Scramble sz92 and OOL?
12L AA50-41 Gamerman01 v LL(+12)
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America turn 8
Purchase
52 IPC
3 destroyers
2 acCombat Moves
Z36 (transport) v fighter (Z35)
TRJ (infantry) v bomber (FEQ), 4 fighters (Z37), 3 fighters, 3 bombers (PER)dice…
TRJ
A - 7 fighters, 4 bombers
Rolls: 7@3 4@4; Total Hits: 77@3: (4, 1, 1, 6, 2, 3, 1)4@4: (2, 5, 3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
:|
TRJ cleared with 6 fighters, 4 bombers
Noncombat Moves
2 fighters from FEQ to Z35 to 1 British ac
2 fighters from FEQ to PER
2 fighters from WCA to Z12
3 fighters from WCA to ECA
fighter from Z36 to Z35 to British ac
10 fighters, 4 bombers from TRJ to PER
submarine, 4 destroyers, 2 ac, battleship, 4 fighters from Z37 to Z35
8 submarines from Z10 to Z12
4 infantry from WCA to ALA
infantry, AA gun from WCA to ECAMobilize
3 destroyers, 2 ac in Z10
Income
38 + 5 NO = 43
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Karl kept me busy with a 1940 game today, or I’d keep this one moving forward…. not that you’re having too much fun with this one…
It’s the first time I’ve been past like round 4 in a global game (have played several different rulesets over the past two years, too :-P) and we’ve got a very tight one going. It takes countless hours to play that game right, but man is it a whole 'nother level of A&A…
I liberated France in round 7 or 8 and am denying counterattacks so far, so that’s been fun. Will soon be spending 17 IPC’s with France for the second time. Thinking about buying a researcher because I can :-D Couldn’t bring myself to do it the first time though - wanted a fighter more.
Also about to do a neutral crush, unless I change my mind. Spain is hugely strategic for USA - 5 different sea zones to build in, and one of them off South France allows naval base access right out of the gate if South France is controlled…
Check it out - it’s a heckuva game. He just got the 5th city with Japan and needs that all-elusive 6th to seal the game. He’s also got Moscow under siege and the Japs are closing in. The middle east oil bonuses are calling the Axis… But USA just got improved shipyards, and it’s USA and UK’s turn…It’s like the old Classic game in that it always looks really good for the Axis after Japan goes, but really good for the Allies after Russia (Classic) or USA/UK/ANZ/France (1940) goes…
The game has been out for 2 full years, and this is the first compelling game I’ve had… Has a lot to do with my opponent (Karl’s played real sound) and the Alpha3 ruleset, I think…
Let me know if you check it out.
Until tomorrow then… Cheers
http://www.axisandallies.org/forums/index.php?topic=27547.new -
Whew - coming up for air from the G40 game…
Let’s see if I can get this move done here late at night… -
Your map didn’t have the new units placed (should be in 10) but mine will
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G9 with 65, buy 4 INF, ART, 5 ARM, 2 BMB
Combat moves -
Z12 - FTR (Ger) 2 SS, 2 DD, CV, 2 FTR (Z13) BMB (Fra)
Per - 14 INF, 3 ART, 18 ARM (Cau) 4 ARM (Chi) 2 ARM (Rus) INF (Kaz)Z12 subs
Rolls: 2@2; Total Hits: 12@2: (1, 3)rest
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (4)2@2: (5, 4)3@3: (4, 5, 1)1@4: (2) -
Consider carefully - take your time
Map attached
Need casualty choice for Z12 and will be needing choices for Persia after 12 is done
Too tired to figure out whether it’s ok to roll Persia attack right now, so just won’t - will play it by the book -
Yeah, it should be OK… let’s move things along
Persia
Rolls: 12@1 6@2 24@3; Total Hits: 1412@1: (6, 1, 2, 3, 1, 1, 4, 1, 1, 5, 5, 5)6@2: (4, 5, 5, 4, 5, 5)24@3: (6, 4, 3, 1, 6, 5, 2, 4, 3, 5, 1, 4, 5, 1, 4, 6, 3, 5, 6, 1, 6, 1, 5, 4) -
That’s weird. With all those 1’s hitting, it’s still 2 hits below average
OK, waiting for choices for 12 and Persia both
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Lose 3 submarines in Z12 and lose 14 infantry in PER
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Which infantry? :-)
You have 2 British ones there -
Z12 answer
Rolls: 8@1 2@2 3@4; Total Hits: 38@1: (6, 5, 2, 6, 4, 2, 6, 4)2@2: (2, 5)3@4: (5, 1, 3) -
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I didn’t think I’d get off that easy
Lose carrier, 2 destroyers
Z12 round 2 defending subs surprise strike
Rolls: 5@1; Total Hits: 15@1: (6, 1, 4, 4, 3)maybe they’ll make up for round 1, here -
Nope - I have one bonus casualty I didn’t count on at this point…
Z12 round 2 attack
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (3, 6, 5)1@4: (2) -
lose submarine, destroyer, damage battleship
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You’re making all the right choices <thumbs up=“”>Z12 round 2 defense
Rolls: 2@2 3@4; Total Hits: 12@2: (5, 5)3@4: (1, 6, 5)</thumbs> -
:wink:
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Sorry, man, the dice are so stacked against you for the game overall
Maybe you will be put out of your misery faster now, though - look at the bright sideZ12 round 3
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 3, 6)1@4: (2) -
lose 2 fighters :-(





