XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    I never let you down I am going to shine on sight. no matter what they do they don’t do it like me, I am a g. I am back. Keep your mind on your grind and off mine aight. Recognize I am back. I am disappointed in you dawg, you ain’t holding it down. What is a molotov cocktail that ain’t never break the glass? I ain’t never satisfied till someone dies, but I am patient like the reaper.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                    ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 fighter moved from Kansu to Burma
                1 infantry moved from India to Burma

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Burma : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        New Guinea : 1 flag, 1 aaGun and 1 fighter
        Dutch New Guinea : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 flag, 1 submarine and 1 transport
        54 Sea Zone : 1 flag, 1 submarine
        81 Sea Zone : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 64 / 66
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from Libya to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    Loaded 44s on the low where the cheese at, fresh off the jet to the Jects where the g’s at

    we gonna come back like TI. :D

  • Customizer

    Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
    (don’t worry, your savegames will work)

    http://www.axisandallies.org/forums/index.php?topic=28038.0

    thx


  • 808, 805, all their children will be slant-eyed anyways….

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Southern Italy to Eastern Poland
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                2 armour moved from Karelia to Baltic States
                1 bomber moved from Eastern Poland to Western Germany
                1 infantry moved from Germany to Slovakia Hungary
                4 armour and 2 mech_infantrys moved from Germany to Baltic States
                8 armour moved from Romania to Baltic States
                3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                3 armour, 4 artilleries, 1 carrier, 8 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
                3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
                1 infantry moved from Romania to Bulgaria
                3 armour moved from Bulgaria to Romania
                1 fighter and 1 tactical_bomber moved from Southern Italy to 115 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
                EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Germany
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 114 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.630
            Median : 4.000
            Variance : 1.115
            Standard Deviation : 1.056
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.105
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    This has been typical all game.  Finally I have the stats to back me up - so you can eat some cheese with your whines!

    Germans Combat Average roll: 4.105
    Total rolls: 19

    Russians Combat Average roll: 2.571
    Total rolls: 7

    Must be nice to have that 25% difference forgiving all your mistakes. :P

  • Liaison TripleA '11 '10

    You know what it must be… when playing the game, I only see when it’s my turn and the dice are rolled, and the other side really only sees when it’s THEIR turn and the dice are rolled…

    and if the dice is always being worse to the attacker, then we’d both feel diced LOL.  Must be…

    Now that we’re all using 1.6.1.2, we’re going to know by the end of the game.


  • 7 rolls or 25 rolls isn’t really enough to illustrate the Law of Central Tendency. I could run the math, but I feel reasonably safe saying that an average of 2.571 is not inconceivable over 7 rolls. Something as high as 4.429 is just as conceivable, so higher or lower numbers being the better is just an arbitration of the rules.

    If you take a random sample of any 200 rolls, it shouldn’t come as a surprise that the average roll is somewhere in the neighborhood of 3.500.

    Like I said before, the number of dice rolled in a game such as this pretty much eliminates luck in the long run. There is something to be said about luck in a clutch situation, yes, but speaking from experience, luck plays its role in every battle. If you follow the teachings of Sun Tzu, though, you should be accounting for bad luck anyway. Either way, the dice should be a moot point. They are just the vehicle for deciding who lives and who dies instead of actually sending troops to sort it out.  I am not saying that it is an accurate comparison, dice to troops, but it is one of supreme convenience for the situation, a game.

    I have seen good and bad “luck” in this match, but I rest assured that, in the long run, it isn’t luck that will win or lose this match.


  • Garg’s post illustrates the math perfectly, by the way, if his point doesn’t necessarily. His 19-roll average is closer to 3.500 than the Russian 7-roll average. If this were Risk, Garg would be flaunting how lucky he is to have rolled so well. High and low are arbitrary to the system. There is no luck.

  • Liaison TripleA '11 '10

    What are you talking about satin!

    100% of the American rolls are 2!  100% man!

    :P

  • TripleA

    Usually people look at dice stats for the entire game. Also when you shove 15 units against 1 and only roll 1 hit… usually stuff like that you would omit, because you only needed 1 hit.

  • TripleA

    also the dd off london doesn’t matter as a hit, your stuff repairs. :)

  • TripleA

    you lost 3 inf for 3 inf, that is breaking even, you can say you got diced if you lost the battle and even then it would only be a little skirmish, you do 100 of them you going to lose a few. It is bound to happen.


  • What are the 15 units though? 15 unsupported infantry getting only one hit on offense is not statistically overly improbable. Even with an average roll of 1.933, 15 unsupported infantry could score only 1 hit and roll 14 2’s. That’s why I am saying that it is the context of the rolls, not luck, that is most affecting games of this nature. Luck is just a “false positive.”

  • TripleA

    I lost 4 inf and a fighter in korea to 6 russian inf attacking once on russia round 1. It was hilarious.


  • That’s a hell of a way to start off a game. lol

  • TripleA

    yeah, I still won that game in the pacific, japan owns in this game, even with slightly bad dice.

  • TripleA

    I only now realized germany lost a bomber to take nov, how curious.

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