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12L AA50-41 Gamerman01 v LL(+12)


  • Yes, I would have kept a destroyer and lost the Soviet fighter in the 2nd round.  Otherwise I am at risk to your German submarines.  It would have been a risk, especially with your very good second round roll but it was what i was planning to do.  Otherwise, I am at too much risk when the Germans attack.

    Cheers


  • If this changes anything please make any adjustments you want.


  • Didn’t think about how you could replace the Russian one with a USA fighter.
    OK, swap out the Russian fighter for a destroyer…

    Are you sure?  This was right before you got an unbelievably good roll.  At the time I had a good chance of sinking everything, and could ignore subs on Germany’s turn.

    Well, that’s what I get for not waiting.  Didn’t think you’d want any destroyers because USA subs would pretty much offset the German ones.  Surprise strike would be no big deal.  Go ahead and swap it.  When a player doesn’t wait for casualty choices, the other player should get to change them retroactively, so it’s fine.  I’m not even sure that’s a better choice, but the choice is yours


  • Yeah I am not sure either, but I was planning to lose the Soviet fighter in the battle because it gave the best chance of saving the fleet.  I was hoping strongly for a better result but I guess it probably came out around average?

    Cheers


  • Seems like about average…
    Italians had about a 1 in 4 chance of sinking everything, going in
    The destroyer greatly increases your chances of repelling the Germans, assuming you move a lot of subs in
    Losing the fighter will help your chances of holding Z12 through G9, but you will probably lose another American fighter because of it.
    Of course, this is all academic because the dice gave me the game the first round and beyond

    I didn’t wait, so you have every right to change the choice afterwards, and I can’t really argue.  That’s what I give up by expediting the battle and assuming choices.  Thanks for being a good sport, as always

    Game on


  • America turn 8

    Purchase

    52 IPC

    3 destroyers
    2 ac

    Combat Moves

    Z36 (transport) v fighter (Z35)
    TRJ (infantry) v bomber (FEQ), 4 fighters (Z37), 3 fighters, 3 bombers (PER)

    dice…

    TRJ
    A - 7 fighters, 4 bombers
    DiceRolls: 7@3 4@4; Total Hits: 77@3: (4, 1, 1, 6, 2, 3, 1)4@4: (2, 5, 3, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • :|

    TRJ cleared with 6 fighters, 4 bombers

    Noncombat Moves

    2 fighters from FEQ to Z35 to 1 British ac
    2 fighters from FEQ to PER
    2 fighters from WCA to Z12
    3 fighters from WCA to ECA
    fighter from Z36 to Z35 to British ac
    10 fighters, 4 bombers from TRJ to PER
    submarine, 4 destroyers, 2 ac, battleship, 4 fighters from Z37 to Z35
    8 submarines from Z10 to Z12
    4 infantry from WCA to ALA
    infantry, AA gun from WCA to ECA

    Mobilize

    3 destroyers, 2 ac in Z10

    Income

    38 + 5 NO = 43

    12L_LL(12)_v_Gamerman01_1941_8f.AAM


  • Karl kept me busy with a 1940 game today, or I’d keep this one moving forward…. not that you’re having too much fun with this one…

    It’s the first time I’ve been past like round 4 in a global game (have played several different rulesets over the past two years, too  :-P) and we’ve got a very tight one going.  It takes countless hours to play that game right, but man is it a whole 'nother level of A&A…

    I liberated France in round 7 or 8 and am denying counterattacks so far, so that’s been fun.  Will soon be spending 17 IPC’s with France for the second time.  Thinking about buying a researcher because I can  :-D  Couldn’t bring myself to do it the first time though - wanted a fighter more.

    Also about to do a neutral crush, unless I change my mind.  Spain is hugely strategic for USA - 5 different sea zones to build in, and one of them off South France allows naval base access right out of the gate if South France is controlled…
    Check it out - it’s a heckuva game.  He just got the 5th city with Japan and needs that all-elusive 6th to seal the game.  He’s also got Moscow under siege and the Japs are closing in.  The middle east oil bonuses are calling the Axis…  But USA just got improved shipyards, and it’s USA and UK’s turn…

    It’s like the old Classic game in that it always looks really good for the Axis after Japan goes, but really good for the Allies after Russia (Classic) or USA/UK/ANZ/France (1940) goes…

    The game has been out for 2 full years, and this is the first compelling game I’ve had…  Has a lot to do with my opponent (Karl’s played real sound) and the Alpha3 ruleset, I think…

    Let me know if you check it out.
    Until tomorrow then…  Cheers
    http://www.axisandallies.org/forums/index.php?topic=27547.new


  • Whew - coming up for air from the G40 game…
    Let’s see if I can get this move done here late at night…


  • Your map didn’t have the new units placed (should be in 10) but mine will


  • G9 with 65, buy 4 INF, ART, 5 ARM, 2 BMB

    Combat moves -
    Z12 - FTR (Ger) 2 SS, 2 DD, CV, 2 FTR (Z13) BMB (Fra)
    Per - 14 INF, 3 ART, 18 ARM (Cau) 4 ARM (Chi) 2 ARM (Rus) INF (Kaz)

    Z12 subsDiceRolls: 2@2; Total Hits: 12@2: (1, 3)restDiceRolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (4)2@2: (5, 4)3@3: (4, 5, 1)1@4: (2)


  • Consider carefully - take your time

    Map attached

    Need casualty choice for Z12 and will be needing choices for Persia after 12 is done
    Too tired to figure out whether it’s ok to roll Persia attack right now, so just won’t - will play it by the book

    12L_LL(12)_v_Gamerman01_1941_9a.AAM


  • Yeah, it should be OK… let’s move things along
    PersiaDiceRolls: 12@1 6@2 24@3; Total Hits: 1412@1: (6, 1, 2, 3, 1, 1, 4, 1, 1, 5, 5, 5)6@2: (4, 5, 5, 4, 5, 5)24@3: (6, 4, 3, 1, 6, 5, 2, 4, 3, 5, 1, 4, 5, 1, 4, 6, 3, 5, 6, 1, 6, 1, 5, 4)


  • That’s weird.  With all those 1’s hitting, it’s still 2 hits below average

    OK, waiting for choices for 12 and Persia both


  • Lose 3 submarines in Z12 and lose 14 infantry in PER


  • Which infantry?  :-)
    You have 2 British ones there


  • Z12 answerDiceRolls: 8@1 2@2 3@4; Total Hits: 38@1: (6, 5, 2, 6, 4, 2, 6, 4)2@2: (2, 5)3@4: (5, 1, 3)


  • @Gamerman01:

    Which infantry?  :-)
    You have 2 British ones there

    Soviet infantry


  • I didn’t think I’d get off that easy
    Lose carrier, 2 destroyers
    Z12 round 2 defending subs surprise strikeDiceRolls: 5@1; Total Hits: 15@1: (6, 1, 4, 4, 3)maybe they’ll make up for round 1, here


  • Nope - I have one bonus casualty I didn’t count on at this point…
    Z12 round 2 attackDiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (3, 6, 5)1@4: (2)

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