XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)


  • Cow and Veq,

    I will be unable to post a turn this round, so Garg will be playing the turn for me. On top of starting classes, I have had a family emergency. This is not me quitting, by any means. I will be back, able to post, for the next Japanese move.

  • TripleA

    all good we could just wait a couple weeks too.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 3 Sea Zone
                1 transport moved from 69 Sea Zone to 67 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone
                1 cruiser moved from 34 Sea Zone to 45 Sea Zone
                1 battleship moved from 34 Sea Zone to 45 Sea Zone
                1 bomber moved from Paulau Island to Dutch New Guinea
                1 bomber moved from Paulau Island to Japan
                1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 1 :  3/3 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Sakha
                1 aaGun moved from Buryatia to Sakha
                1 mech_infantry moved from Manchuria to Sakha
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 34 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Yunnan
                1 armour moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                1 armour and 2 infantry moved from Shan State to Yunnan
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 bomber moved from Dutch New Guinea to Philippines

    Place Units - Japanese
                1 airfield placed in Yunnan
                1 submarine placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in Manchuria
                1 armour and 1 mech_infantry placed in Kwangtung
                2 fighters placed in Japan
                Japanese undo move 5.
                Japanese undo move 4.
                1 armour and 1 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Manchuria
                Japanese undo move 6.
                Japanese undo move 5.
                1 armour and 1 mech_infantry placed in Kwangtung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • TripleA

    I can has scramble orders?

  • Liaison TripleA '11 '10

    No Scrambles.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                4 fighters moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                4 infantry moved from Tunisia to 94 Sea Zone
                4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                Battle in 97 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 6 fighters and 4 transports
                    Italians defend with 1 carrier
                    Americans win, taking Iwo Jima from Japanese, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 6 fighters and 4 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 carrier
                Battle in Greece
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 1 bomber
                    Americans win, taking Greece from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Americans
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                3 carriers and 4 destroyers moved from 7 Sea Zone to 17 Sea Zone
                3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 destroyers moved from 104 Sea Zone to 88 Sea Zone
                2 submarines moved from 106 Sea Zone to 88 Sea Zone
                1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 fighter moved from Western United States to 88 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Americans
                4 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Siberia : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
        19 Sea Zone : 1 flag, 1 destroyer
        17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
        72 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        78 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 61 / 68
        Americans : 56 / 77
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                1 artillery moved from Shensi to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery, 1 fighter and 2 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    grr no defending hits on the Yankee’s. :S  Kweichow was good though!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    i swear the axis have NEVER missed a roll for convoy damage….
    :roll:

  • Customizer

    cow, i’m sure you meant to move that transport in sz99 to sz97 ???

  • TripleA

    it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.

  • Customizer

    @Cow:

    it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.

    wrong,

    when UK goes to unload, the territory of greece is owned by USA, so it is not an amphibious assault, meaning you do it during noncombat move

    no scrambling possible

    i request boat be moved to sz99 based on a fault understanding of the rules

  • Liaison TripleA '11 '10

    It’s too late.

    :)

  • Liaison TripleA '11 '10

    Clearly I would have scrambled, had I known the other transport was going to be there.

    lol…

  • Liaison TripleA '11 '10

    I was wondering what his intent was, I thought it was to take Crete?  But for what purpose I wasn’t sure…

  • Liaison TripleA '11 '10

    This will be the SECOND time we’ve made an exception for the same inf and artillery! lol.

  • TripleA

    oh i get it the greece thing is non combat for uk. my bad.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Greater Southern Germany to Albania
                1 mech_infantry moved from Greater Southern Germany to Poland

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Greater Southern Germany
                2 fighters moved from Southern Italy to United Kingdom

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,5,3,4,4,2,2,3,5
                Italians collect 2 PUs (10 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 13

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 13

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New Guinea to Queensland
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 fighter and 1 infantry moved from Burma to India

    Combat - ANZAC
                Battle in French Madagascar

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

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