XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    1 destroyer was moved inadvertantly with the rest of the fleet.

    Correct map attached.

  • Liaison TripleA '11 '10

    LOL I must have tried that Archangel battle 6 times in local mode.

    I never won it once…

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Kansu to Suiyuyan
                6 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Japanese
                1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Ethiopia from Italians
                      Russians take Italian Somaliland from Italians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 armour and 2 mech_infantrys moved from Russia to Nenetsia
                1 bomber moved from Romania to Nenetsia
                1 bomber moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 artillery and 1 infantry moved from Romania to Bulgaria
                2 infantry moved from Romania to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Suiyuyan
                    Russians attack with 10 infantry
                    Japanese defend with 1 aaGun and 6 infantry
                        Russians roll dice for 10 infantry in Suiyuyan, round 1 :  2/10 hits
                        Japanese roll dice for 1 aaGun and 6 infantry in Suiyuyan, round 1 :  3/6 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
                        Russians roll dice for 7 infantry in Suiyuyan, round 2 :  0/7 hits
                        Japanese roll dice for 5 infantry in Suiyuyan, round 2 :  3/5 hits
                        3 infantry owned by the Russians lost in Suiyuyan
                    4 infantry owned by the Russians retreated to Kansu
                    Japanese win with 5 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Russians: 6 infantry
                Battle in Nenetsia
                    Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Japanese defend with 2 armour
                        Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Nenetsia, round 1 :  2/4 hits
                        Japanese roll dice for 2 armour in Nenetsia, round 1 :  1/2 hits
                        2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia
                    Russians win, taking Nenetsia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Bulgaria
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bulgaria
                    Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Timguska to Yenisey
                1 aaGun and 3 infantry moved from Timguska to Kansu
                1 infantry moved from Smolensk to Archangel
                1 artillery and 3 infantry moved from Smolensk to Belarus
                1 artillery and 5 infantry moved from Russia to Smolensk
                1 armour and 7 mech_infantrys moved from Romania to Belarus
                1 bomber moved from Eastern Poland to Russia
                1 bomber moved from Nenetsia to Russia
                2 aaGuns and 4 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
                2 infantry placed in Volgograd
                Russians undo move 3.
                Russians undo move 2.
                1 artillery, 1 fighter and 6 infantry placed in Russia
                2 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 1 aaGun and 7 infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 aaGun and 6 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 flag, 1 infantry
        Romania : 1 flag, 1 infantry
        Italian Somaliland : 1 flag, 1 armour
        Ethiopia : 1 flag
        Belarus : 1 flag, 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
        Bryansk : 1 flag, 1 armour and 1 mech_infantry
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Urals : 1 flag, 1 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 artillery and 2 infantry
        Bessarabia : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
        Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 8 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Caucasus : 1 flag, 2 mech_infantrys
        Smolensk : 1 flag, 1 artillery and 5 infantry
        Bulgaria : 1 flag, 1 artillery and 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 50 / 65
        Chinese : 10 / 16
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Argh you used the wrong file.

    Per my previous post, I left a destroyer in Sz112.  I’ll get Satin to adjust it on his turn.

  • Customizer

    woops, sorry.  please adjust it.

  • Liaison TripleA '11 '10

    Interesting moves V.  You REALLY want Karelia hey? :P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
                1 fighter moved from Kiangsu to Hopei
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                4 infantry moved from Suiyuyan to Hopei
                2 artilleries and 5 infantry moved from Ulaanbaatar to Buryatia
                1 armour moved from Anhwe to Kwangsi
                      Japanese take Kiangsi from Chinese
                2 armour moved from Kiangsu to Kwangsi
                2 fighters moved from 25 Sea Zone to Kiangsu
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from French Madagascar to 72 Sea Zone
                1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                2 fighters moved from 72 Sea Zone to 76 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 80 Sea Zone from British
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 bomber moved from Borneo to 45 Sea Zone
                1 bomber moved from Borneo to Hunan
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 1 :  3/4 hits
                        Chinese roll dice for 1 artillery in Hunan, round 1 :  1/1 hits
                        1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 76 Sea Zone
                    Japanese attack with 2 fighters
                    French defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 76 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 destroyer in 76 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 76 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 4 infantry in Hopei, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Union of South Africa
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships, 1 carrier and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
                1 bomber moved from 45 Sea Zone to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter moved from Hopei to Kiangsu
                1 aaGun moved from Manchuria to Amur
                1 carrier moved from 72 Sea Zone to 80 Sea Zone
                2 fighters moved from 76 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 armour placed in Kwangtung
                1 armour and 2 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 1 armour and 1 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry and 1 tactical_bomber placed in Kiangsu
                1 fighter and 1 tactical_bomber placed in Manchuria
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Kwangsi : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Manchuria : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Hainan : 1 flag, 1 harbour
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag, 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun
        Siberia : 1 flag
        Buryatia : 1 flag, 2 artilleries and 5 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        Central Mongolia : 1 flag
        8 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 carrier and 2 destroyers
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        French Madagascar : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
        71 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 68 / 73
        Americans : 50 / 65
        Chinese : 6 / 16
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 13 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Edit for a missed non-com move and to move Garg’s destroyer.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                      Americans take 44 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 92 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
                1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
                2 fighters moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Egypt

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Germans defend with 2 submarines
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 1 :  0/2 hits
                    Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                Battle in Libya
                Battle in Aleutian Islands
                    Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 flag, 1 fighter
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 flag, 2 infantry
        Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 2 submarines
        33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
        1 Sea Zone : 1 flag, 1 transport
        8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 3 fighters
        Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
        96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
        104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 66 / 73
        Americans : 53 / 74
        Chinese : 6 / 16
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 4 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 fighter
        Szechwan : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 65 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Combat Move - British
                1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Union of South Africa
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Union of South Africa, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Union of South Africa
                    British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Romania to Egypt
                1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 aaGun moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 artillery and 7 infantry moved from Burma to India
                1 aaGun moved from Yunnan to Burma
                5 infantry moved from Burma to India
                1 infantry moved from India to Burma

    Turn Complete - British

    Territory Summary for British :

    Kweichow : 1 flag, 1 aaGun
        Szechwan : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 aaGun and 3 infantry
        India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 7 / 0
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 7 / 5
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Yea I’m really not seeing the allies dice whine validitiy.  Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.

    Weren’t not in this game because of dice rolls, let me tell you.  But we’re also not complaining about it.

    SatinP’s earlier comments say it all.

  • TripleA

    What was so bad about japan’s last round?

  • TripleA

    Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.

    Besides you are the only one still on the whole dice thing.

  • Customizer

    When Cow complained about the dice, that was before Japan rolled shitty. 
    Anyways, glad to see the dice are evening up.

  • TripleA

    Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from Southern Italy to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    ANZAC defend with 1 fighter; Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Romania to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 bomber moved from Romania to Southern Italy
                1 armour moved from Southern Italy to Greater Southern Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 15 PUs total


  • So who’s winning?  :-P :-D

  • Liaison TripleA '11 '10

    I am. :)

    Though Cow might disagree…

    You were supposed to be the leader of our team TDJ!

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