned by the British , 2 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
Germans win with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 8 infantry
Casualties for British: 2 armour, 1 fighter and 7 infantryNon Combat Move - British
Place Units - British
2 armour and 4 infantry placed in West EuropeTurn Complete - British
British collect 22 PUs; end with 23 PUs totalTerritory Summary for British :
Australia : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun and 1 factory
West Europe : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
Baltic Sea Zone : 1 flag, 1 battleship, 1 carrier and 3 transportsProduction/PUs Summary :
Russians : 28 / 28
Germans : 28 / 29
British : 22 / 23
Japanese : 37 / 46
Americans : 32 / 33Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.529
Median : 4.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 51Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.647
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :5
Purchase Units - Japanese
Japanese buy 8 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from French Indo China to Novosibirsk
3 armour moved from India to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 fighter moved from Persia to Kazakh S.S.R.
1 armour moved from Japan to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
1 armour, 2 infantry and 2 transports moved from Japan Sea Zone to Hawaii Sea Zone
1 armour moved from Hawaii Sea Zone to Hawaiian Islands
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 2 fighters and 1 submarine moved from West Panama Sea Zone to Hawaii Sea Zone
2 fighters moved from Hawaii Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour
Russians defend with 2 armour and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 3 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 fighter
Russians defend with 2 armour and 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Yakut S.S.R.
2 transports moved from North Pacific Sea Zone to Japan Sea Zone
2 fighters moved from Hawaiian Islands to Hawaii Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in French Indo China
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from North Sea Zone to South EuropeCombat - Americans
Battle in South Europe
Americans attack with 1 fighter
Germans defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in South Europe : 0/1 hits
Americans roll dice for 1 fighter in South Europe, round 1 : 1/1 hits
Germans roll dice for 1 infantry in South Europe, round 1 : 0/1 hits
1 infantry owned by the Germans lost in South Europe
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from South Europe to West Europe
1 carrier and 4 transports moved from North Sea Zone to East US Sea Zone
4 infantry moved from West Canada to West US
1 aaGun moved from West US to East US
1 aaGun moved from West Canada to West US
1 armour moved from Alaska to West USPlace Units - Americans
1 bomber and 6 infantry placed in West USTurn Complete - Americans
Americans collect 31 PUs; end with 31 PUs totalTerritory Summary for Americans :
East US : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 fighters
Midway : 1 flag, 1 infantry
West Europe : 1 flag, 1 fighter
West US : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 factory and 10 infantry
East US Sea Zone : 1 flag, 1 carrier and 4 transportsProduction/PUs Summary :
Russians : 24 / 28
Germans : 28 / 29
British : 22 / 23
Japanese : 42 / 42
Americans : 31 / 31Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from East Europe to South Europe
Russians take South Europe from Germans
6 infantry moved from East Europe to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
4 armour moved from Karelia S.S.R. to Germany
1 armour moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Novosibirsk to Evenki National Okrug
3 infantry moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Evenki National Okrug, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Germany
Russians attack with 4 armour, 2 fighters and 6 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 3 infantry
AA guns fire in Germany : 0/2 hits
Russians roll dice for 4 armour, 2 fighters and 6 infantry in Germany, round 1 : 5/12 hits
Germans roll dice for 2 armour, 1 fighter and 3 infantry in Germany, round 1 : 2/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
Russians roll dice for 4 armour, 2 fighters and 4 infantry in Germany, round 2 : 4/10 hits
Germans roll dice for 1 fighter in Germany, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Germany
Russians captures 29PUs while taking Germans capital
Russians win, taking Germany from Germans with 4 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Germany to Karelia S.S.R.Place Units - Russians
2 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 73 PUs totalTerritory Summary for Russians :
East Europe : 1 flag
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
Finland Norway : 1 flag
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 factory and 2 fighters
Kazakh S.S.R. : 1 flag, 1 armour and 2 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 6 infantry
South Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Ukraine S.S.R. : 1 flagProduction/PUs Summary :
Russians : 44 / 73
Germans : 12 / 0
British : 23 / 23
Japanese : 37 / 42
Americans : 31 / 31Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.298
Median : 4.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 47Japanese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.156
Median : 3.500
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :6
Combat Move - Germans
1 armour moved from Syria Jordan to Caucasus
Germans take Persia from British
Germans take Caucasus from Russians
1 infantry moved from Syria Jordan to Persia
1 infantry moved from Anglo Sudan Egypt to Syria JordanCombat - Germans
Non Combat Move - Germans
Turn Complete - Germans
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Test summary from TripleA, engine version: 1.6.1.2, time: 13:11:11
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TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
1 transport moved from Karelia Sea Zone to Baltic Sea Zone
1 armour moved from Karelia S.S.R. to East Europe
1 armour moved from Russia to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 armour moved from Russia to East Europe
2 infantry moved from Karelia S.S.R. to East Europe
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
5 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in East Europe
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 fighter and 3 infantry
Russians win, taking East Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 6 infantry
Germans defend with 2 armour, 1 fighter and 3 infantry
1 infantry owned by the Russians retreated to Karelia S.S.R.
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 5 infantry
Battle in Baltic Sea Zone
Russians attack with 1 submarine and 1 transport
Germans defend with 1 submarine and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine and 1 transport
Casualties for Russians: 1 transportNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 infantry moved from Russia to Caucasus
3 infantry moved from Russia to Karelia S.S.R.
2 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Soviet Far East to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Yakut S.S.R. to NovosibirskPlace Units - Russians
1 armour and 6 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from West Spain Sea Zone to East Canada Sea Zone
1 fighter moved from West Europe to North Sea Zone
1 fighter moved from Finland Norway to North Sea Zone
1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
1 armour moved from South Europe to Central Mediteranean Sea Zone
1 armour and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 fighter moved from Germany to North Sea Zone
1 bomber moved from Germany to West Mediteranean Sea Zone
1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
4 infantry moved from Germany to East Europe
2 infantry moved from South Europe to East Europe
1 armour moved from Ukraine S.S.R. to East Europe
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
1 infantry moved from Libya to Anglo Sudan Egypt
1 armour moved from East Mediteranean Sea Zone to Anglo Sudan EgyptCombat - Germans
Battle in North Sea Zone
Germans attack with 3 fighters
British defend with 1 battleship and 1 transport
Germans roll dice for 3 fighters in North Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship and 1 transport in North Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 fighters in North Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in North Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in East Europe
Germans attack with 1 armour and 6 infantry
Russians defend with 2 armour
Germans roll dice for 1 armour and 6 infantry in East Europe, round 1 : 1/7 hits
Russians roll dice for 2 armour in East Europe, round 1 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans roll dice for 1 armour and 5 infantry in East Europe, round 2 : 2/6 hits
Russians roll dice for 1 armour in East Europe, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans win, taking East Europe from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in West Mediteranean Sea Zone
Germans attack with 1 battleship and 1 bomber
British defend with 1 battleship
Germans roll dice for 1 battleship and 1 bomber in West Mediteranean Sea Zone, round 1 : 1/2 hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 1 : 0/1 hits
1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 battleship
Battle in East Canada Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in East Canada Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in East Mediteranean Sea Zone
Germans attack with 1 fighter and 1 transport
British defend with 1 submarine
British roll dice for 1 submarine in East Mediteranean Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 transport in East Mediteranean Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Anglo Sudan Egypt
Germans attack with 2 armour and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 1 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 1 : 0/2 hits
1 infantry owned by the British lost in Anglo Sudan Egypt
Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
Germans roll dice for 2 armour in Anglo Sudan Egypt, round 3 : 2/2 hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from West Mediteranean Sea Zone to West Europe
1 fighter moved from East Mediteranean Sea Zone to South Europe
2 fighters moved from North Sea Zone to West Europe
2 armour moved from West Europe to Germany
1 infantry moved from West Europe to GermanyPlace Units - Germans
1 armour and 2 infantry placed in South Europe
1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Anglo Sudan Egypt : 1 flag, 2 armour
East Europe : 1 flag, 1 armour and 4 infantry
Finland Norway : 1 flag, 1 armour and 3 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 4 infantry
South Europe : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
West Europe : 1 flag, 1 aaGun, 1 bomber, 2 fighters and 1 infantry
East Canada Sea Zone : 1 flag, 1 submarine
East Mediteranean Sea Zone : 1 flag, 1 transport
West Mediteranean Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 24 / 28
Germans : 36 / 36
British : 26 / 30
Japanese : 25 / 25
Americans : 36 / 36Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 44Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.516
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31Russians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.700
Median : 3.500
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Classic, version: 1.6.2
Game History
Round :1
Purchase Units - British
British buy 1 carrier and 1 submarine; Remaining resources: 4 PUs;Combat Move - British
2 fighters moved from United Kingdom to West Mediteranean Sea Zone
1 bomber moved from United Kingdom to East Canada Sea Zone
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan EgyptCombat - British
Battle in West Mediteranean Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 fighter
Battle in Anglo Sudan Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 2 armour
British win, taking Anglo Sudan Egypt from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in East Canada Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 infantry moved from South Africa to Kenya-Rhodesia
1 infantry moved from West Canada to East Canada
1 fighter moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from East Canada Sea Zone to United Kingdom
1 fighter moved from West Mediteranean Sea Zone to GibraltarPlace Units - British
1 carrier and 1 submarine placed in North Sea ZoneTurn Complete - British
British collect 28 PUs; end with 32 PUs total





