Just trying to set up a new forum for a private game.
Stalingradski (Axis) vs Antholin (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 60
Russians : 24 / 31
Japanese : 58 / 62
Americans : 52 / 78
Chinese : 0 / 1
British : 36 / 41
UK_Pacific : 9 / 7
Italians : 18 / 23
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Do you scramble in SZ95?
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No scramble. It would buy me 4 hits for the 3 fighters, but I’ll need them…
Totally missed the US/UK double move in SZ91. A major mistake.
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I assumed you’ll want casualties with 1 hit to the Battleship, then to the Subs, then Destroyers, Cruiser, then the AC & lastly planes? I’ll go in that order, but we can edit later if there are Italian survivors.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries moved from 95 Sea Zone to Northern Italy
1 bomber and 2 fighters moved from Egypt to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in 95 Sea Zone
British attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
British roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 95 Sea Zone, round 1 : 11/16 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 1 : 4/8 hits
Units damaged: 2 battleships owned by the British
2 destroyers owned by the Italians , 1 battleship owned by the Italians , 3 submarines owned by the Italians , 1 submarine owned by the British , 2 cruisers owned by the Italians , 1 tactical_bomber owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 95 Sea Zone, round 2 : 7/15 hits
Italians roll dice for 1 carrier, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Italians , 1 fighter owned by the Italians , 2 transports owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
British win with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 107
Casualties for British: 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
British win with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 107
Casualties for British: 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Northern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_major and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from Morocco to Algeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from West India to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from 95 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to MaltaPlace Units - British
1 factory_minor placed in Iraq
3 transports placed in 81 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 harbour, 15 infantry and 4 mech_infantrys
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag, Northern Italy : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 95 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 2 tactical_bombers and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 48 / 60
Russians : 24 / 31
Japanese : 58 / 62
Americans : 52 / 78
Chinese : 0 / 1
British : 42 / 47
UK_Pacific : 9 / 7
Italians : 12 / 23
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was a crushing mistake I made, and you set yourself up for it perfectly. This game is very solidly advantage Allies…
The Axis powers will fight to the bitter end! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Romania to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Romania to Yugoslavia
1 aaGun moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 44 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 carrier
61 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 24 / 31
Japanese : 55 / 62
Americans : 52 / 78
Chinese : 0 / 1
British : 38 / 47
UK_Pacific : 9 / 7
Italians : 16 / 13
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 fighter moved from United Kingdom to AlgeriaNon Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Algeria : 1 fighter
Libya : 1 flag, 95 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Archangel
12 armour, 3 artilleries, 17 infantry and 10 mech_infantrys moved from Ukraine to Rostov
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Rostov
Germans attack with 12 armour, 3 artilleries, 17 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 12 armour, 3 artilleries, 17 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 12 armour, 3 artilleries, 17 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 tactical_bombers moved from Archangel to Novgorod
2 aaGuns moved from Novgorod to Belarus
7 artilleries and 17 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Germany to 114 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 bombers moved from Russia to Ukraine
2 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in Normandy Bordeaux
5 infantry placed in Western Germany
5 mech_infantrys placed in Western Germany
Germans undo move 1.
1 artillery placed in Ukraine
Germans undo move 4.
2 mech_infantrys placed in Ukraine
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
2 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Tambov to Volgograd
2 aaGuns and 21 infantry moved from Amur to Buyant-Uhaa
5 armour and 3 mech_infantrys moved from Samara to Turkmenistan
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
3 artilleries and 7 infantry moved from Samara to Russia
2 aaGuns, 7 artilleries and 4 infantry moved from Tambov to Russia
1 artillery moved from Kazakhstan to Samara
1 infantry moved from Yenisey to DzavhanPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, 2 aaGuns and 21 infantry
Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Bryansk : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Turkmenistan : 5 armour and 3 mech_infantrys
Caucasus : 1 infantry
Samara : 1 artillery
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 63
Russians : 20 / 20
Japanese : 55 / 62
Americans : 52 / 78
Chinese : 0 / 1
British : 38 / 47
UK_Pacific : 9 / 7
Italians : 16 / 13
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You’re playing a very good game sir and have me quite worried with Russia. We shall see what the day brings.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Novosibirsk to Samara
1 bomber moved from Kansu to Samara
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 1 infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to PhilippinesCombat - Japanese
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Korea to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 10 infantry, 1 submarine, 5 tactical_bombers and 5 transports moved from 6 Sea Zone to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 10 infantry, 1 submarine, 5 tactical_bombers and 5 transports moved from 20 Sea Zone to 36 Sea Zone
10 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from French Indo China to Shan State
4 artilleries and 6 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 bomber moved from Samara to Tsinghai
1 bomber moved from Tsinghai to Kweichow
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Shensi to KweichowPlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
Americans take Sicily from Italians
1 bomber moved from Northern Territory to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Java
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 armour
Queensland : 2 artilleries and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 bomber
42 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 63
Russians : 18 / 20
Japanese : 57 / 59
Americans : 52 / 77
Chinese : 0 / 1
British : 38 / 47
UK_Pacific : 9 / 7
Italians : 16 / 13
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 63
Russians : 18 / 20
Japanese : 57 / 59
Americans : 52 / 77
Chinese : 0 / 1
British : 38 / 43
UK_Pacific : 9 / 7
Italians : 16 / 13
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
As usual, the stellar AAA program did not post my British-London turn. Needless to say I had my tactically weak minded strategy run through a trash compactor and I ended up losing the majority of my air force, mostly to Italian AA guns. It turns out that Armani suits actually help you shoot better at incredibly fast moving Spitfire’s, who knew :?.
Well, onto the pain.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun and 4 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 harbour placed in JavaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 2 artilleries, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 18 / 20
Japanese : 57 / 59
Americans : 52 / 77
Chinese : 0 / 1
British : 38 / 43
UK_Pacific : 9 / 7
Italians : 16 / 10
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





