Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 bomber moved from Russia to 127 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Belarus
Russians attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 1 : 1/4 hits
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 1/2 hits
Germans roll dice for 1 armour and 1 artillery in Finland, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 armour owned by the Russians lost in Finland
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from 127 Sea Zone to Romania
1 bomber moved from Belarus to Romania
1 aaGun and 4 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Yenisey
1 aaGun and 6 infantry moved from Olgiy to Timguska
10 infantry moved from Olgiy to Kansu
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Smolensk
4 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs
Territory Summary for Russians :
Kansu : 1 flag, 10 infantry
Yenisey : 1 flag, 1 aaGun and 6 infantry
Timguska : 1 flag, 1 aaGun and 6 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 8 infantry and 7 mech_infantrys
Albania : 1 flag, 1 mech_infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery
Bessarabia : 1 flag, 1 artillery and 2 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 artillery and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 44 / 57
Russians : 41 / 61
Japanese : 53 / 71
Americans : 59 / 79
Chinese : 10 / 15
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 13 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Russia should not be getting it’s +5 NO.
There are British planes in Russian Territory.
Oh FFS… I just checked Harris’s site. Now it says -Originally- controlled.
The tripleA game notes threw me off:
“and there are no allied units in any Russian territories.”
Had I been aware of that fact russia was going to get +5 I would have left my sub in Sz125. The only reason I pulled it from there was because there was no reason to remain in that SZ because I believed the NO was already negated.
Please be courteous and allow this adjustment. It may even suit to please Cow, and gives his navy more options.
Apologies for the confusion on my part in advance…
Ugh, yea that NO is tricky. The Game Notes are off on a few things I’ve noticed. It’s off on the Kamikazees and some other things too.
It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it. It can still reach z110 from there. You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.
Ugh, yea that NO is tricky. The Game Notes are off on a few things I’ve noticed. It’s off on the Kamikazees and some other things too.
It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it. It can still reach z110 from there. You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.
I agree. By the way DD, do we have a second round opponent yet?
No. They are in the 3rd round. :cry:
wtf, right?
L O L
I better go sort that out…
Ugh, yea that NO is tricky. The Game Notes are off on a few things I’ve noticed. It’s off on the Kamikazees and some other things too.
It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it. It can still reach z110 from there. You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.
If they are off, why not alert me and/or write out what it should say.
Nothing gets fixed until someone who knows it is wrong fixes it.
Ugh, yea that NO is tricky. The Game Notes are off on a few things I’ve noticed. It’s off on the Kamikazees and some other things too.
It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it. It can still reach z110 from there. You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.
If they are off, why not alert me and/or write out what it should say.
Nothing gets fixed until someone who knows it is wrong fixes it.
My apologies. You are right. :oops: Do you want details on the Kamikazee stuff?
Wow “The People’s Law” just got told… ;)
Ugh, yea that NO is tricky.� The Game Notes are off on a few things I’ve noticed.� It’s off on the Kamikazees and some other things too.
It does seem from the game notes that the NO will be taken away for those British planes. Yea, there is no reason for the German player to move that sub knowing that the NO was in effect, should he move it.� It can still reach z110 from there.� You should let Garg edit that in and blame it on the game notes confusion. It’s the sporting thing to do.
If they are off, why not alert me and/or write out what it should say.
Nothing gets fixed until someone who knows it is wrong fixes it.
My apologies. You are right. :oops: Do you want details on the Kamikazee stuff?
i like to copy and paste, so rewriting it would be best
or you could just tell me what is wrong with what the game notes currently has
Ok. I’ll pm ya.
Wow “The People’s Law” just got told… ;)
Hey, it’s important to be able to take an ass-chewing like a man. Trust me, getting your ass chewed by a judge every month or so keeps you pretty humble. Tactful acquiesense is as beautiful a skill as is take-no-prisoners aggresive arguing. But, shucks, when a man is right, he’s right. Here I am noticing stuff jacked up on the game notes and not letting Veq know, and then I post about it in a game that he’ actually playing in. I mean, c’mon, that’s not cool yo.
That’s a bad lawyer…bad lawyer! -sprays DD with the water bottle- haha
I always thought it was originally controlled russian spots… hmm. guess an edit would be fine. I don’t think russian bomber could have hit it anyway…
it’s just be a sub there anyway.
also a dd or sub there would have nothing to with me in sz 125. it is just russia’s decision.
I guess we could get an airbase for romania, snipe a dd with air, move in with all my naval, lose tactical/fighter replace with uk air from romania. then get a 50/50 crack at holding london.
but you would probably use a sub anyway. the hell.
I never read the game notes… nor have I contributed to it…
garg you can stop the +5 NO if you make new game notes for people.
It is not a big deal, I don’t edit unless it is bug related… like units that refuse to move to a legal spot. People usually allow non combat edits in the placement phase to just speed up game play otherwise people just end up double checking everything… not sure if that is something allowed in pbf games. I haven’t used edit function yet other than to recreate an exact copy of the game for the new version. Japan hasn’t used an edit yet. Just garg and veqryn so far, garg moved 2 bombers in placement then veq two ground units moved. So yeah first out of turn edit after someone went.
Don’t worry garg, I forgot to move my morocco guys twice lol.