• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from South West Africa to Belgian Congo
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 armour moved from Gold Coast to French Central Africa
                5 armour moved from Egypt to Tobruk

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 armour, 1 destroyer, 1 infantry and 2 transports
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour and 1 artillery
                    Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                    Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Recording Battle Statistics

    Non Combat Move - Italians
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 armour placed in Egypt
                3 fighters placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Battle in 36 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 carrier and 1 fighter
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 destroyers
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 9 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from France to Western Germany
                2 infantry moved from France to Western Germany
                6 infantry moved from Holland Belgium to Western Germany
                7 armour moved from Bryansk to Russia
                5 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
                3 armour moved from Volgograd to Russia
                7 armour moved from Tambov to Russia
                3 armour moved from Ukraine to Russia
                8 armour, 8 artilleries and 4 infantry moved from Smolensk to Russia
                1 armour moved from Vologda to Timguska
                      Germans take Urals from Russians
                1 armour moved from Novosibirsk to Timguska
                3 submarines moved from 93 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Timguska
                    Germans attack with 2 armour
                    ANZAC defend with 1 fighter
                    Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 armour
                    Germans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 armour
                Battle in Western Germany
                    Germans attack with 1 artillery and 8 infantry
                    British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 artilleries and 1 infantry
                    Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 artilleries and 1 infantry
                Battle in Russia
                    Germans attack with 28 armour, 8 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 3 fighters, 17 infantry and 2 tactical_bombers
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
                    Germans win with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
                Recording Battle Statistics

    Non Combat Move - Germans
                5 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                3 armour moved from Novgorod to Finland
                2 artilleries and 2 infantry moved from Eastern Poland to Poland

    Place Units - Germans
                4 armour, 3 artilleries and 3 infantry placed in Germany
                3 armour placed in France
                2 armour placed in Volgograd
                Germans undo move 1.
                1 armour placed in Volgograd
                3 armour placed in Germany
                3 artilleries and 4 infantry placed in Germany
                1 artillery and 1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs


  • what do ya think  you want to start a second game and beat this one out?


  • yeah we can start a new one thanks for the wooping. nice game ron


  • ok well switch sides  you can be the axis


  • how do you start a new one


  • Test summary from TripleA 10:10:46


  • ok have attached a game file you should be able to open it and start playing and post.  im going to use the same tread.  let me know if you have any problems.

    instructions  to starting a new tread and game.

    1.  you need the email address of all players who will be playing.
    2.  open tripleA and select start BPEM
    3.  Dice server needs to be dice.tripleawarclub.org
    4.  enter email address of players.  (yours should already be there)
    5.  insert game id.  this is in the address bar of the web page.  its the last set of numbers  (ie.  27819.0)
        - let me know if you dont know how to start a new tread.
    6.  Under Play By Forum  select AxisAndAllies.org 
    7.  Topic id is the same as the game id. 
    8.  now if you have all the information in there click on test post.  check your tread  if you see that little place box you should be good to go.

    again any problems just let me know.

    27819.90G1start.tsvg


  • hey ron i have a game for us its the have mercy one im asking if you want to call up any fighters from the uk on navy battles

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