XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                3 infantry moved from Hopei to Kweichow
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsi to Hunan
                1 armour moved from Kwangtung to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 battleship moved from 36 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Kwangsi to 34 Sea Zone
                1 fighter moved from Kiangsu to 34 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 carrier moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 71 Sea Zone to 69 Sea Zone
                1 armour and 2 infantry moved from Malaya to Shan State
                2 armour moved from Kwangtung to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun; Chinese defend with 4 infantry
                        AA guns fire in Kweichow :  0/3 hits
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/6 hits
                        Chinese roll dice for 1 aaGun and 4 infantry in Kweichow, round 1 :  1/4 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 4 infantry
                Battle in Yunnan
                    Japanese attack with 5 armour, 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Yunnan, round 1 :  2/10 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Dutch New Guinea
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 2 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
                        Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 1 :  5/10 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 :  5/10 hits
                        3 destroyers owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 :  3/7 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 4 destroyers

    Non Combat Move - Japanese
                2 carriers moved from 36 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 aaGun moved from Amur to Buryatia
                1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kwangsi to Kiangsi
                1 battleship and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi

    Place Units - Japanese
                3 destroyers placed in 20 Sea Zone
                1 submarine placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 bomber and 5 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 flag, 2 bombers
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
        Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 flag, 5 armour, 1 artillery and 4 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 armour, 1 artillery and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 2 artilleries and 5 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        45 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 1 submarine
        34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
        20 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 transports
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        French Madagascar : 1 flag
        80 Sea Zone : 1 flag, 1 submarine
        69 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 34 / 40
        Japanese : 66 / 66
        Americans : 53 / 74
        Chinese : 5 / 13
        British : 20 / 0
        UK_Pacific : 6 / 5
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Alaska to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                3 fighters moved from Egypt to Tobruk
                4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
                1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Libya to Tobruk

    Combat - Americans
                Battle in Soviet Far East
                Battle in 39 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 1 submarine
                        Americans roll dice for 1 submarine in 39 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                        Americans roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 39 Sea Zone
                    Japanese win, taking Soviet Far East from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Tobruk
                    Americans attack with 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 1 :  7/18 hits
                        Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 1 :  3/9 hits
                        2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tobruk
                        Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 :  6/15 hits
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 :  1/2 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 destroyer moved from 96 Sea Zone to 81 Sea Zone
                1 carrier moved from 96 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to 81 Sea Zone
                1 transport moved from 96 Sea Zone to 81 Sea Zone
                6 fighters moved from Tobruk to 96 Sea Zone
                4 infantry moved from Libya to Tunisia
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 submarines moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 96 Sea Zone to 81 Sea Zone
                3 carriers, 1 cruiser, 6 fighters and 5 transports moved from 96 Sea Zone to 94 Sea Zone
                2 submarines moved from 44 Sea Zone to 57 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 7 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        7 Sea Zone : 1 flag, 3 carriers, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 1 transport
        3 Sea Zone : 1 flag, 1 transport
        57 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Tunisia : 1 flag, 4 infantry
        Tobruk : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys
        Libya : 1 flag
        104 Sea Zone : 1 flag, 2 destroyers
        106 Sea Zone : 1 flag, 2 submarines
        94 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 5 transports
        92 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
        81 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Brazil : 1 flag
        110 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 65 / 66
        Americans : 53 / 73
        Chinese : 5 / 13
        British : 20 / 0
        UK_Pacific : 6 / 5
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                1 artillery moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 artillery, 1 fighter and 4 infantry
        Kweichow : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 64 / 66
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 5
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from India to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Japanese lost in 39 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Burma
                1 artillery, 16 infantry and 1 mech_infantry moved from India to Burma
                1 aaGun moved from Szechwan to Shensi
                2 fighters moved from Egypt to Malta
                1 tactical_bomber moved from Tanganyika Territory to West India

    Turn Complete - British

    Territory Summary for British :

    Shensi : 1 flag, 1 aaGun
        Burma : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 flag, 1 airfield and 1 harbour
        West India : 1 flag, 1 tactical_bomber
        Belgian Congo : 1 flag, 1 infantry and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour and 1 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun, 2 fighters and 1 infantry
        94 Sea Zone : 1 flag, 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 64 / 66
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 2
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 64 / 66
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    lost caroline fleet, but made up for it with india :).

    was really hoping for another hit in kweichow on defense, oh well.

  • Liaison TripleA '11 '10

    Sz33 was also lucky for the allies, did better than you should have - like the course of this game. :)

    Yes, India was VERY lucky…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/1 hits
                    Bombing raid in Egypt causes: 4 damage to unit: harbour
                    Bombing raid in Egypt causes 4 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 mech_infantrys moved from Southern Italy to Greater Southern Germany
                1 armour moved from Greater Southern Germany to Poland
                1 aaGun moved from Poland to Baltic States
                1 fighter moved from Poland to Southern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 16 PUs total

  • TripleA

    Allies been lucky? I’d say I was lucky if I won caroline island battle. :) I just been managing to come out even when you take the round as a whole.

  • TripleA

    ho ho, you bombed the harbor eh.

  • TripleA

    I am starting to not believe in these built in aa guns lol.

  • TripleA

    Some people do it for a day or two, I do it for a month or two, do it did good and do it did great do it non stop do it to death.

    Of course I attack with my 1 sub. Just be glad veqryn didn’t attack way back when with his 1 sub against your carrier bship. I would have totally sunk Germany way back when. That is just how I roll with my subs dawg. They my grand hustlas, bein broke aint an option. Of course I attack, I DO IT TO THE MAXIMUM. Ain’t nothin change but the name on the mail and I make it rain anywhere. My sub in sz 39 did it for his mama and his papa, he did it for his partner, and they said he was too irrational, but he did it like a ball player, 808 WEST SIDE, DO IT HOW THEY WANT TO DO, AND THEY DO IT RIGHT IN FRONT OF YOU. That is where the sub was from homie. 808 sub always hits, everybody knows that, it always hits. Just like china sucks on defense. Everybody know that.

  • TripleA

    my bad that sub was from cali, 805 homie.

  • TripleA

    I never let you down I am going to shine on sight. no matter what they do they don’t do it like me, I am a g. I am back. Keep your mind on your grind and off mine aight. Recognize I am back. I am disappointed in you dawg, you ain’t holding it down. What is a molotov cocktail that ain’t never break the glass? I ain’t never satisfied till someone dies, but I am patient like the reaper.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                    ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 fighter moved from Kansu to Burma
                1 infantry moved from India to Burma

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Burma : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        New Guinea : 1 flag, 1 aaGun and 1 fighter
        Dutch New Guinea : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 flag, 1 submarine and 1 transport
        54 Sea Zone : 1 flag, 1 submarine
        81 Sea Zone : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 35 / 40
        Japanese : 64 / 66
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from Libya to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    Loaded 44s on the low where the cheese at, fresh off the jet to the Jects where the g’s at

    we gonna come back like TI. :D

  • Customizer

    Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
    (don’t worry, your savegames will work)

    http://www.axisandallies.org/forums/index.php?topic=28038.0

    thx


  • 808, 805, all their children will be slant-eyed anyways….

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Southern Italy to Eastern Poland
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Novgorod, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                2 armour moved from Karelia to Baltic States
                1 bomber moved from Eastern Poland to Western Germany
                1 infantry moved from Germany to Slovakia Hungary
                4 armour and 2 mech_infantrys moved from Germany to Baltic States
                8 armour moved from Romania to Baltic States
                3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                3 armour, 4 artilleries, 1 carrier, 8 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
                3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
                1 infantry moved from Romania to Bulgaria
                3 armour moved from Bulgaria to Romania
                1 fighter and 1 tactical_bomber moved from Southern Italy to 115 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter
                EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Germany
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 114 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.630
            Median : 4.000
            Variance : 1.115
            Standard Deviation : 1.056
            Total rolls : 27

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.105
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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