Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
all good we could just wait a couple weeks too.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 3 Sea Zone
1 transport moved from 69 Sea Zone to 67 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 battleship moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Paulau Island to Dutch New Guinea
1 bomber moved from Paulau Island to Japan
1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 1 : 3/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Sakha
1 aaGun moved from Buryatia to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 34 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Yunnan
1 armour moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 infantry moved from Shan State to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
Place Units - Japanese
1 airfield placed in Yunnan
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Manchuria
1 armour and 1 mech_infantry placed in Kwangtung
2 fighters placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 armour and 1 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 6.
Japanese undo move 5.
1 armour and 1 mech_infantry placed in Kwangtung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
I can has scramble orders?
No Scrambles.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Americans
4 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 94 Sea Zone to 97 Sea Zone
1 carrier moved from 94 Sea Zone to 97 Sea Zone
4 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 6 fighters and 4 transports
Italians defend with 1 carrier
Americans win, taking Iwo Jima from Japanese, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 6 fighters and 4 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Greece
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 bomber
Americans win, taking Greece from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
3 carriers and 4 destroyers moved from 7 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 destroyers moved from 104 Sea Zone to 88 Sea Zone
2 submarines moved from 106 Sea Zone to 88 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Tobruk to Egypt
1 submarine moved from 57 Sea Zone to 78 Sea Zone
1 submarine moved from 57 Sea Zone to 78 Sea Zone
1 fighter moved from Western United States to 88 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Americans
4 carriers and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 2 infantry
44 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
19 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
72 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
78 Sea Zone : 1 flag, 2 submarines
88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines
Production/PUs Summary :
Germans : 50 / 65
Russians : 37 / 43
Japanese : 61 / 68
Americans : 56 / 77
Chinese : 6 / 7
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 12 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery, 1 fighter and 2 infantry
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 65
Russians : 37 / 43
Japanese : 59 / 68
Americans : 56 / 77
Chinese : 8 / 9
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 12 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
grr no defending hits on the Yankee’s. :S Kweichow was good though!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 65
Russians : 37 / 43
Japanese : 59 / 68
Americans : 56 / 77
Chinese : 8 / 9
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 12 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i swear the axis have NEVER missed a roll for convoy damage….
:roll:
cow, i’m sure you meant to move that transport in sz99 to sz97 ???
it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.
@Cow:
it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.
wrong,
when UK goes to unload, the territory of greece is owned by USA, so it is not an amphibious assault, meaning you do it during noncombat move
no scrambling possible
i request boat be moved to sz99 based on a fault understanding of the rules
It’s too late.
:)
Clearly I would have scrambled, had I known the other transport was going to be there.
lol…
I was wondering what his intent was, I thought it was to take Crete? But for what purpose I wasn’t sure…
This will be the SECOND time we’ve made an exception for the same inf and artillery! lol.
oh i get it the greece thing is non combat for uk. my bad.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Albania
1 mech_infantry moved from Greater Southern Germany to Poland
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 fighters moved from Southern Italy to United Kingdom
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,5,3,4,4,2,2,3,5
Italians collect 2 PUs (10 lost to blockades); end with 6 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 13
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New Guinea to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 fighter and 1 infantry moved from Burma to India
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French