@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Kaboom vs. dropittwice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from 92 Sea Zone to Morocco
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Egypt to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Morocco from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in French West Africa
Italians attack with 2 armour
French defend with 1 fighter
Italians win, taking French West Africa from French with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Italians win with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Belgian Congo
Italians attack with 3 armour and 1 bomber
British defend with 2 armour and 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from Morocco to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry and 1 tactical_bomber placed in Northern Italy
1 submarine placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Northern Territory to Western Australia
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat - French
Battle in 6 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Karelia to Novgorod
2 armour, 4 artilleries and 5 infantry moved from Baltic States to Novgorod
1 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
1 armour moved from Baltic States to Novgorod
3 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Germany
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
4 fighters and 5 tactical_bombers moved from Finland to 110 Sea Zone
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bryansk
9 armour, 1 infantry and 1 mech_infantry moved from Ukraine to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Battle in Rostov
Germans attack with 9 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
2 fighters and 2 tactical_bombers moved from Iwo Jima to 24 Sea Zone
2 artilleries moved from Shensi to Kansu
1 armour moved from Buyant-Uhaa to Manchuria
3 armour moved from Jehol to Manchuria
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 armour moved from Suiyuyan to Jehol
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Battle in Manchuria
Japanese attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 4 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Japanese win with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Persia
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 armour placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to YunnanCombat - British
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 cruiser and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
3 armour moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from French West Africa to French Equatorial Africa
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Italians win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Northern Italy to Algeria
1 bomber moved from Eastern Persia to PersiaPlace Units - Italians
3 armour placed in Egypt
1 cruiser, 2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to Shan State
2 fighters moved from Yunnan to KansuCombat - ANZAC
Battle in Kansu
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Kansu to TimguskaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 artilleries and 5 infantry moved from Baltic States to Belarus
3 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
3 armour moved from Archangel to Belarus
5 artilleries moved from Novgorod to Belarus
3 armour moved from Baltic States to Belarus
1 armour moved from Rostov to Bryansk
8 armour and 1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Novgorod
4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Poland
1 fighter moved from Northern Italy to Ukraine
1 tactical_bomber moved from Normandy Bordeaux to Poland
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
6 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 6 armour, 8 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 6 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 6 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
5 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 armour and 4 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 4 armour
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 4 armour
Casualties for Russians: 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 4 armour
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour and 2 cruisers; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from French
Japanese take 20 Sea Zone from French
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Japanese take Korea from Russians
2 armour moved from Jehol to Manchuria
9 armour, 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from Persia to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 9 armour, 3 fighters and 3 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 9 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 9 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 2 armour
Russians defend with 2 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour
Battle in Hunan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Persia
3 fighters and 3 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 cruisers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry, 2 mech_infantrys and 2 transports moved from 102 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Japanese defend with 2 cruisers and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 25
Casualties for Japanese: 2 cruisers and 1 transport
Casualties for Americans: 1 submarine
Americans win with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 25
Casualties for Japanese: 2 cruisers and 1 transport
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries
Americans win, taking Morocco from Italians with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Americans win with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
still need the uk turns
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yeah i no. had to leave