• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 6 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                2 bombers moved from Persia to India
                2 armour moved from Hunan to Kwangsi
                3 armour moved from Kiangsu to Kwangsi
                3 armour moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kwangtung to 6 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                2 destroyers moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 3 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 fighter and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 fighter and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                Battle in Kwangsi
                    Japanese attack with 8 armour
                    British defend with 1 armour, 7 artilleries and 3 infantry; Chinese defend with 1 harbour
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 13
                    Casualties for Japanese: 5 armour
                    Casualties for British: 1 armour, 7 artilleries and 3 infantry
                    Japanese win with 3 armour remaining. Battle score for attacker is 13
                    Casualties for Japanese: 5 armour
                    Casualties for British: 1 armour, 7 artilleries and 3 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 43 Sea Zone from UK_Pacific with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Strategic bombing raid in India
                Bombing raid in India causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from India to Eastern Persia
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 bomber placed in Japan
                3 armour placed in Kiangsu
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 mech_infantrys moved from Morocco to Algeria
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 carrier, 4 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Italians
                    Italians win with 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -123
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Recording Battle Statistics
                    2 fighters owned by the Italians could not land and were killed

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 infantry moved from 112 Sea Zone to Western Germany
                3 infantry moved from India to West India
                1 infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Western Germany
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 aaGuns and 4 infantry
                    Casualties for British: 2 infantry
                    British win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 aaGuns and 4 infantry
                    Casualties for British: 2 infantry
                Battle in West India
                    British attack with 3 infantry
                    Italians defend with 1 infantry
                    British win, taking West India from Italians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 infantry moved from Kweichow to Yunnan

    Place Units - British
                1 cruiser and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from South West Africa to Belgian Congo
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 armour moved from Gold Coast to French Central Africa
                5 armour moved from Egypt to Tobruk

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 armour, 1 destroyer, 1 infantry and 2 transports
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transports
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour and 1 artillery
                    Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                    Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 26
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Recording Battle Statistics

    Non Combat Move - Italians
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 armour placed in Egypt
                3 fighters placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Battle in 36 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 carrier and 1 fighter
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 destroyers
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 9 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from France to Western Germany
                2 infantry moved from France to Western Germany
                6 infantry moved from Holland Belgium to Western Germany
                7 armour moved from Bryansk to Russia
                5 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
                3 armour moved from Volgograd to Russia
                7 armour moved from Tambov to Russia
                3 armour moved from Ukraine to Russia
                8 armour, 8 artilleries and 4 infantry moved from Smolensk to Russia
                1 armour moved from Vologda to Timguska
                      Germans take Urals from Russians
                1 armour moved from Novosibirsk to Timguska
                3 submarines moved from 93 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Timguska
                    Germans attack with 2 armour
                    ANZAC defend with 1 fighter
                    Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 armour
                    Germans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 armour
                Battle in Western Germany
                    Germans attack with 1 artillery and 8 infantry
                    British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 artilleries and 1 infantry
                    Germans win with 1 artillery and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 artilleries and 1 infantry
                Battle in Russia
                    Germans attack with 28 armour, 8 artilleries, 5 fighters, 4 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 3 fighters, 17 infantry and 2 tactical_bombers
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
                    Germans win with 24 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 4 armour, 8 artilleries and 4 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries, 3 fighters, 17 infantry and 2 tactical_bombers
                Recording Battle Statistics

    Non Combat Move - Germans
                5 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                3 armour moved from Novgorod to Finland
                2 artilleries and 2 infantry moved from Eastern Poland to Poland

    Place Units - Germans
                4 armour, 3 artilleries and 3 infantry placed in Germany
                3 armour placed in France
                2 armour placed in Volgograd
                Germans undo move 1.
                1 armour placed in Volgograd
                3 armour placed in Germany
                3 artilleries and 4 infantry placed in Germany
                1 artillery and 1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs


  • what do ya think  you want to start a second game and beat this one out?


  • yeah we can start a new one thanks for the wooping. nice game ron


  • ok well switch sides  you can be the axis


  • how do you start a new one


  • Test summary from TripleA 10:10:46


  • ok have attached a game file you should be able to open it and start playing and post.  im going to use the same tread.  let me know if you have any problems.

    instructions  to starting a new tread and game.

    1.  you need the email address of all players who will be playing.
    2.  open tripleA and select start BPEM
    3.  Dice server needs to be dice.tripleawarclub.org
    4.  enter email address of players.  (yours should already be there)
    5.  insert game id.  this is in the address bar of the web page.  its the last set of numbers  (ie.  27819.0)
        - let me know if you dont know how to start a new tread.
    6.  Under Play By Forum  select AxisAndAllies.org 
    7.  Topic id is the same as the game id. 
    8.  now if you have all the information in there click on test post.  check your tread  if you see that little place box you should be good to go.

    again any problems just let me know.

    27819.90G1start.tsvg


  • hey ron i have a game for us its the have mercy one im asking if you want to call up any fighters from the uk on navy battles

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