• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Italians
                Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 fighters moved from 92 Sea Zone to Morocco
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 armour moved from Egypt to Belgian Congo
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French West Africa
                1 armour moved from French Central Africa to French West Africa
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Morocco from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in French West Africa
                    Italians attack with 2 armour
                    French defend with 1 fighter
                    Italians win, taking French West Africa from French with 2 armour remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                    Italians win with 2 armour remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                Battle in Belgian Congo
                    Italians attack with 3 armour and 1 bomber
                    British defend with 2 armour and 1 infantry
                    Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 armour and 1 infantry
                    Casualties for Italians: 2 armour
                    Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 armour and 1 infantry
                    Casualties for Italians: 2 armour
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Belgian Congo to Egypt
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 infantry and 1 tactical_bomber placed in Northern Italy
                1 submarine placed in 95 Sea Zone
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 artillery moved from Northern Territory to Western Australia
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Shan State to Yunnan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Combat - French
                Battle in 6 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 carrier and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Politics - Germans
                Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from Karelia to Novgorod
                2 armour, 4 artilleries and 5 infantry moved from Baltic States to Novgorod
                1 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
                1 armour moved from Baltic States to Novgorod
                3 armour moved from Germany to Baltic States
                2 artilleries and 2 infantry moved from Germany to Poland
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Germany
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to United Kingdom
                4 fighters and 5 tactical_bombers moved from Finland to 110 Sea Zone
                1 fighter moved from Alexandria to Northern Italy
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Ukraine to Bryansk
                9 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters and 5 tactical_bombers
                    British defend with 2 cruisers and 1 transport
                    Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 2 cruisers and 1 transport
                    Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 2 cruisers and 1 transport
                Battle in Rostov
                    Germans attack with 9 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 5 artilleries and 5 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
                    Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
                Air Battle in United Kingdom
                Germans attacks with 1 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                5 armour, 2 artilleries and 2 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Giving bonus movement to units
                2 fighters and 2 tactical_bombers moved from Iwo Jima to 24 Sea Zone
                2 artilleries moved from Shensi to Kansu
                1 armour moved from Buyant-Uhaa to Manchuria
                3 armour moved from Jehol to Manchuria
                2 bombers moved from Kwangsi to India
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                3 armour moved from Kiangsu to Kwangtung
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 armour moved from Suiyuyan to Jehol
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in 24 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier and 1 fighter
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier and 1 fighter
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in Manchuria
                    Japanese attack with 4 armour, 1 artillery and 1 infantry
                    Russians defend with 4 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 4 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 4 armour remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 4 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 artilleries
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Strategic bombing raid in India
                Bombing raid in India causes: 10 damage to unit: factory_major
                    Bombing raid in India causes 10 damage total.
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from India to Persia
                1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                      British take Gibraltar from Italians
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 armour placed in Western United States
                1 destroyer and 2 transports placed in 10 Sea Zone
                1 cruiser and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Burma to Yunnan

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 cruiser and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 21 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 armour moved from Belgian Congo to Union of South Africa
                      Italians take Rhodesia from British
                      Italians take Union of South Africa from British
                3 armour moved from Egypt to Belgian Congo
                1 bomber moved from Egypt to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from French West Africa to French Equatorial Africa
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Italians win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Northern Italy to Algeria
                1 bomber moved from Eastern Persia to Persia

    Place Units - Italians
                3 armour placed in Egypt
                1 cruiser, 2 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Western Australia to Shan State
                2 fighters moved from Yunnan to Kansu

    Combat - ANZAC
                Battle in Kansu
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from Kansu to Timguska

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 5 infantry moved from Baltic States to Belarus
                3 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 armour moved from Archangel to Belarus
                5 artilleries moved from Novgorod to Belarus
                3 armour moved from Baltic States to Belarus
                1 armour moved from Rostov to Bryansk
                8 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Novgorod
                4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Poland
                1 fighter moved from Northern Italy to Ukraine
                1 tactical_bomber moved from Normandy Bordeaux to Poland
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                6 armour moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 6 armour, 8 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 6 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 6 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 8 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                2 tactical_bombers moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                5 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    Germans defend with 1 armour and 4 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 4 armour
                    Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 4 armour
                    Casualties for Russians: 3 infantry
                    Russians win with 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 4 armour
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 tactical_bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour and 2 cruisers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 19 Sea Zone from French
                      Japanese take 20 Sea Zone from French
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                      Japanese take Korea from Russians
                2 armour moved from Jehol to Manchuria
                9 armour, 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
                2 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 bombers moved from Persia to India

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Japanese attack with 9 armour, 3 fighters and 3 tactical_bombers
                    British defend with 1 infantry; Chinese defend with 1 harbour
                    Japanese win, taking Kwangsi from Chinese with 9 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 9 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 armour
                    Russians defend with 2 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 armour
                Battle in Hunan
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in India
                Bombing raid in India causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from India to Persia
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 armour placed in Kiangsu
                2 cruisers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 infantry, 2 mech_infantrys and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                3 fighters moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Japanese defend with 2 cruisers and 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 cruisers and 1 transport
                    Casualties for Americans: 1 submarine
                    Americans win with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 cruisers and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Korea
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry
                    Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Morocco
                    Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 artilleries
                    Americans win, taking Morocco from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 1 infantry
                    Americans win with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                3 fighters moved from Morocco to 91 Sea Zone
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • still need the uk turns


  • yeah i no. had to leave

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