Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 fighter moved from Kiangsu to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 71 Sea Zone to 69 Sea Zone
1 armour and 2 infantry moved from Malaya to Shan State
2 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 4 infantry
AA guns fire in Kweichow : 0/3 hits
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/6 hits
Chinese roll dice for 1 aaGun and 4 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 5 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Yunnan, round 1 : 2/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 : 5/10 hits
3 destroyers owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
1 aaGun moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 battleship and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
Place Units - Japanese
3 destroyers placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 bomber and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Paulau Island : 1 flag, 2 bombers
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 5 armour, 1 artillery and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 artilleries and 5 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
45 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 transports
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
French Madagascar : 1 flag
80 Sea Zone : 1 flag, 1 submarine
69 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 52 / 65
Russians : 34 / 40
Japanese : 66 / 66
Americans : 53 / 74
Chinese : 5 / 13
British : 20 / 0
UK_Pacific : 6 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Egypt to Tobruk
4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Libya to Tobruk
Combat - Americans
Battle in Soviet Far East
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 39 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win, taking Soviet Far East from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Tobruk
Americans attack with 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 1 : 7/18 hits
Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 1 : 3/9 hits
2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tobruk
Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 6/15 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 carrier moved from 96 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to 81 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
6 fighters moved from Tobruk to 96 Sea Zone
4 infantry moved from Libya to Tunisia
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
3 carriers, 1 cruiser, 6 fighters and 5 transports moved from 96 Sea Zone to 94 Sea Zone
2 submarines moved from 44 Sea Zone to 57 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
44 Sea Zone : 1 flag
7 Sea Zone : 1 flag, 3 carriers, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 1 transport
3 Sea Zone : 1 flag, 1 transport
57 Sea Zone : 1 flag, 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Tunisia : 1 flag, 4 infantry
Tobruk : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys
Libya : 1 flag
104 Sea Zone : 1 flag, 2 destroyers
106 Sea Zone : 1 flag, 2 submarines
94 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 5 transports
92 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
81 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 65 / 66
Americans : 53 / 73
Chinese : 5 / 13
British : 20 / 0
UK_Pacific : 6 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 artillery, 1 fighter and 4 infantry
Kweichow : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 64 / 66
Americans : 53 / 73
Chinese : 6 / 7
British : 20 / 0
UK_Pacific : 6 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Combat Move - British
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 39 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 artillery, 16 infantry and 1 mech_infantry moved from India to Burma
1 aaGun moved from Szechwan to Shensi
2 fighters moved from Egypt to Malta
1 tactical_bomber moved from Tanganyika Territory to West India
Turn Complete - British
Territory Summary for British :
Shensi : 1 flag, 1 aaGun
Burma : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
West India : 1 flag, 1 tactical_bomber
Belgian Congo : 1 flag, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun, 2 fighters and 1 infantry
94 Sea Zone : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 64 / 66
Americans : 53 / 73
Chinese : 6 / 7
British : 20 / 0
UK_Pacific : 6 / 2
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 64 / 66
Americans : 53 / 73
Chinese : 6 / 7
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
lost caroline fleet, but made up for it with india :).
was really hoping for another hit in kweichow on defense, oh well.
Sz33 was also lucky for the allies, did better than you should have - like the course of this game. :)
Yes, India was VERY lucky…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 4 damage to unit: harbour
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 armour moved from Greater Southern Germany to Poland
1 aaGun moved from Poland to Baltic States
1 fighter moved from Poland to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 16 PUs total
Allies been lucky? I’d say I was lucky if I won caroline island battle. :) I just been managing to come out even when you take the round as a whole.
ho ho, you bombed the harbor eh.
I am starting to not believe in these built in aa guns lol.
Some people do it for a day or two, I do it for a month or two, do it did good and do it did great do it non stop do it to death.
Of course I attack with my 1 sub. Just be glad veqryn didn’t attack way back when with his 1 sub against your carrier bship. I would have totally sunk Germany way back when. That is just how I roll with my subs dawg. They my grand hustlas, bein broke aint an option. Of course I attack, I DO IT TO THE MAXIMUM. Ain’t nothin change but the name on the mail and I make it rain anywhere. My sub in sz 39 did it for his mama and his papa, he did it for his partner, and they said he was too irrational, but he did it like a ball player, 808 WEST SIDE, DO IT HOW THEY WANT TO DO, AND THEY DO IT RIGHT IN FRONT OF YOU. That is where the sub was from homie. 808 sub always hits, everybody knows that, it always hits. Just like china sucks on defense. Everybody know that.
my bad that sub was from cali, 805 homie.
I never let you down I am going to shine on sight. no matter what they do they don’t do it like me, I am a g. I am back. Keep your mind on your grind and off mine aight. Recognize I am back. I am disappointed in you dawg, you ain’t holding it down. What is a molotov cocktail that ain’t never break the glass? I ain’t never satisfied till someone dies, but I am patient like the reaper.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 fighter moved from Kansu to Burma
1 infantry moved from India to Burma
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Burma : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
New Guinea : 1 flag, 1 aaGun and 1 fighter
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 flag
45 Sea Zone : 1 flag, 1 submarine and 1 transport
54 Sea Zone : 1 flag, 1 submarine
81 Sea Zone : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 64 / 66
Americans : 53 / 73
Chinese : 6 / 7
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 12 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Combat Move - French
2 infantry moved from Libya to Tunisia
Non Combat Move - French
Turn Complete - French
Loaded 44s on the low where the cheese at, fresh off the jet to the Jects where the g’s at
we gonna come back like TI. :D
Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
(don’t worry, your savegames will work)
http://www.axisandallies.org/forums/index.php?topic=28038.0
thx
808, 805, all their children will be slant-eyed anyways….
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Eastern Poland
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
2 armour moved from Karelia to Baltic States
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Germany to Slovakia Hungary
4 armour and 2 mech_infantrys moved from Germany to Baltic States
8 armour moved from Romania to Baltic States
3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
3 armour, 4 artilleries, 1 carrier, 8 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Romania to Bulgaria
3 armour moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to 115 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.630
Median : 4.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.105
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1