TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
IND round 2
A - 3 infantry, 7 tanks
Rolls: 3@1 7@3; Total Hits: 23@1: (3, 3, 3)7@3: (5, 4, 5, 4, 2, 6, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
IND taken with 2 infantry, 7 tanks
CHI
A - infantry, 4 tanks, bomber
Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (6)4@3: (5, 5, 2, 2)1@4: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 3)
CHI taken with infantry, 4 tanks, bomber
KAZ
A - 15 infantry, artillery
Rolls: 14@1 2@2; Total Hits: 314@1: (3, 3, 4, 6, 6, 1, 5, 1, 6, 4, 2, 2, 6, 2)2@2: (2, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
KAZ taken with 14 infantry, artillery
Noncombat Moves
bomber from CHI to FIC
fighter from RUS to GBR
5 tanks from PER to CHI
tank from PER to IND
AA gun from NOV to CHI
submarine from Z22 to Z43
AA gun from RUS to KAZ
Mobilize
3 infantry, artillery, 2 tanks in RUS
Income
11
J6 with 54, buy 3 SS, DD, 2 CV
Combat moves -
Nov - INF (Eve)
Ura - ARM (Yak)
Per - INF (TrJ)
Z61 - FTR (Sik) 2 FTR (Jpn) SS (Z62)
Z60 - DD, 4 FTR (Z57) FTR (Jpn)
Z51 - 2 FTR (Z57) SS (Z52)
Haw - INF, ARM (Wak)
Haw
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Haw2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Z60
Rolls: 1@2 5@3; Total Hits: 21@2: (5)5@3: (3, 1, 5, 6, 5)
Z60 defense
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4)
Z61
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (4, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Z51
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Bry - 2 INF (Far) 2 ARM (Sui)
Kia - ARM (Yun)
Yun - INF (Bur)
Far - 2 INF (Yak)
Z62 - 3 FTR (Z61) 5 FTR (Z60) 2 FTR (Z51) SS, 3 DD, 3 CV (Z57) 2 SS (Z59)
Cau - 3 INF, ARM (Ukr) INF (Lib) ARM (Egy)
Z34 - CV, FTR (Z16) FTR (Fra)
TrJ - INF (Egy)
Z30 - DD (Z34)
Z13 - TP (Z16)
Z16 - TP w/ German ARM (Z34)
Collect 44, 44 on hand
Britain turn 6
Purchase
32 IPC
5 infantry
2 destroyers
save 1 IPC
Combat Moves
NWY (infantry) v 2 infantry (GBR) unload in Z3, *support shot with battleship
Z13 (transport, cruiser) v 2 fighters (GBR)
ALG (empty) v tank (BRA) unload in Z12
FEQ (empty) v infantry (WAF)
SAF (empty) v infantry (WAF)
dice…
NWY
A - 2 infantry, battleship
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
:|
NWY round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
:| :|
NWY round 3
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
NWY taken with infantry
Z13
A - 2 fighters
Rolls: 2@3; Total Hits: 22@3: (2, 1)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (1)
Z13 taken with fighter
Noncombat Moves
fighter from Z13 to Z12
2 destroyers, ac from Z6 to Z12
submarine from Z6 to Z7
destroyer from Z6 to Z3
destroyer from Z36 to Z38
Mobilize
4 infantry in GBR
infantry in IND
2 destroyers in Z3
Income
37 + 5 NO + 1 saved = 43
You did not list Sumatra as a combat move
You did not list battleship to 3
But I got them from your map - just be careful with missing combat moves
You are right, sorry about that not listing the SUM move. The battleship has to go to Z3 to bombard though right?
Cheers
I6 with 30, buy SS, TP, 2 DD (save 1)
Combat moves -
Alg - ARM (Egy) 2 BMB (Ita)
SAf - INF, FTR (Sud) CA (Z34)
Yes, you’re right about the battleship - my mistake
SAf
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
Of course you don’t hit - I’m charmed this game
Kudos to you for making this game as challenging as it is
Alg
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (6, 4)
Rolls: 1@3; Total Hits: 01@3: (5)
What luck. The way things have been going for me for quite awhile, I would have taken hits in both places. Just not this game - it’s crazy.