@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
Kaboom vs. dropittwice
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to Shan State
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Shan State to 36 Sea Zone
2 infantry moved from India to Burma
1 armour moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
3 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Morocco to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Tunisia to Gibraltar
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Belgian Congo to French Central Africa
1 bomber moved from France to Anglo Egyptian SudanCombat - Italians
Battle in French Central Africa
Italians attack with 2 armour
French defend with 1 infantry
Italians win, taking French Central Africa from French with 2 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 2 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour
French defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Italians win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
3 armour placed in Egypt
1 cruiser and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to Shan State
1 fighter moved from India to Burma
1 fighter moved from Queensland to Western Australia
1 cruiser and 1 destroyer moved from 26 Sea Zone to 24 Sea ZoneNon Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
French take 20 Sea Zone from Japanese
French take 19 Sea Zone from JapaneseCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
9 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
4 artilleries and 5 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 artillery and 3 infantry moved from Finland to Karelia
4 fighters and 5 tactical_bombers moved from Poland to Karelia
4 infantry moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
3 artilleries and 5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 bomber moved from France to United KingdomCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 4 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 9 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 9 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Karelia from Russians with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Germans win with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 fighters and 5 tactical_bombers moved from Karelia to FinlandPlace Units - Germans
2 submarines placed in 113 Sea Zone
3 infantry placed in Western Germany
3 armour, 2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
7 infantry moved from Amur to Manchuria
2 infantry moved from Amur to Buyant-Uhaa
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
7 infantry moved from Amur to Korea
2 infantry moved from Amur to Buyant-Uhaa
2 artilleries moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 3 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 4 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Russians win with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 armour, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 9 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
retreated to Ukraine
Germans win with 9 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour, 2 fighters and 3 infantry
Battle in Buyant-Uhaa
Russians attack with 4 infantry
Mongolians defend with 2 infantry
Russians win, taking Buyant-Uhaa from Mongolians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Mongolians: 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Mongolians: 2 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 tactical_bombers moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 24 Sea Zone
3 fighters moved from Japan to 24 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 armour moved from Kwangsi to Yunnan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 1 infantry moved from Sikang to Shensi
3 armour moved from Kiangsu to Jehol
2 armour moved from Hopei to Suiyuyan
1 armour moved from Hopei to Buyant-UhaaCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Japanese win with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 3 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese win with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 3 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the British
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Iwo JimaPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Western United States to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships and 1 transport
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 transport
Casualties for Americans: 1 submarine and 1 tactical_bomber
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 transport
Casualties for Americans: 1 submarine and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Burma to Yunnan
6 artilleries and 11 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
British win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from 92 Sea Zone to Morocco
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Egypt to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 armour moved from French Central Africa to French West Africa
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Morocco from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in French West Africa
Italians attack with 2 armour
French defend with 1 fighter
Italians win, taking French West Africa from French with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Italians win with 2 armour remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Belgian Congo
Italians attack with 3 armour and 1 bomber
British defend with 2 armour and 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Italians win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armour
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from Morocco to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry and 1 tactical_bomber placed in Northern Italy
1 submarine placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Northern Territory to Western Australia
1 fighter moved from Burma to Yunnan
1 fighter moved from Shan State to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat - French
Battle in 6 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Karelia to Novgorod
2 armour, 4 artilleries and 5 infantry moved from Baltic States to Novgorod
1 armour, 3 artilleries and 5 infantry moved from Poland to Baltic States
1 armour moved from Baltic States to Novgorod
3 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Germany
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
4 fighters and 5 tactical_bombers moved from Finland to 110 Sea Zone
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bryansk
9 armour, 1 infantry and 1 mech_infantry moved from Ukraine to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 5 tactical_bombers
British defend with 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 cruisers and 1 transport
Battle in Rostov
Germans attack with 9 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 2 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
5 armour, 2 artilleries and 2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
2 fighters and 2 tactical_bombers moved from Iwo Jima to 24 Sea Zone
2 artilleries moved from Shensi to Kansu
1 armour moved from Buyant-Uhaa to Manchuria
3 armour moved from Jehol to Manchuria
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 armour moved from Suiyuyan to Jehol
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Battle in Manchuria
Japanese attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 4 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Japanese win with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Persia
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 armour placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total